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BioWare Gives PC Version of Anthem Updates For Launch

February 4, 2019

By: Anson Chan

 
 
More Info About This Game
Developer
Bioware
Publisher
Electronic Arts
Release Date
February 22,2019 (Calendar)
Genre
Action RPG
Purchase (Some links may be affiliated)

After a long wait, the world finally got to get their hands on BioWare's latest game, Anthem. Best described as a mash-up between Iron Man, Halo, and Destiny, Anthem is a multiplayer looter shooter that gives players a chance to pilot a variety of power armor suits, outfitted with a vast array of conventional and elemental weaponry. While the game's demo was certainly interesting for players, it may have been even more interesting for BioWare as they now have a bunch of feedback to sift through, particularly in regards to the Anthem PC build.

To their credit, it seems as though BioWare is already making adjustments for the full release based on this feedback. While the only announced changes so far are for the PC version of the game, it's still a reasonably fast reaction time.

 

To make a long story short, the PC changes basically revolve around making it easier to navigate the game's menu, improving the flight controls, and adjusting the game's mouse input settings. The full patchnotes (which can also be found on the game's subreddit here and here). There are a lot of other changes in the notes that you can read about but should promise a better PC experience then was experienced during the two demos.

In the meantime, if you were wondering what TechRaptor thought of Anthem, including the Anthem PC version we had a roundtable discussing various elements of the demo, as did our preview based on it.

 
 

Anthem will be released on February 22nd for the PC, PlayStation 4, and the Xbox One.

What do you think of the updates planned for Anthem PC version? Did you play the demo, and if so what did you think of the game? Do you plan on picking it up? Let us know in the comments below!

 
 
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Staff Writer

Hi everybody! I've been playing all kinds of games for decades now, from FPSes to city builders to the occasional platformer, and if nothing else, it's taught me that games are the ultimate form of art.