Our Luma Island Farming Guide will go over how to start building up your farm, including which crops and animals you can buy.
Quicklinks: Basics | Crop Management | Crops | Animals
How to Farm
Farming in Luma Island is one of the main activities you can do, tying into the Cook and Brewer professions — said professions are also how you'll make money with farming, since the actual crops don't sell for much on their own.
The vast majority of the farm area you start in can be used for planting crops and making buildings for animals. The only real exceptions are areas near water, and some of the cliffs. It's also worth noting that there's currently no way to terraform the land, so it'll always be uneven.
Crops can be obtained in a few ways, starting with the Farmer's Shop in town. This will always have either 50 or 100 of a crop seed, which refreshes each day. Your choice in crops starts with just Wheat Seeds, though more unlock for every new crop you harvest.
Growing a crop will also make an "Everseed" variant of it available to buy in the related Mushroom Shop. One Mushroom Shop is found in each main area of the game, and you can trade that area's token (obtained primarily by killing enemies or digging up treasure) for the Everseed crops.
Everseed crops do not disappear after harvesting, letting you regrow the same crop again without needing to buy seeds. The actual crops grown from them are no different from regular seeds though.
Crops grow incredibly quickly in Luma Island, with many only taking around an in-game day before they're ready. And, while they they do require a little management early on, you can eventually automate most aspects of farming outside of harvesting.
And, if you find yourself wanting to rework your farm, you can use the axe to remove crops. This always gives you the seed back, regardless of the crop type.
Crop Management
Watering
All crops in Luma Island must be watered each day, no matter which they are. Unlike farming in games like Stardew Valley, this also includes trees. Crops can't die (and there are no things like seasonal requirements) but their growth is stopped when not watered.
You have a handful of options for watering crops. You start with a basic watering can, though this only waters a single square at a time and can't be upgraded.
Next is the hose, which you can buy the crafting recipe for from the drawing shop. This waters multiple squares at a time, but can only be taken a few squares away from where it's placed.
Finally, there are small and large sprinklers. Small sprinklers water a 7x7 area, with large sprinklers going to 9x9. Both are fully automatic, and can be loaded with fertilizer to automatically dispense it when needed.
Fertilizer
Speaking of fertilizer, this is the second requirement for certain crops. All crops that are repeatable by default need fertilizer to grow (Everseed versions of crops do not). Every time you harvest from them, they'll need another fertlizer of the right type.
Fertilizer is crafted in a Kiln, with 1 piece of wood creating 5 fertilizer. The type created depends on the wood used — each area of the game has its own type. You can only use a single fertilizer at a time by hand, but sprinklers can store up to 100 of each type at a time.
Weeds
Tilled land and crops will occasionally become infested with weeds, stopping crop growth. These can be removed simply by interacting with them.
Weed removal can be automated by placing a Rabbit Hutch and buying Rabbits from the Farmer's Shop to put inside. Rabbits will eat weeds on their own, though they don't produce any items.
Critters
Eventually, your crops will also start to be attacked by beetles. These can be chased away before they reach the crops, or squashed to remove them. However, you can also use the bug net to catch them — Beetles work as universal bait for the Fisherman profession.
If you want to automate critter removal, you can place down a Chicken Coop with Chickens inside. Like with Rabbits, they'll work during the day to keep your crops growing.
Foxes
Foxes will appear outside of your farm and stop your animals from working. This can be stopped simply by fencing off your farmland, or you can buy goats from the Farmer's Shop and place them in a Goat Shed.
Beehives
A final requirement for all of the later crops is a Beehive. Beehives affect a 9x9 area around them, and most endgame crops will not grow without one nearby. Beehives don't require management, and occasionally produce Honey.
Beehives require Queen Bees as part of their crafting recipe. These are rarely found after cutting down trees, but can also be bought via the Farmer's Shop.
All Crops in Luma Island
Name | Type | Fertilizer | Beehive Needed? |
---|---|---|---|
Wheat | No | No | |
Grapes | Regrowing | Farm | No |
Blueberry | No | No | |
Apple | Tree | Farm | No |
Strawberry | No | No | |
Orange | Tree | Farm | No |
Corn | No | No | |
Cherry | Tree | Forest | No |
Sunflower | No | No | |
Starfruit | Tree | Forest | No |
Tomato | No | No | |
Chilli Pepper | Regrowing | Forest | No |
Sugarcane | No | No | |
Almond | Tree | Mountain | No |
Eggplant | No | No | |
Kiwifruit | Regrowing | Mountain | No |
Pumpkin | No | Yes | |
Cocoa Bean | Tree | Mountain | Yes |
Potato | No | Yes | |
Coffee Bean | Tree | Jungle | Yes |
Watermelon | No | Yes | |
Mango | Tree | Jungle | Yes |
Every Animal
Some animals can be fed Hay (obtained by cutting regular grass) each day for item drops. This can be done manually by throwing Hay (R key/RT), or via a Feeding Trough.
Name | Cost | Utility | Drops |
---|---|---|---|
Rabbit | 1,000 | Eats weeds | None |
Chicken | 1,500 | Eats critters | Chicken Egg |
Goat | 5,000 | Chases away foxes | Goat Milk |
Pig | 15,000 | Digs up fertilizer on tilled soil | Occasionally Ginger. |
Cow | 25,000 | None | Cow Milk |
Queen Bee (Beehive) | 7,000 | Required for some crops | Honey |
That's all for our Luma Island Farming Guide! Make sure to check out more of our guides for the game below.