As Dusk Falls, a new interactive drama game developed by new London studio Int./Night, was announced today during today's Xbox Games Showcase.
As Dusk Falls starts in 1999 in the Arizona desert, but it's story will take place non-chronologically over the span of 30 years, all over the American South West, and told from multiple different characters points of view.
According to the games creative director Caroline Marchal, As Dusk Falls is a story about "family, resistance, and sacrifice, but most of all, it's about how you will shape the fate of real, flawed people trying to find their way in a world they don't fit in."
The interactive drama takes a very stylised, cel shaded aesthetic, looking straight out of a graphic novel. Its trailer depicts characters running from the law, confronting people from their past, and holding a robbery.
Regarding the powerful nature of interactive dramas, Caroline Marchal said;
"The fascinating thing about interactive stories is that they go even further than traditional, linear stories; they give us insights about ourselves. When we play as a character, we experience their emotions and dilemmas from their point of view. But the choices we make for them remain very personal. By stepping into someone else’s shoes, we understand them better, and we learn about our true nature in the process. We grow, thanks to empathy.
This is the reason I founded INTERIOR/NIGHT. I want to tell relatable, inclusive stories, grounded in real life, that can appeal to everyone. I’d like you, your partner or your friends who may never even play videogames to discover how thrilling and rewarding it can be to experience the journey of a broad cast of characters."
As Dusk Falls will come to Xbox Series X and PC, as well as being offered through Xbox's Game Pass service.