Bloodstained Roguelike Stretch Goal is Not Happening

Published: March 3, 2020 9:32 AM /


A logo image for Bloodstained.

Today, Koji Igarashi, the producer of Bloodstained: Ritual of the Night, has announced that the title's Kickstarter Stretch Goal of an accompanying Roguelike mode will not be released, with a different mode taking its place.

Igarashi begins by stating that the code for the Roguelike mode was created early on in the game's development and isn't compatible with how the game has turned out, meaning that it will not be released. However, there will be a Randomizer mode released in its place, allowing players "to choose up to eight different game parameters to be randomized during the playthrough." 

A provided example of this is "Items - Retain Method", which means that items will be found as normal, but items found in chests, for example, will be "mixed around". "Total Random" is as it says, with loot being found everywhere, but not to the point where players cannot complete the game. 

Once the selections are made, players can generate a 'seed' where they can keep it to themselves or share it if they got a particularly interesting world that they want others to see. There will also be a timer that will display the player's completion time at the end of the run, showing how much of an "Elite Gamer" that they are.

Igarashi has also stated that the Zangetsu and Boss Revenge modes will still be releasing, with the same release order, so the only mode that has been cut from the game is the Roguelike mode. 

Bloodstained: Ritual of the Night is available on PC, Xbox One, PlayStation 4, and Nintendo Switch. For more information going forward, be sure to stay tuned to TechRaptor.

What do you think of this Kickstarter update for Bloodstained: Ritual of the Night? Are you angry that you won't be getting a Roguelike mode? Do you think the newly announced Randomizer mode is a good compromise? Let us know in the comments!

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A very unflattering picture of my tired face.
| Staff Writer

Patrick is a former Staff Writer for TechRaptor and has been gaming on every console he could get since he could hold a controller. He’s been writing for… More about Patrick