Dinkum Building Guide - cover

Dinkum Building Guide

July 18, 2022

By: Robert N. Adams

 
 

This Dinkum Building Guide will tell you everything you need to know about getting your town started and how to unlock Buildings in the game!

How Dinkum Building Works

Dinkum Building works in two ways:

 

  1. Unlocking a Deed, placing it, supplying the construction materials, and paying off the resultant Debt
  2. Placing Fences, Paths, etc. freely in the world

Generally speaking, you'll want to place Buildings first and then build any Fences, Paths, or decorations around them. You may also want to flatten out large areas of land to make Farming and caring for Animals easier.

An important note: you will not be able to get a new Deed until you've paid any existing Debt. Keep this in mind if you're hoping to erect multiple Buildings very quickly!

 
 

Can You Move Buildings in Dinkum?

Yes, you can move Buildings in Dinkum. Speak with Fletch during normal business hours and she'll be able to move a Building at the cost of an increase in the town's Debt.

Dinkum Building Guide - List of Buildings

 
 

List of Dinkum Buildings

Here's a list of all the Dinkum Buildings we've found so far! This list covers how to unlock them, what they do, what you need to construct them, how much debt they add, and how big they are!


Tent

  • Unlock Condition - Unlocked for free on first day
  • Associated NPC - You
  • Building Size - 5x5
  • Construction Costs - N/A
  • Debt Increase - N/A

Your Tent is your own personal home with an interior space of 4x4.


Your Home (1st Upgrade)

 
 
  • Unlock Condition - Complete the first few early game quests.
  • Associated NPC - You
  • Building Size - 5x5
  • Construction Costs - ?
  • Debt Increase - 95,000 Dinks

The first upgrade for your home increases its internal size to 6x6.


Your Home (2nd Upgrade)

  • Unlock Condition - Build your first home upgrade.
  • Associated NPC - You
  • Building Size - 5x5
  • Construction Costs - ?
  • Debt Increase - 220,000 Dinks

The second upgrade for your home increases its internal size to 8x8.


Base Tent

 
 
  • Unlock Condition - Unlocked for free on first day
  • Associated NPC - Fletch
  • Building Size - 5x5
  • Construction Costs - N/A
  • Debt Increase - N/A

The Base Tent is where Fletch is located. It also has a Crafting Bench


Town Hall

  • Unlock Condition - Have 5 permanent residents living in your town.
  • Associated NPC - Fletch
  • Building Size - 5x5
  • Construction Costs - 15 Gum Wood Plank, 15 Hardwood Plank, 4 Iron Bar, 4 Copper Bar, 4 Tin Sheet, 32 Nails
  • Debt Increase - ?

The Town Hall looks nicer, but it doesn't increase much in the way of amenities.


Visitor's Site

  • Unlock Condition - Unlocked for free on first day
  • Associated NPC - All (Rotating Visitors without Homes)
  • Building Size - 4x4
  • Construction Costs - N/A
  • Debt Increase - N/A

The Visitor's Site is where prospective townsfolk will stay for one day at a time.


Tele-Tower

  • Unlock Condition - Complete repairs on each tower.
  • Associated NPC - N/A
  • Building Size - 2x2
  • Construction Costs - 3 Green Board, 2 Hot Cylinder, 1 Shiny Disc, 8 Bright Wire, 1 Smooth Slate
  • Debt Increase - N/A

All islands have a total of 4 Tele-Towers; there is typically one Tele-Tower at the northern, eastern, western, and southern sides of the island. You can instantly teleport for free between any two completed Tele-Towers.


John's Goods (General Store)

  • Unlock Condition - Do favors for John and spend money in his shop.
  • Associated NPC - John
  • Building Size - 4x5
  • Construction Costs - 15 Gum Wood Plank, 10 Palm Plank, 2 Tin Sheet, 16 Nails
  • Debt Increase - 75,000

John's Goods is where you'll make most of your money by selling goods. You can also buy tools and some Food.


Bulletin Board

  • Unlock Condition - Unlocked after completing the first few early game quests.
  • Associated NPC - John
  • Building Size - 2x1
  • Construction Costs - 2 Gum Wood Planks, 1 Nails
  • Debt Increase - 10,000 Dinks

The Bulletin Board is where you can take on Tasks that can earn you money.


The Museum

  • Unlock Condition - ?
  • Associated NPC - Theodore
  • Building Size - 6x5
  • Construction Costs - ? 
  • Debt Increase - ?

The Museum allows you to display caught Bugs and Fish. You can eventually buy the Camera from there. You will get 100 Permit Points for every new species you donate.


