There's a lot that you need to be managing in Zanki Zero. Between basics like characters skill trees, to making sure they're fed, to optimizing them in your party and making sure not to feed them anything that will kill them, it can be a challenge. There's information that the game tells you, information that you might infer, and plenty that you just won't realize until it's too late. In this Zanki Zero guide, I'm hoping to not only help lay out what information you might want to know about the characters but also important knowledge for each of the meters that you'll be keeping an eye on throughout gameplay.
While I'm going to be talking about character skill trees, likes/dislikes, and mechanics in the game there should be no fear of spoilers going forward. That being said if you want to truly experience surviving in the world of Zanki Zero I'd recommend going in blind first.
Zanki Zero Character Traits Guide
|Full Name||Position||Weapon||Healing||Likes Food||Dislikes Food||Allergies|
|Front DEF Back DEF||Blunt, Slash, Pierce||Poison, Paralysis||Spicy||Sweet|
|Front ATK Front DEF||Blunt, Throwing||Fear, Stench||Egg||Salty||Crustaceans|
|Front ATK Front DEF||Blunt, Slash||Stench, Poison, Paralysis, Fear, Injury||Spicy||Dairy||Bananas|
|Back ATK Back DEF||Pierce, Throwing||Poison, Fear||Fish||None||Potatoes|
|Front ATK Back ATK||Slash, Pierce||Stench, Paralysis||Sweet||Sour||Fish|
|Front DEF Back DEF||Slash, Throwing||Stench, Injury||Meat||Mushrooms||Tomatoes|
|Front DEF Back ATK||Blunt, Pierce||Fear, Injury||Seafood||Vegetables||Oil|
|Front ATK Front DEF Back ATK Back DEF||Slash, Pierce, Throwing||Poison, Paralysis, Injury||Fruit||Spicy||Onions|
GlossaryPosition: This will indicate whether the character has skills that give them additional attack or defense when put in the front row or the back row
Weapon: What weapons that character has skills that they can level their proficiency in. A note here that any weapon that has "Child ▲" under it will only do 75% of its damage when being used by a child character.
Healing: What healing items can be used when the character is present in the party. E.g. A character with Poison Knowledge unlocked will allow characters to use an antidote to heal poison
Likes Food: These types of food will fill a character's stamina further and lower their stress
Dislikes Food: These types of food will fill a character's stamina slightly and raise their stress
Allergy: These foods will kill a player the first time you do this but will only severely hurt on further occasions
Zanki Zero Stages Of Life Guide
As you progress through the world of Zanki Zero, you need to watch each character age. Their stage of life will influence their statistics for better or worse. Below is a table showing at what point of life they will have different attributes.
|Stage of Life||Health||Attack||Defense||Weight Limit||Attack Speed|
|Middle-Aged||Up||No Change||No Change||No Change||Up|
|Senior||Down||No Change||Down||Down||Very High|
Zanki Zero Garage Island Facilities
Base Expansion: Simple enough this is where you will go to upgrade all of your facilities.
Extend Machine: The extend machine's primary purpose is to bring the character clones back to life. As you explore the world, you will earn points that you can then in turn use to revive the clones. When reviving characters they can be revived with no bonus abilities, with bonus abilities, or with all of their skill points removed. This last option is particularly useful if you feel you have allocated points incorrectly and want to specialize a character in a certain way. The Extend Machine gets added functionality after every chapter that the player clears.
Warehouse: Your warehouse is where you can store all of your acquired items when you don't want them to be carried by your party. With each sequential upgrade, you can hold more and more. There is an added benefit to the warehouse that any cooking or building supplies that are kept here will be accounted for when visiting the workshop and kitchen.
Workshop: Here the player can use collected materials and turn them into weapons, armor, or supplies. With each sequential upgrade, the player gains access to more items.
Kitchen: Here the player can use collected food items and turn them into feasts. When cooking in the kitchen the meals will generally satisfy the characters more but be warned if you use a component that a character is allergic to feeding it to them will still have the same effect. With each sequential upgrade, the player gains access to more recipes.
Bedroom: Characters can go to bed and rest. This rest will fully heal all party members. You can also assign characters to bunk up together, this will allow them to create a link and share bonuses for a period of time. As you continue to bunk characters together you can build up their relationships with one another.
Toilet: Here you can reduce your characters bladder levels. At stage 1 the toilet is functional but dirty so you'll decrease bladder and increase stress. At stage 2 the toilet is clean so you'll only reduce bladder. At Stage 3 your bladder will reduce but you'll also reduce your characters stress level.
What to Keep an Eye On
Stress Level: This is how uncomfortable your character is as they continue to travel through dungeons. You can lower characters stress most easily by giving them water or other drinks, but be warned this will fill their bladder.
Bladder Level: This is simply whether your character needs to go to the bathroom or not. It will increment over time, but will also go up as you feed your character food or water. There are two ways to reduce this value; Going to one of the physical bathrooms in the world, or using an empty bottle on the character. Using a clean bathroom will only lower Bladder Level but if you use a dirty bathroom or bottle then your characters stress level will rise.
If this completely rises and isn't taken care of fast enough it can lead you to the unwanted status effect Stench and your stress raising as your character wets themselves.
Health: Quite simply this is your health, it decreases when taking damage from enemies and traps. You can recover your health by sleeping in a bedroom or by resting in a dungeon. To rest in a dungeon you need to open your inventory and select "Rest" in the bottom right. While resting time will pass, your stamina will decrease, and you also won't be able to see your screen.
It's recommended that before you rest you make sure that no enemies can get to you either by clearing out the floor or getting into a room where you can shut the door behind you. As you regain health you'll see your stamina also dropping, make sure not to accidentally starve your team when you're trying to get them healthy.
Stamina: Stamina allows your character to keep persevering in dungeons. You regain stamina by eating food. While you can eat any food in any form if you eat raw food for the sake of regaining Stamina you'll also stress out your character. Once any of your characters reach 0% stamina their health will begin to whittle away.
Inventory: Your inventory is limited to the four pieces of equipment and the 7 items that you're otherwise carrying. You can only carry seven unique items but many of them like antidotes and water stack. Not all items do stack though. Inventory management is an important part of making sure you're going into a dungeon with enough to keep your characters stress free and healthy, while also making sure you can collect more supplies.
Weight Limit: In your inventory items can be stacked so while you can't have more than 7 unique items you can carry a stack of each. Each character has a limit of how much weight they can carry. The weight limit of your party members should be paid attention to but any sub-member can exceed their weight limit.
With that you should be well on your way to head out into the many dungeons of Zanki Zero and unfold the story around you. If there's anything more that you'd like to see added to the guide please let us know and we'll see what we can do.