The procedural turn-based mecha Kriegsfront Tactics has an interesting premise: set in an alternate history 1970s Southeast Asia, players are part of a mecha squad sent behind enemy lines. In-game, players will be able to customize their mechs, recruit pilots and build their squad, execute tactical mecha operations, and survive in the sweltering Southeast Asian jungle. The game was inspired by the Front Mission series and is being made because Kris Anton, Kriegsfront Tactics' Game Director, waited for years for a new game in the mecha tactics genre, and was disappointed with the direction Square Enix had taken that series.
While the game isn't currently available, the Kriegsfront Battlescaper - Diorama Editor is, and in it players will be able to create their own mechs and battlefield dioramas for a limited time. This isn't a joke either, the demo will only be available until January 19 as part of Toge Productions' 13th anniversary, so if you're interested be sure to check it out. A more polished demo will be released in the future, so be sure to check that out when it's released.
I've already downloaded the demo and found that it's surprisingly powerful and easy to use, which is the main reason why it was released so early, as per Kriegsfront Tactics' Game Director Kris Antoni:
Toge Productions is a relatively small indie studio and Kriegsfront Tactics is a very ambitious project for us. We want to make sure that we are not biting more than we could chew, so we are tackling it very carefully and taking things step by step. One of our earliest milestones is to validate our mecha design customization and level editor technology. From our internal testing, we found that tinkering with the developer tool creating mechas, designing levels, and taking pictures with the photo mode was quite fun. It kinda feels like building Gunpla and creating your mecha diorama. So, inspired by Townscaper, we decided to release the dev tool as a diorama editor.
I don't know what it's like for everyone else, but I found making a mech to be pretty fun myself. Within five minutes I'd already created the TechRaptor 1, a powerful mech that will undoubtedly rain hellfire on anyone who doesn't think raptors are the coolest dinos out there:
I haven't gotten around to fooling around with the Level Editor yet, but if it's as easy to use and powerful as the Mecha Editor then it'll create some cool designs. Mine will obviously be the coolest, but I'm sure there will be some other neat creations floating around out there.
That's not the only bit of recent news to come out of Toge Productions either. The company, which has created games such as Coffee Talk, Infectonator 3: Apocalypse, and Infectonator: Survivors, has just turned thirteen, and celebrated by posting reviews of Coffee Talk. They included TechRaptor's review as part of the celebratory tweet because they're cool like that:
Our dear friends @togeproductions just became a teenager! Happy 13th birthday - and thank you for the fabulous games. Here's to many, many more!— Chorus Worldwide | Dungeon Munchies NOW on Switch! (@ChorusWorldwide) January 17, 2022
This article was updated on January 18th with comments and additional information from Game Director Kris Antoni.
What do you think of Kriegsfront Tactics? Have you played any of Toge Production's other titles? Let us know in the comments!