Call of Duty: Black Ops Cold War Adding Choice, Branching Paths

Black Ops Cold War Uncanny Reagan

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Call of Duty: Black Ops Cold War Adding Choice, Branching Paths

August 27, 2020

By: Robert Grosso

More Info About This Game
Raven Software
Release Date
October 13, 2020 (Calendar)
Purchase (Some links may be affiliated)

Kicking off Gamescom Live was Call of Duty: Black Ops Cold War.

'A dream project' according to Dan Vondrak, Black Ops Cold War is a sequel to the first Black Ops game, which he hopes will retain the feel of the Black Ops canon of Call of Duty games while injecting the frantic Call of Duty action into the title. 

Iconic characters were a major draw part of doing Black Ops Cold War for Treyarch, with key characters like Frank Woods and Jason Hudson coming back into the picture. 

One major part touted by the Vondrak was the inclusion of player freedom by allowing the player to create their own character for the games campaign, include optional objectives and multiple game paths in the various levels to add a more immersive experience. Vondrak also said that player choices and moral dilemmas will be a part of the Black Ops War.


Vondrak also promises that the narrative - including the games possible endings - can change based on these choices, giving players a degree of replayability to the games single player mode. 

We finally get a new trailer of Black Ops Cold War, featuring our own uncanny valley Ronald Reagan giving the Black Ops team the perfect pep talk to save the free world in a clandestine way. Titled 'The Perseus Briefing,' Woods and Hudson headline the trailer and the importance of their upcoming involvement against Russian intelligence before President Reagan came into the picture.

Call of Duty: Black Ops Cold War has been announced for release on November 13th across generational platforms, including the PlayStation 4 Xbox One, PC, PlayStation 5, and Xbox Series X. 

Self Photo Holding Beer
Staff Writer

A game playing, college teaching scholar who happens to write some articles every so often. Enjoys penning long-form articles that few probably read. Love the art of gaming, preservation, collecting and RPGs. Have worked as a journalist, critic, educator and blogger for over ten years now, with articles published (as user editorials) on Game Revolution and Giant Bomb as well as a contributor for the websites Angry Bananas and Blistered Thumbs. Now making TechRaptor my home.