Mine

  • Unlock Condition - Buy the Mining License, get Mining to Level 10, buy the Mining License Level 2, and then buy the Deep Mining License to unlock the Deed.
  • Associated NPC - N/A
  • Building Size - 3x3
  • Construction Costs - 10 Cement, 10 Old Gear, 1 Old Contraption, 2 Old Key, 5 Tin Bar, 5 Copper Bar
  • Debt Increase - 250,000 Dinks

The Mine is an excellent place to get ore, make money, and find useful items by opening up Gates with Old Keys. You'll need to use a Mine Pass (which costs 25,000 Dinks) to go down the elevator every time, though.


The Bank

  • Unlock Condition - Uncertain; as far as we can tell, you have to spend Dinks in town until the Economy score in the Base Tent/Town Hall Book is at 33% or higher.
  • Associated NPC - Milburn
  • Building Size - 4x4
  • Construction Costs - 15 Hardwood Plank, 10 cement, 10 Stone, 4 Quartz, 4 Copper Bar, 24 Nails
  • Debt Increase - 100,000

The Bank will store your money and give you approximately 1% interest per day. If you have 10,000 Dinks in the Bank, you'll have 1,0100 on the next day, 10,201 on the third day, 10,303 on the fourth day, and so on. The Bank can also convert 500 Dinks into 1 Permit Point.


Tele Pad

  • Unlock Condition - ?
  • Associated NPC - N/A
  • Building Size - 4x4
  • Construction Costs - 8 Cement, 4 Iron Bar, 6 Green Board, 4 Smooth Slate, 2 Shiny Disc
  • Debt Increase - 75,000 Dinks

The Tele Pad is a placable waypoint for the Tele-Tower network.


The Greenhouse (Farming Store)

  • Unlock Condition - Convince Rayne to move into town by doing Favors for her and buying items from her shop.
  • Associated NPC - Rayne
  • Building Size - 5x4
  • Construction Costs - 10 Cement, 10 Quartz, 5 Tin Sheet, 4 Copper Bar, 4 Tin Bar, 10 Stone
  • Debt Increase - 200,000 Dinks

Sells Farming equipment and Seeds.


Threadspace (Clothing Store)

  • Unlock Condition - Convince Clover to move into town by doing Favors for her and buying items from her shop.
  • Associated NPC - Clover
  • Building Size - 4x5
  • Construction Costs - 10 Gum Wood Planks, 25 Palm Wood Planks, 6 Quartz, 8 Cement, 4 Copper Bar, 18 Nails
  • Debt Increase - 180,000 Dinks

Sells clothing. Clover can also make any clothing in your Catalog for a fee.


Irwin's Barn (Animal Shop)

  • Unlock Condition - Convince Irwin to move into town by doing Favors for him and buying items from his shop.
  • Associated NPC - Irwin
  • Building Size - 5x4
  • Construction Costs - 15 Gum Wood Plank, 10 Palm Plank, 4 Tin Sheet, 4 Copper Bar, 5 Cement, 16 Nails
  • Debt Increase - 150,000 Dinks

A store that sells Animals, feed, and other useful items for taking care of critters.


Melvin's Place (Furniture Shop)

  • Unlock Condition - Convince Melvin to move into town by doing Favors for him and buying items from his shop.
  • Associated NPC - Melvin
  • Building Size - 4x4
  • Construction Costs - 18 Gum Wood Plank, 18 Palm Plank, 16 Nails, 3 Tin Sheet
  • Debt Increase - 145,000 Dinks

A store that sells Furniture. Melvin can also make any Furniture in your catalog for a fee.


Franklyn's Lab (Crafting Lab)

  • Unlock Condition - Convince Franklyn to move into town by doing Favors for him and buying items from his shop.
  • Associated NPC - Franklyn
  • Building Size - 4x4
  • Construction Costs - 15 Gum Wood Plank, 15 Hard Wood Plank, 2 Old Wheel, 10 Old Gear, 5 Tin Sheet, 24 Nails
  • Debt Increase - 145,000 Dinks

A store that sells random Blueprints. Franklyn can also Craft special items and workbenches for you, such as Power Tools and Vehicles.


Tele Pad

  • Unlock Condition - Talk to Franklyn in his shop after he moves in.
  • Associated NPC - Franklyn
  • Building Size - ?
  • Construction Costs - 8 Cement Bag, 4 Iron Bar, 4 Green Board, 4 Slate, 2 Shiny Disc, 2 Bright Wire
  • Debt Increase - 75,000 Dinks

A teleporter pad that you can place anywhere which connects to the Tele-Tower network.


That's the end of our Dinkum Building Guide. Why not check out some of our other guides, too?

More Info About This Game

In This Article

Developer
James Bendon
Publisher
James Bendon
Platforms
PC
Release Date
July 14,2022
Genre
Indie, Simulation, Survival
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