The Gothic and Victorian-inspired action role-playing game Bloodborne, as good as it is, has a problem with its frame pacing. The game is designed to run at around 30 frames per second, but the length of each frame can vary in how long it lasts on-screen. While a PS5 port could likely solve this problem, one doesn't seem to be on the horizon. Thus, one modder has taken it on his hands to design an unofficial Bloodborne 60 FPS patch.
Lance McDonald, a name in the Bloodborne and Souls community in general is currently working on a patch that can increase the framerate to a stable 60fps. In his most recent test video, shown below, he also adds that the game can reach 60fps "quite reliably," even when using a PlayStation 4 Pro with Boost Mode enabled. If you're looking for a more recent version of the patch, Twitch streamer Distortion2 is doing an all bosses run of the game today with the patch on a PlayStation 4 Pro.
In an interview with Digital Foundry, viewers can see, with the help of developer tools, how the frame rate works on various settings depending on their pixel count and whether they have the 60fps patch running. Lance remarks on how, at the time of development, the developers could've not capped the game at 30fps, but even with the graphics pulled back to 720p, this would only get to around 40-50fps. Still, by sacrificing higher fps for more stability and 1080p, it's still "slightly broken" as Lance puts it. With Lance's fps patch, players will be able to see Bloodborne run under optimal settings for an improved gameplay experience.
Bloodborne is available on PlayStation 4. Lance told us that it will be released this month, however, you will need to know how to run backup or modified copies of games on the PlayStation 4 to make use of it.