This Farthest Frontier Building and Tech Tree Guide will tell you how to upgrade Buildings and what you need to build them!
How Farthest Frontier Building Works
Farthest Frontier Building works much like you'd expect -- you select an item from the Building menu, place it in the game world, and wait for people to Build it.
Each Building requires the following:
- Flat land
- Resources for the Building (Wood, Stone, etc.)
- Workers to erect the Building
- In some cases, other Buildings must be built first.
- Higher-Tier Buildings require you to upgrade your Town Hall (and possibly other Buildings, too.)
How to Upgrade a Building in Farthest Frontier
There are two ways to Upgrade Buildings in Farthest Frontier:
- Have the Automatic Upgrade option on
- Upgrade the Building manually by selecting the Building and pushing the button
You cannot Upgrade a Building unless you have built all of the Prerequisite Buildings and have all of the necessary resources on hand.
Farthest Frontier Building List and Tech Tree
This is a list of all of the Buildings we've found in the game so far, what it costs to Build them, whether or not they can be Upgraded, and what they do.
Keep in mind that many of these Buildings will not be available until you advance your Town Hall to the next Tier. If you need some help figuring that out, check out our Starter Guide to learn how to make it to Tier 2 from scratch.
Tier 1 Buildings
Tier 1 Buildings are available at the start of the game, although you may need to build them in a certain order first.
Town Center (Tier 1)
- Cost - 50 Labor, 18 Wood
- Prerequisites - N/A
- Produces - Desirability +
- Upgrades To - Town Center (Tier 2)
Market
- Cost - 60 Labor, 30 Wood Planks, 10 Stone
- Prerequisites - Saw Pit, Storehouse
- Produces - Tax Revenue, Desirability +
- Upgrades To - Market Square
Graveyard
- Cost - 50 Labor
- Prerequisites - N/A
- Produces - Corpse Burial
- Upgrades To - N/A
Shelter
- Cost - 20 Labor, 10 Wood
- Prerequisites - N/A
- Produces - Shelter
- Upgrades To - Homestead
Stockyard (Tier 1)
- Cost - 15 Labor, 15 Wood
- Prerequisites -
- Produces - Storage for Materials
- Upgrades To - Stockyard (Tier 2)
Storehouse (Tier 1)
- Cost - 60 Labor, 25 Wood
- Prerequisites - Stockyard
- Produces - Storage for Materials and Food
- Upgrades To - Storehouse (Tier 2)
Root Cellar (Tier 1)
- Cost - 40 Labor, 10 Wood, 20 Stone
- Prerequisites - Stockyard
- Produces - Storage for Food
- Upgrades To - Root Cellar (Tier 2)
Storage Cart
- Cost - 15 Labor ,12 Wood Planks
- Prerequisites - N/A
- Produces - Mobile Storage
- Upgrades To - N/A
Hunter Cabin (Tier 1)
- Cost - 20 Labor, 10 Wood
- Prerequisites - N/A
- Produces - Meat, Carcasses, Pelts
- Upgrades To - Hunter Cabin (Tier 2)
Forager Shack
- Cost - 20 Labor, 10 Wood
- Prerequisites - N/A
- Produces - Foraging Food
- Upgrades To - N/A
Fishing Shack
- Cost - 20 Labor, 10 Wood
- Prerequisites - N/A
- Produces - Fish
- Upgrades To - N/A
Crop Field
- Cost - 22 Labor (per Square)
- Prerequisites - N/A
- Produces - Crops with Farming
- Upgrades To - N/A
Smokehouse
- Cost - 25 Labor, 15 Wood, 8 Stone, -2 Desirability
- Prerequisites - N/A
- Produces - Smoked Meat, Smoked Fish, Desirability --
- Upgrades To - ???
