Bombshell Release Date Pushed Back to 2016 Due to Abundance of Bugs

Published: November 25, 2015 12:15 AM /

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Bombshell

Bombshell, an action RPG currently in development from 3D Realms and Interceptor, had been set to launch sometime towards the end of this year. New developments have deemed that launch date to be premature, and the developers have made the decision to push the release back to January 29th, 2016.

“Over the last several weeks, we’ve been exhaustively testing Bombshell to get it ready for ship. Unfortunately, and honestly, the game isn’t entirely bug free at this point. Our first instinct was to just get this puppy out-the-door, and that we could fix the remaining issues with a quick patch after launch. But within ten seconds we realized that’s no way to treat paying fans of our games.”

Bombshell is an action RPG following the adventure of Shelly “Bombshell” Harrison across 4 planets to rescue the president. The delayed release date should hopefully make the adventure as close to bug free as possible, with Interceptor claiming it “will give us the time to polish the game that we know you all deserve.”

Bombshell will be released on Steam and GOG on January 29th, with a standard edition for $34.99 USD and a digital deluxe edition for $39.99 USD. Xbox One and Playstation 4 releases for Bombshell will be at some point later in 2016, but an actual date has not yet been specified, although their website states a target of Q1 2016.. The digital deluxe edition will give the sound track, art book, world maps, and perhaps most interestingly beta access to a previously unannounced retro FPS Prequel that is built using the Build Engine and targeting a release of late 2016.  

Bombshell Collector's Edition


Quick Take

It is refreshing to see a game studio pushing back a release date to ensure a functioning product instead of selling something now and promising to fix it later. It will remain to be seen if the end product is any good, but not having to deal with numerous frustrating, or potentially game-ruining, bugs is always a good step toward a better reception. If all goes well, maybe other developers will take note and look inward.

A man can dream, right?

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I'm an ex-carnie who has been gaming and writing since I was a kid. Lately you can find me over-thinking in RPGs or failing my way through a plethora… More about Clint