The Command & Conquer Remastered Community Council has been announced by Electronic Arts. This newly-formed organization will be working as an intermediary between the developers and the community in order to make the best Command & Conquer game possible.
Command & Conquer Remastered was announced last month alongside Command & Conquer Red Alert Remastered. The reveal of these games was certainly surprising to fans of the game, especially after the franchise's excursion into mobile territory wasn't that well-received. The developers are keen on listening to what the community wants and have formed the Command & Conquer Remastered Community Council as a result.
This council will be comprised of 13 of the most dedicated community leaders according to a submission on the /r/commandandconquer subreddit. This group of 13 will include mod developers, web admins, and streamers. They will be able to directly communicate with both Electronic Arts Producer Jim Vessella and Petroglyph Games.
Primarily, the Community Council will be there to keep the people working on the game from dropping the ball. They'll be involved with design discussions and provide feedback on the artistic elements of the game. Secondary to that is their function as an intermediary between the community and the developers; it seems that Electronic Arts is keen on avoiding any mistakes with the release of this particular remaster.
As one might expect, the Command & Conquer Remastered Community Council are all under non-disclosure agreements and Mr. Vessella has asked that people please don't bug them about any content that's in the works. The first discussion between the council and the people making the game has already taken place, paving the way for future discussions.
So far, five of the Community Council members have felt comfortable revealing their names:
- CCHyper: An original developer for CnCNet.
- Tore: co-founder of CnCNet
- Pchote: one of the core openRA maintainers.
- FiveAces: openRA shoutcaster
- Bikerushownz: top tournament player for c&c and grey goo. Twitch streamer and youtuber
This is a remaster. Our intention is to keep the story, script, and content as authentic as possible to the original games, while providing much higher fidelity with modern quality of life improvements. As Joe stated in his initial post, the Command & Conquer look and feel is incredibly important to us, and will be one of the benchmarks we judge every decision against.In short, it looks like we won't be getting a 1:1 remake with modern graphics. "Modern quality of life" improvements are going to be added into the game. What those are and how they might change it as compared to the original are a tricky prospect–hopefully the Community Council can keep them in check.
Aside from the announcement of the Command & Conquer Remastered Community Council and some details about the Remaster, the Reddit submission notes that EA is aware of several questions that they've seen pop up in the intervening time since the game was revealed. Here's the shortlist:
- What is the difference between a Remaster and a Remake?
- What visual approach are you taking – 2D or 3D?
- Do you have the original source code?
- What technology / engine are you using for the game?
- What is going to happen with the FMVs?
- What quality of life improvements are you considering?
What do you think of the Command & Conquer Remastered Community Council? Do you think they will be able to guide Electronic Arts and Petroglyph Games down the right path for making a good remaster? Let us know in the comments below!