Basic Well
- Cost - 20 Labor, 5 Wood, 5 Stone
- Prerequisites - N/A
- Produces - Water, Desirability +
- Upgrades To - Improved Well
Firewood Splitter
- Cost - 15 Labor, 10 Wood
- Prerequisites - N/A
- Produces - Firewood, Desirability --
- Upgrades To - Firewood Splitter Workshop
Saw Pit
- Cost - 40 Labor, 25 Wood
- Prerequisites - Stockyard
- Produces - Wood Planks, Desirability --
- Upgrades To - ???
Tannery
- Cost - 50 Labor, 20 Wood, 5 Stone
- Prerequisites - Hunter Cabin, Storehouse, Basic Well
- Produces - Hide Coats, Desirability --
- Upgrades To - N/A
Cobbler Shop
- Cost - 40 Labor, 25 Wood Planks, 5 Stone
- Prerequisites - Storehouse, Saw Pit
- Produces - Shoes
- Upgrades To - N/A
Fletcher Building
- Cost - 40 Labor, 20 Wood Planks
- Prerequisites - Saw Pit
- Produces - Bows, Arrows
- Upgrades To - ???
Basket Shop
- Cost - 50 Labor, 20 Wood Planks, 5 Stone
- Prerequisites - Forager Shack, Storehouse, Saw Pit
- Produces - Baskets
- Upgrades To - N/A
Compost Yard
- Cost - 30 Labor, 15 Wood Planks, 15 Wood
- Prerequisites - Saw Pit
- Produces - Fertilizer, Waste Disposal, Desirability --
- Upgrades To - N/A
Fence
- Cost - 2 Labor, 1 Wood / 5 meters
- Prerequisites - N/A
- Produces - Defensive Wall
- Upgrades To - N/A
Fieldstone Wall
- Cost - 3 Labor, 1 Stone / 5 meters
- Prerequisites - N/A
- Produces - Defensive Wall
- Upgrades To - N/A
Fence Gate
- Cost - 15 Labor, 4 Wood
- Prerequisites - N/A
- Produces - Defensive Gate
- Upgrades To - N/A
Dirt Road
- Cost - 50 Labor / 100 meters
- Prerequisites - N/A
- Produces - Faster Movement on Paths
- Upgrades To - Cobbled Road
Birch Tree
- Cost - 30 Labor, 1 Gold
- Prerequisites - N/A
- Produces - Wood
- Upgrades To - N/A
Maple Tree
- Cost - 30 Labor, 1 Gold
- Prerequisites - N/A
- Produces - Wood
- Upgrades To - N/A
Oak Tree
- Cost - 30 Labor, 1 Gold
- Prerequisites - N/A
- Produces - Wood
- Upgrades To - N/A
Spruce Tree
- Cost - 30 Labor, 1 Gold
- Prerequisites - N/A
- Produces - Wood
- Upgrades To - N/A
Cedar Tree
- Cost - 30 Labor, 1 Gold
- Prerequisites - N/A
- Produces - Wood
- Upgrades To - N/A
Small Shrub
- Cost - 10 Labor, 2 Stone, 5 Gold
- Prerequisites - N/A
- Produces - Desirability +
- Upgrades To - N/A
Small Garden
- Cost - 10 Labor, 5 Wood Planks, 3 Stone
- Prerequisites - N/Aww
- Produces - Desirability +1
- Upgrades To - N/A
Medium Garden
- Cost - 10 Labor, 5 Wood Planks, 5 Stone, 20 Gold
- Prerequisites - N/A
- Produces - Desirability +
- Upgrades To - ???
Garden Trail
- Cost - 30 Labor, 5 Wood Planks, 5 Stone, 15 Gold
- Prerequisites - N/A
- Produces - Desirability +
- Upgrades To - ???
Small Plaza
- Cost - 5 Labor, 4 Stone, 4 Gold
- Prerequisites - N/A
- Produces - Desirability +
- Upgrades To - ???
Shrine
- Cost - 50 Labor, 35 Stone, 50 Gold
- Prerequisites - N/A
- Produces - Desirability +
- Upgrades To - ???
