Final Fantasy XIV: Endwalker Gear Guide for 6.0

Gear Guide FFXIV


Final Fantasy XIV: Endwalker Gear Guide for 6.0

December 14, 2021

By: Isaac Todd


MMOs are generally about getting the shiniest equipment to boost your effectiveness in battle, and Final Fantasy XIV is no different. The path to acquiring endgame gear in Endwalker isn’t too different to previous expansions, though there are a few key differences this time around due to how certain gear is being handed out. In this Final Fantasy XIV gear guide for Endwalker 6.0, we’ll get you up to speed on kitting out each of your battle jobs at level 90 ahead of the upcoming raids.

Endwalker Gear ilvl 560 - Starting Out

FFXIV 6.0 Starting Gear

Despite level 90 being the max level, your journey to increasing a job’s ilvl (the higher this is, the better geared you are) actually starts a level earlier. Your first set of endgame equipment will be obtainable by completing the main story quest A Bold Decision. Doing so will unlock the vendor Varsarudh at X: 11.8, Y: 9.9 in Old Sharlayan who will give out ilvl 560 gear.

Said gear is unique to each job, and you can grab every set straight away if you feel like it — for inventory space’s sake, you probably shouldn’t do this. These sets are known as the “Artifact Gear” of Endwalker, and will serve as a baseline when starting out at level 90.

However, Artifact sets only consist of left hand side armor pieces, and will not include accessories. For these, you need to head to the three level 90 dungeons: The Dead Ends, Smileton, and The Stigma Dreamscape. Chests found throughout these dungeons will contain ilvl 560 accessories that are an upgrade over whatever level 89 or below items you likely have equipped.


Endwalker Gear ilvl 570 - Aphorism Tomestone Gear

The next level of gear comes via Allagan Tomestones of Aphorism. Aphorism can be obtained via level 90 duties, along with certain daily roulettes. Doing these duties with a new player (including yourself) will also reward extra tomestones, so helping out fresh level 90 characters is usually worth it.

FFXIV Gear ilvl 570

After acquiring enough tomestones, you can trade them in via the vendor Cihanti at X: 10.8, Y: 10.3 in Radz-at-Han. Not only will this give you ilvl 570 left side gear pieces, but accessories as well. We’d recommend picking up your weapon, a ring (you can’t have two of the same gear piece), and all of the left hand side armor.

If you don’t plan to do harder content, this is as far as you can improve your equipment at least ilvl-wise) for now, with other available upgrades requiring extreme trials. Feel free to grab the other Aphorism Tomestone accessories if this content doesn’t appeal to you

Endwalker Gear ilvl 580 -The Minstrel’s Ballad

FXXIV Gear iLevel 580

Once you complete the main story quest Endwalker, the Wandering Minstrel will appear in Old Sharlayan at X: 12.6, Y: 14.2. He gives out harder versions of the level 83 and 89 trials, which in turn offer ilvl 580 equipment.

More specifically, The Minstrel’s Ballad: Zodiark’s Fall drops accessories, and The Minstrel’s Ballad: Hydaelyn’s Call drops weapons. If you don’t manage to get the drops you want from each fight, there’s also a totem system. By completing a specific extreme fight you gain a totem, and enough of these can be traded in for the item you want.

FXXIV Gear Minstrels Ballad

The vendor Nesvaaz in Radz-at-Han at X: 10.6, Y: 10 (the same alley as the tomestone vendor) will take these totems. You need five Astral Totems (gained from Zodiark) for an accessory, and ten Umbral Totems (gained from Hydaelyn) for a weapon.


Gain Extra Stats With Materia

All the previous steps will give you equipment with progressively better ilvls, but there is also a way to gain even more stats. This is done via materia, which can be melded onto equipment for substat bonuses. The main methods of getting materia during 6.0 include trading in sacks of nuts earned via hunts, getting clusters from the adventurer in need bonus during certain roulettes (this will usually be tanks) and trading them in at materia vendors, or just buying them directly via the market board.

While getting extra stats sounds great, there are a few things to keep in mind. For starters, you can’t meld materia onto your own gear without having the correct level 90 crafting class — i.e. you need armorer leveled to meld metal armor. The workaround to this is visiting a Materia Melder NPC — one of which being found in Radz-at-Han at X: 11.3, Y: 8.6 — who can meld materia to your gear for a small fee.

You also need to pick the right materia. In Endwalker, the most relevant materia for non-crafted equipment is grade VIII and grade X. Grade X will give the best stat gains but is relatively hard to get, while grade VIII is cheap and has higher stat bonuses than grade IX (confusing, we know).

You must also take into account the stats your gear already has. For example, a piece of gear that has critical hit as the highest secondary stat will not be able to gain any more crit via materia. This will be represented as red text in the melding menu along with a warning if you attempt this.


Secondary stat priorities will change based on the job, but most can get away with crit rate as a priority, and the determination. As long as you have somewhat relevant materia melded, you’ll be fine — it’s not even required for standard content like dungeons and normal trials, even if the extra stats will help out.

Better gear will become available during Endwalker’s life, with the main upgrades coming in 6.2 and 6.4. Make sure to check back for further guides once this new equipment is added to Final Fantasy XIV.

More Info About This Game
Square Enix
Square Enix
Release Date
August 27, 2013 (Calendar)
Purchase (Some links may be affiliated)
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I'm an avid RPG fan that spends too much time on Final Fantasy XIV. Will play almost anything if it looks fun.

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