Bohemia Interactive Closes Day-Z Focused Bratislva Studio

Published: April 28, 2020 10:08 AM /



Bohemia Interactive announced yesterday that they would be closing their Bratislava studio, which was responsible for working on DayZ.

Going by this tweet, the matter "... was a mutual decision between management and studio leads, and we want to thank all team members for their contribution." Apparently it won't affect the development of DayZ, which will continue as specified in a January blog post.

Why was the development team shuttered? Another tweet reveals that they were working on a 'Survivor Gamez' mode "... that didn't do well and was cancelled." Huh, seems like a bit of an overreaction to me, but then again I'm sitting here in pajamas and they're out there (or trying to, at least), making video games.

If DayZ's year goes as specified in the blog post, it will be a year focused on "... stability, bug fixing, and gameplay improvements, along with some small-scale content." Presumably, some developers will be moving over to help pick up the slack at Bohemia's other studios, if they hadn't already.

Quick Take:

DayZ has had a rough go of it from the very beginning. So much hype and excitement over the mod-turned-game, and people were given a barely functional game that took close to a decade to fully release. Even then, it's middling at best, leaving people confused. How could a mod be so much better than a full AA game? Your guess is as good as mine, although with development seemingly continuing, maybe we'll finally have a game that is worthy of the amazing mod. Probably not, but it's just bizarre how badly this saga turned out after how well it started off initially.

What do you think of this news? Have you played the newer version of DayZ? What do you think of it? Is it worthy of the mod's legacy? Let us know in the comments!

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A very unflattering picture of my tired face.
| Staff Writer

Patrick is a former Staff Writer for TechRaptor and has been gaming on every console he could get since he could hold a controller. He’s been writing for… More about Patrick