Tier 2 Buildings
Reaching Tier 2 of Farthest Frontier Building opens up some interesting new options for expanding your Settlement.
Town Center (Tier 2)
- Cost - 40 Wood Wood Planks, 25 Stone
- Prerequisites - Town Center (Tier 1), 8 Shelter, Market, 30 Population
- Produces - Desirability +
- Upgrades To - Town Center (Tier 3)
Market Square
- Cost - 50 Brick, 250 Gold, 30 Wood Planks
- Prerequisites - Market (Tier 1)
- Produces - Additional Workers, Additional Tax Income, Larger Work Area, Increased Desirability
- Upgrades To - N/A
Homestead
- Cost - 6 Plabnnks
- Prerequisites - Town Center (Tier 2), Basic Well, 30 Desirability, 2 Different Foods Stored, 1 Herb Stored
- Produces - Larger Happiness Bonus from Desirability, Increased Durability
- Upgrades To - Large House
Improved Well
- Cost - 5 Iron, 15 Stone, 30 Gold
- Prerequisites - Town Center (Tier 2)
- Produces - Water, Increased Water Capacity, Quicker Water Accumulation, Increased Desirability, Increased Durability
- Upgrades To - N/A
Firewood Splitter Workshop
- Cost - 20 Brick, 5 Iron
- Prerequisites - Town Center (Tier 2)
- Produces - Fire Wood, Item Production Speed Increased
- Upgrades To - N/A
Hunter Cabin (Tier 2)
- Cost - 10 Plank, 5 Iron, 250 Gold
- Prerequisites - Town Center (Tier 2)
- Produces - Bow, Arrow, Additional Item Recipes, Increase Durability
- Upgrades To - ???
Wagon Shop
- Cost - 80 Labor, 30 Wood Planks, 5 Stone
- Prerequisites - Town Center (Tier 2)
- Produces - Transport Wagons
- Upgrades To - N/A
Granary
- Cost - 40 Labor, 25 Wood Planks, 15 Stone
- Prerequisites - Town Center (Tier 2)
- Produces - Storage for Grainary
- Upgrades To - N/A
Cooper
- Cost - 60 Labor, 50 Wood Planks
- Prerequisites - Town Center (Tier 2)
- Produces - Barrels for Long-Term Storage
- Upgrades To - ???
Vault
- Cost - 120 Labor, 40 Stone, 20 Iron
- Prerequisites - Town Center (Tier 2)
- Produces - Storage for Gold
- Upgrades To - ???
Windmill
- Cost - 60 Labor, 35 Wood Planks, 10 Stone, 1 Heavy Tools
- Prerequisites - Saw Pit, Town Center (Tier 2)
- Produces - Flour, Desirability --
- Upgrades To - N/A
Bakery
- Cost - 60 Labor, 30 Wood, 15 Stone
- Prerequisites - Town Center (Tier 2)
- Produces - Bread, Desirability +
- Upgrades To - N/Adssd
Barn
- Cost - 80 Labor, 100 Wood Planks, 25 Wood, 15 Stone
- Prerequisites - Town Center (Tier 2), Trading Post
- Produces - Meat, Pelt, Tallow, Milk, Desirability --
- Upgrades To - ???
Arborist Building
- Cost - 40 Labor, 20 Wood Planks, 10 Stone, 25 Clay
- Prerequisites - Town Center (Tier 2)
- Produces - Fruit Trees
- Upgrades To - N/A
Work Camp
- Cost - 30 Labor, 20 Wood
- Prerequisites - Stockyard, Wagon Shop
- Produces - Automated Collection of Wood and Stone, Desirability -
- Upgrades To - ???
