So, you have taken the leap into the World of Darkness with Big Bad Wolf Studios' latest RPG thriller. After the game's prologue, you decide to continue the story with the vampire, Emem Louis, only to discover that there are a few tricky puzzles standing in your way. Here is our Vampire: The Masquerade – Swansong stone circle puzzle guide.
Vampire: The Masquerade – Swansong Stone Circle Puzzle Guide | Locating The Puzzle
The puzzle in question is in Emem's first solo chapter of the game. This is where she decides to investigate the Jefferson Library and talk with the Tremere vampire clan by order of the Prince, Hazel Iversen, only to wind up captured and in a cell.
Once you escape your cell, you should spot an ancient stone tower in the center of the prison. Make your way to this tower. If you run out of blood points to jump with your Celerity power, you can either feed on rats or drink a special Tremere potion found in the study. Either way, you will need to get to this tower and solve this puzzle if you want to continue the story.
Vampire: The Masquerade – Swansong Stone Circle Puzzle Guide | Solving The Puzzle
The stone circle puzzle is easy enough to understand. On the floor, there are a series of rotating circles, all with lines and patterns etched into them. There is a lectern in the room that you can interact with, which will move the camera to a top-down perspective. From here, you can rotate these stone circles. The objective is you need to have a single line pattern connecting the center of the floor to the line in front of the lectern. There are three of these puzzles total in this chapter. The first of these circle puzzles is straightforward. Each of the stone circles only move where you tell them and the patterns are simple.
It is the other two puzzles where things get complicated. This is thanks to two factors. First, certain circles will move in parallel to other circles nearby, which can interrupt your thought process. Second, there are certain lines that will actually loop back inwards to the center. This requires a bit more thought on how to make your route.
Because of this, I have a few tips with these puzzles. First, set up some premade patterns first with the circles you have. If moving an outer circle causes the innermost to move, connect the lines on the innermost then move the outer one, treating both like one big puzzle piece. Second, figure out where some of the lines loop and how they are associated with other lines on the outer circles. This should help clear up some of the clutter and reduce your overall mental tax as you figure out these puzzles.
That being said, if you are not exactly one for spatial reasoning, we here at TechRaptor do have visual aids for the solutions we found while solving these puzzles in this chapter. Feel free to use them as blueprints to get where you need to be.
First is the solution to the second puzzle:
And now the third puzzle:
Once you have solved all three puzzles, you will gain access to a portal. This will take out of the prison and into the rest of the game. Fair warning, entering this portal is a point of no return. Entering through it will lock you out of the prison and all of the optional objectives hidden throughout. Thankfully, once these puzzles are solved, you can ride up the towers' floors like an elevator and backtrack at your leisure.