Loop Hero has a lot more going under the surface than it first appears. There's a lot of depth to be found not just in the loot system, but the basebuilding and terrain management systems it implements. Also, it has multiple character classes with their unique quirks and behaviors. This guide is how to get the most out of my personal favorite: the Necromancer.
Loop Hero – Unlocking The Necromancer
Like all classes in Loop Hero, you have to build a certain structure in your base camp to unlock this playable class. In this case, you'll want to build a Crypt. Like other structures that unlock classes, you'll need memory fragments, which you can get after building a Cemetery.
Sidebar, if resource gathering in these guides appear to be glossed over or nebulous, it is because of how resources are gathered. By either planting terrain or killing monsters, you get mediocre materials, but once you get a certain amount, usually in multiples of ten, they are upgraded to a more refined resource. Simply put, if you need more advanced materials, the general rule of thumb is to just do more runs and keep playing the terrain or killing the monster that drops it until your inventory “refines” them. However, if you die, the very first things to be lost are these rarer resources.
A good rule of thumb is return to your base camp after about twenty loops or if the boss bar is more than three-quarters full, shift around the encounter cards in your deck, then rinse and repeat. It's more tedious than complicated, but it'll get the job done eventually.
Loop Hero – Necromancer Basics
Obviously, the Necromancer differs from the milquetoast warrior by nature of it being a magic user. Specifically, they don't fight directly with fireballs or lightning bolts but by summoning skeletons to fight on their behalf. This is reflected in their inventory which has no places for armor or weapons but spellbooks, magic rings, and necklaces.
Because of this wildly different combat style, the Necromancer relies a lot more on controlling enemy aggro and horde tactics. When you first start, you are able to summon up to two skeletons at a time. If one of them is defeated, it'll take you a while to summon up another one. But if you run out of skeletons, or more likely a monster decides to target you instead of your minions, your only defense is a magical shield of temporary HP before going for your physical HP. The shield returns fully in your next battle, but physical health must be recovered normally.
This makes the Necromancer a glass cannon of sorts. It doesn't matter how strong your summons are if the summoner is taken out after all. Because of this, you need to be wary of going into fights with large hordes of enemies. If they tear through your summons too quickly, or if one monster decides to just beat you up, you'll be completely helpless.
Loop Hero – Necromancer's Unique Stats
The Necromancer doesn't rely on straightforward stats like attack damage or counterattack chance, but has its own stats dedicated to summoning their skeletal servants. The most straightforward of these is Skeleton Level, which determines your skeletons' health and attack damage. Behind that is Max Skeletons, which shows how many skeletons you can have summoned at any time. Curiously, if you raise this stat above four, you'll start summoning artillery units, skeleton archers and mages that can attack enemies safely from afar. This is great for some additional covering fire if you're going to rely on just overwhelming your enemies with raw numbers.
The most confusing stat that you want to manage however is Summon Quality. Simply put, every single time you summon a skeleton, there's a chance that it'll be a certain subtype. At base, you'll more likely summon Friendly Skeletons, which are generic shambling piles of bones with swords. But as your Summon Quality increases, you'll more likely summon Skeleton Warriors which attack super fast with dual swords, or a Skeleton Guard which runs in with a tower shield and a giant mace. More importantly however is that the Skeleton Guard takes priority over you as a main attack target; he literally guards you first and foremost. This is a godsend considering how squishy the Necromancer is compared to their minions.
With all of this in mind, it should be easier to build your Necromancer for whatever situation. Do you want to just hammer the enemy with hordes of mediocrity, or do you put all of your effort into maintaining two or three elite undead that you can replace within seconds? The choice is yours.
And that is our quick guide for unlocking and understanding the Necromancer class. Good luck in your next run. Check out our beginners guide for more information.