Clay Pit
- Cost - 30 Labor, 10 Wood, 15 Wood Planks
- Prerequisites - Town Center (Tier 2), Wagon Shop
- Produces - Clay
- Upgrades To - N/A
Iron Mine
- Cost - 30 Labor, 15 Wood Planks
- Prerequisites - Wagon Shop, Town Center (Tier 2)
- Produces - Iron, Desirability --
- Upgrades To - N/A
Gold Mine
- Cost - 30 Labor, 15 Wood Planks
- Prerequisites - Wagon Shop, Town Center (Tier 2)
- Produces - Gold, Desirability --
- Upgrades To - ???
Coal Mine
- Cost - 30 Labor, 15 Wood Planks
- Prerequisites - Wagon Shop, Town Center (Tier 2)
- Produces - Coal, Desirability --
- Upgrades To - ???
Sand Pit
- Cost - 30 Labor, 10 Wood, 15 Wood Planks
- Prerequisites - Town Center (Tier 2), Wagon Shop
- Produces - Sand
- Upgrades To - ???
Apiary
- Cost - 15 Labor, 10 Wood Planks, 5 Stone
- Prerequisites - Town Center (Tier 2)
- Produces - Honey
- Upgrades To - N/A
Potter Building
- Cost - 80 Labor, 50 Wood Planks, 15 Stone
- Prerequisites - Town Center (Tier 2), Storehouse
- Produces - Pottery
- Upgrades To - N/A
Weaver Building
- Cost - 80 Labor, 80 PLank
- Prerequisites - Town Center (Tier 2)
- Produces - Linen Clothes
- Upgrades To - N/A
Candle Shop
- Cost - 60 Labor, 50 Wood Planks, 15 Clay
- Prerequisites - Town Center (Tier 2)
- Produces - Candles
- Upgrades To - N/A
Soap Shop
- Cost - 80 Labor, 40 Wood Planks
- Prerequisites - Town Center (Tier 2)
- Produces - Soap, Desirability --
- Upgrades To - N/A
Charcoal Kiln
- Cost - 160 Labor, 30 Stone
- Prerequisites - Stockyard, Firewood Splitter, Town Center (Tier 2)
- Produces - Coal, Desirability --
- Upgrades To - N/A
Armory
- Cost - 100 Labor, 25 Stone, 300 Gold, 40 Wood Planks
- Prerequisites - Town Center (Tier 2)
- Produces - Shield, Hauberk
- Upgrades To - ???
Barracks
- Cost - 150 Labor, 25 Wood, 25 Stone, 250 Gold
- Prerequisites - Saw Pit, Town Center (Tier 2)
- Produces - Soldiers
- Upgrades To - ???
Lookout Tower
- Cost - 100 Labor, 25 Wood, 10 Stone, 10 Gold
- Prerequisites - Town Center (Tier 2)
- Produces - Guard
- Upgrades To - ???
Palisade Wall
- Cost - 3 Labor, 3 Wood / 5 meters
- Prerequisites - Town Center (Tier 2)
- Produces - Defensive Wall
- Upgrades To - ???
Palisade Gate
- Cost - 15 Labor, 12 Wood
- Prerequisites - Town Center (Tier 2)
- Produces - Defensive Gate
- Upgrades To - Fortified Wall
Cobbled Road
- Cost - 50 Labor, 20 Stone / 100 meters
- Prerequisites - Town Center (Tier 2)
- Produces - Faster Walking Speed
- Upgrades To - N/A
Medium Plaza
- Cost - 30 Labor, 20 Gold, 10 Stone
- Prerequisites - Town Center (Tier 2)
- Produces - Desirability +
- Upgrades To - ???
Small Park
- Cost - 50 Labor, 15 Stone, 150 Gold
- Prerequisites - Town Center (Tier 2)
- Produces - Desirability +
- Upgrades To - ???
Large Park
- Cost - 80 Labor, 25 Stone, 500 Gold
- Prerequisites - Town Center (Tier 2)
- Produces - Desirability ++
- Upgrades To - ???
Tier 3 Buildings
The top-tier Farthest Frontier Building choices are in Tier 3 in the Early Access launch version of the game -- this is where you can make some seriously cool stuff.
