I had the opportunity to learn about a handful of new Battle Royale games at E3 2018, and each one had something new to offer the genre, which is a good thing with the sheer number of new games coming out every month. In Fear The Wolves, 100 players will drop into the exclusion zone of Chernobyl and fight both each other and the world around them to come out on top of the pack. What will set Fear The Wolves apart is the Player vs Environment aspects, such as the wolves and mutants that roam the world, alongside the radiation and other players that you'll have to combat as well. Coming from some of the team that created S.T.A.L.K.E.R., this is a game that Battle Royale fans, and even those new to the genre, should keep an eye on.
The developers have big plans, with a robust day & night cycle and weather system that will affect the game and how it plays. This plays into more than just how you'll see other players, because while fog will decrease your vision, heavy wind will affect the bullet in a real way due to the realistic gun physics that will be employed in Fear The Wolves.
There's going to be real "tension" in Fear The Wolves, which Oleg Yavorsky explained to us was something that they are really aiming for when you're fighting to survive in Chernobyl's exclusion zone. With radiation, mutants, and wolves—not to mention the other players you're trying to outlive—there's a number of factors that contribute to whether you make it to extraction, a mechanic that is new to the genre. While players can win by killing all their opponents, or outlasting them, Fear The Wolves incorporates a helicopter extraction to the win mechanic—if you get on that helicopter to get out of the zone, you win.
For those that are interested in Twitch streaming, the team has integrations planned for Fear The Wolves and streaming. The two main features they have planned will affect the weather of the game, and popularity and ranking of players. In real-time, viewers can vote to change the weather affects of the game for whomever they're watching, which based on what we've learned, can majorly affect the game. The second feature planned, is the "liking" of players, which Vostok plans to use for ranking and matchmaking over time, which is an interesting concept.
Check out our interview above with Oleg from Vostok Games at E3 2018 in the Focus Home Interactive booth, where we learned much more about the game. Heck, Oleg answered every possible question I had before I could ask it, so it's safe to say I'm beyond excited for this game!
If you're looking to buy Fear The Wolves, it releases on Steam Early Access July 18, 2018.