Gaming News, Reviews, and Articles

Chucklefish Releasing Wargroove Quality of Life Patch Tomorrow

Gaming article by Austin Suther on Tuesday, March 5, 2019 - 16:33
News
Developer
Chucklefish
Publisher
Chucklefish
Release Date
February 1, 2019
Genre
Strategy
Monetization
One Time Purchase
Purchase (Some links may be affiliated)
Humble Bundle Steam

Wargroove is an excellent game - I reviewed it and thoroughly enjoyed it. Chucklefish is continuing to support this great title post-launch, and tomorrow they will release some major quality of life changes with patch 1.2.0.

This patch will be available on PC, Xbox One, and Nintendo Switch tomorrow at 8 a.m. Eastern time. Below are some of the major changes coming, but you can find the full blog post on Wargroove's website.

 

One big change to the game is setting checkpoints during campaign missions. You will be able to save at any time during the mission and load it up. The catch is that you can only have one checkpoint at a time. This sounds similar to Fire Emblem: Shadow Dragon. There are specific spots on maps where you can save and load up if you fail. For especially long maps, this was helpful. In Wargroove, there won't be a title you can save at but rather you can do it anywhere.

Chucklefish are also changing up the difficulty. There are now five different options. This should allow players of various skill levels to either beat the game or have a better time gaining stars, which are needed to unlock art in the gallery and post-game content. Medium difficulty is easier than Hard (obviously) but you can still gain 3 stars from missions. Easy mode lets you gain up to 2 stars, so on and so forth, although Hard is the only mode you can get S rank and is the original difficulty.

 

The effectiveness chart will be much easier to read now. When you select a unit you can see small images of what units they are effective against and vulnerable too. Previously, it was difficult to read these as they would show sprites of a unit's head, but sometimes it would still be hard to distinguish. Now each unit has a unique icon on this screen. Mousing over each icon shows another easy-to-read graphic.

One last improvement worth noting, among others, is the ability to toggle movement speed animations. This is something I always use on Fire Emblem games and it is a welcome inclusion. Other improvements include multiplayer fixes, Fog of War changes, and smaller tweaks.

 

Chucklefish plans to continually support Wargroove will release DLC and more at some point and in the future, so stay tuned.

If you are looking for some fun maps to play in the meantime, here are 6 Wargroove Maps You Need to Check Out.

What changes are you looking forward to most? What do you want to see in the future for this game? Let us know in the comments below!

About the Author

austin

Austin Suther

Staff Writer

I love to write, and I love to game. So, I've combined those two hobbies into one! Some of my favorite games include Fire Emblem, Halo, The Elder Scrolls, and World of Warcraft. Sometimes I like to read the occasional fantasy novel, too!