Capcom Opens New "Cutting-Edge" Motion Capture Facility Creative Studio

Capcom has revealed a new state-of-the-art motion capture facility, Creative Studio, and it sounds like full performance capture is a big part of the studio's future plans.


Published: April 10, 2023 10:00 AM /

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Leon in extreme close-up holding a gun in Resident Evil 4 by Capcom

Capcom has announced the creation of a new motion capture-equipped studio in Osaka. Creative Studio may not have a particularly, ahem, "creative" name, but it's equipped with "one of the largest motion capture studios in the country", according to Capcom, and it'll be used to support the studio's development efforts in future.

Per a Capcom press release, Creative Studio is a "cutting-edge production facility" that comes equipped with two full motion capture studios. The studios will offer Capcom the chance to film with 150 cameras across one of the largest filming areas in Japan, measuring 11 meters by 15 meters by 5 meters. 

If you're wondering what this means from a practical standpoint, Capcom says it will allow the studio to film "as many as 10 actors" simultaneously, or even to carry out "full-performance motion capture", potentially leading to more immersive performances from characters in Capcom games. If you thought the facial animation in more recent Capcom games was good, it looks like it's about to get even better.

Ganados advancing on the player in Capcom's Resident Evil 4
Wanted: psychotic parasite-infested villagers for full motion capture performance.

In addition, according to Capcom, the establishment of the new studios will lead to developers "maximiz[ing] their creative and expressive abilities" by co-ordinating their motion capture filming with Capcom's development department and the proprietary RE Engine. The establishment of Creative Studio brings Capcom's motion capture studio total up to three, which the studio says will "promote ever greater efficiency in game development".

Despite what its name might suggest, the RE Engine has been used for much more than just Resident Evil. The technology is the basis for all of Capcom's most recent games in that series, of course, but it also powers disparate projects like Ghosts 'n Goblins ResurrectionMonster Hunter Rise, and Devil May Cry 5, as well as upcoming games like Exoprimal and Dragon's Dogma 2. I can't imagine the motion capture tech would be particularly useful to Ghosts 'n Goblins, but we'll have to wait and see what Capcom has in store for its new studio.

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