Town Center (Tier 3)
- Cost - 100 Wood Planks, 100 Clay, 1,200 Gold
- Prerequisites - Town Center (Tier 2), 25 Homestead Built, School, Trading Post, 125 Population
- Produces - Desirability ++
- Upgrades To - ???
Theater
- Cost - 200 Labor, 150 Wood Planks, 50 Clay, 500 Gold
- Prerequisites - Town Center (Tier 3)
- Produces - Desirability ++
- Upgrades To - ???
Large House
- Cost - 8 Wood Planks, 4 Clay
- Prerequisites - Town Center (Tier 3), 65 Desirability, 3 Food Types, 1 Candle, 1 Pottery
- Produces - Additional Housing Capacity, Larger Happiness Bonus from Desirability, Increase Durability
- Upgrades To - ???
Apothecary Shop
- Cost - 120 Labor, 30 Wood Planks, 40 Clay, 150 Gold
- Prerequisites - Town Center (Tier 3), Hospital
- Produces - Medicine
- Upgrades To - ???
Cheesemaker
- Cost - 100 Labor, 25 Wood Planks, 50 Brick
- Prerequisites - Town Center (Tier 3), Barn
- Produces - Cheese
- Upgrades To - ???
Preservist Building
- Cost - 80 Labor, 50 Wood Planks, 50 Brick
- Prerequisites - Town Center (Tier 3)
- Produces - Preserves, Preserved Vegetables
- Upgrades To - N/A
Furniture Workshop
- Cost - 150 Labor, 100 Wood Planks, 10 Stone, 1 Heavy Tools
- Prerequisites - Town Center (Tier 3)
- Produces - Furniture
- Upgrades To - ???
Brewery
- Cost - 120 Labor, 50 Wood Planks, 30 Stone
- Prerequisites - Town Center (Tier 3)
- Produces - Beer
- Upgrades To - ???
Foundry
- Cost - 100 Labor, 25 Wood Planks, 30 Stone, 250 Gold, 1 Heavy Tools
- Prerequisites - Town Center (Tier 3)
- Produces - Iron, Gold, Desirability --
- Upgrades To - ???
Blacksmith Forge
- Cost - 100 Labor, 20 Wood Planks, 15 Stone, 250 Gold, 1 Heavy Tools
- Prerequisites - Town Center (Tier 3)
- Produces - Tools, Weapons, Heavy Tools, Desirability --
- Upgrades To - ???
Brickyard
- Cost - 100 Labor, 25 Wood Planks, 25 Stone
- Prerequisites - Town Center (Tier 3)
- Produces - Bricks
- Upgrades To - N/A
Glassmaker
- Cost - 150 Labor, 20 Wood Planks, 65 Clay, 15 Iron, 1 Heavy Tools
- Prerequisites - Town Center (tier 3)
- Produces - Glassware
- Upgrades To - ???
Small Statue
- Cost - 50 Labor, 18 Stone, 5 Iron, 250 Gold
- Prerequisites - Town Center (Tier 3)
- Produces - Desirability +
- Upgrades To - ???
Medium Statue
- Cost - 80 Labor, 25 Stone, 15 Iron, 500 Gold
- Prerequisites - Town Center (Tier 3)
- Produces - Desirability +
- Upgrades To - ???
Large Statue
- Cost - 100 Labor, 35 Stone, 25 Iron, 1,200 G old
- Prerequisites - Town Center (Tier 3)
- Produces - Desirability ++
- Upgrades To - ???
Tier 4 Buildings
As far as we know, there is only one Tier 4 building available in Farthest Frontier Early Access Version 0.1.4.
Building
- Cost - 150 Brick, 3,000 Gold, 100 Iron, 100 Wood Planks
- Prerequisites - 25 Large House, Theater, Trading Center, 250 Population
- Produces - N/A
- Upgrades To - ???
That's the end of our Farthest Frontier Building and Tech Tree Guide. Check out our other guides below!