As Far As The Eye is a Roguelike Resource Management Game Releasing This September

Published: August 26, 2020 1:32 PM /


As Far As The Eye

Developed by Unexpected and published by Goblinz Studio, As Far As The Eye is a roguelike turn-based resource-management title that is composed of procedurally generated choices, events, situations, and a skill-tree that the player must utilize carefully. Check out the (French Language) trailer below for some gameplay footage.

Players are the wind (yes, the wind) guiding the Pupils, who are a tribe that must reach the center of the world for some plot-device related reason. Players will manage the Pupils' resources, buildings, and lives, and it will be up to the player to ensure that the Pupils aren't blowing hot air... geddit?

Anyways, the player will help the Pupils become smarter through encouraging the use of agriculture, crafting, scientific, and mystical research before the world is submerged underwater. Players will be able to recruit allies, recruit new Pupils, explore the world for lost treasures, and make offerings at Sacred Sites or plunder them. If players do decide to plunder them, there will be consequences that they will have to live with.

There are no enemies in As Far As The Eye, which is an interesting idea. Instead, they will have to move from place to place as they move to the center of the Earth and away from the water that's engulfing the entire world. If your tribe becomes swamped, there will be a new tribe each time that the players can get to know and eventually drown save.

As Far As The Eye is a nomadic turn-based city builder that will be available on Steam on September 10. If you're interested in the game, be sure to check it out here.

What do you think of this announcement? Are you interested in a nomadic turn-based city builder? Do you think it stands out enough from the crowd? Let us know in the comments!

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| Staff Writer

Patrick is a former Staff Writer for TechRaptor and has been gaming on every console he could get since he could hold a controller. He’s been writing for… More about Patrick