Robot Cache, the “first decentralized PC video game distribution platform that benefits publishers, developers, and gamers,” announced its early access period via press release.
Those interested can sign up on the official website, with the early period starting this October. Accepted users will be the first to enter the primary digital used games market, while also being able to mine for the platform’s cryptocurrency: IRON.
Early access users will also become lifetime members of the Robot Cache Founder’s Club. This exclusive space will provide a Founder’s Club badge alongside “unique rewards and special offers” from the service. Only sign-ups from now until the official launch of Robot Cache will see acceptance into this program. Also, anyone at Gamescom this year can nab a limited-edition pin that holds a redeemable code for IRON tokens.
For those looking to know more, I wrote about this blockchain's entry into the gaming space earlier this year. Brian Fargo’s decentralized distribution network is looking to take on Steam by offering developer-friendly sales splits, mining capabilities, and an online resale market.
Anyone who sells a game on Robot Cache will see a 25% return on proceeds, with developers/publishers receiving 70%. Robot Cache was founded by Brian Fargo, of Interplay, inXile, and Fig fame. The distribution platform has support from publishers like THQ Nordic, 505 Games, and Paradox Interactive.
Robot Cache also teamed up with WAX token for item redistribution, looking to capitalize on user-created content. For example, a user could create their own storefront to sell Dota 2 items or CS: GO weapon skins. Potentially, their creations could serve as a legitimate side income.
To put it simply, Fargo wants to solve all of your current problems with Steam. Now, you can finally sell all of your backlogged games and invest the returns into even more you won't play. Plus, you can use your computer's hardware to make extra money for yourself when not using it. It's a tempting proposition, but one that has to convince users and developers to leave Steam, Origin, and other platforms to succeed.