Cyberpunk 2077: Ghost Town Guide

12/22/2020 - 22:05 | By: Chris Penwell
Developer
CD Projekt Red
Publisher
CD Projekt Red
Release Date
December 10, 2020
Genre
RPG
Purchase (Some links may be affiliated)
GOG Humble Steam

Other than its horrible technical issues, Cyberpunk 2077 holds a few confusing gameplay moments that result in frustration. Thankfully, we were able to figure out what to do the Ghost Town mission. This is a major storyline mission, and we'd recommend playing it as Panam is one of the most well-rounded characters in the game. 

Ghost Town Mission - Dealing With Rogue

To accept this mission in Cyberpunk 2077, head over to the Afterlife, and go left once inside. Rogue will be waiting for you at a side table. A guard with orange glasses and red sneakers/trainers will be standing in your way. She'll let you through, and Johnny Silverhand warns you not to mess with her as she can see right through you. V explains they need to track down Anders Hellman. 

Cyberpunk 2077 Rogue Johnny

Rogue's wary of V as death walks in their wake with Jackie Welles, Dexter DeShawn, and T-Bug passing on his watch. You can answer back by saying she was the reason why Johnny died, or you can say a slightly less spiteful response. Neither of the options matter, but Rogue may be more courteous with the latter option. To proceed in the conversation, you will need $15,000. Once you've paid her, she'll ask you to wait for tomorrow. The game will lead you out of the room. If you want to immediately proceed, wait by a stool at the bar. 

 
 

You'll learn that your target Hellman is dealing with the Kang Tao as he's been working on a top-secret project away from Arasaka and other mega-corporations. He will be in a convoy that includes Kang Tao security and one VIP, presumably Hellman. Rogue tasks you to meet Panam Palmer, a prior nomad who she has in her clutches. V has their doubts but ultimately agrees to work with her. Rogue claims that she'd do anything to get her car back, as well as her dignity. Once you've finished the conversation, get out of the Afterlife, and call Panam on her phone. Bring up your the contact list and call her. She will tell you to meet her under a bridge. 

Ghost Town Mission - Meeting Panam in Cyberpunk 2077

To reach her, it will take around 2km, so go to the car park and "borrow" an awesome ride to your heart's desire. The people who go to the Afterlife have some sweet rides. If you ever get a call while going there and the marker is steered off, Panam can be found in the northwest of Santo Domingo with a bold yellow exclamation on the map. Once you've reached your destination, underneath the bridge (make sure you follow the yellow path on the mini-map), stop and go to the right. There's a tarot graffiti waiting for you.

Cyberpunk 2077 Tarot

Now, you can meet Panam for the first time in Cyberpunk 2077, tinkering with a less-than-ideal car. She's angry that she lost her ride from Rogue. Use lines to calm her. If you're a nomad, you can also use those unique dialogue options to find things in common. She agrees to help you and lets you in the car with her. You're on your way to Rocky Ridge, but first a detour! You go to the nomad group she belonged to previously and talk to her best friends Mitch and Scorpion. They, unfortunately, can't join you on this mission as they have to attend to the generators in the camp. Regardless, follow her and take the box to the car. Now, we can finally go to Rocky Ridge.  

Ghost Town - Search For The Doors

We learn that thousands of towns across the United States have been left to the wayside for big metropolis areas through a talk with Panam, but once you've reached the ghost town, we'll have to go explore for three "devices" in the area. The game is very, very cryptic with what to do at this point. They should have mentioned scanning the doors instead. Yes, that's right....you need to scan doors, who would have known? Definitely not the average player!

The BD Shack is an abandoned arcade on the left side of the street. Go inside and scan the double doors in the main area. You'll find some sniper ammo and health packs, but other than that, nothing.

 

Go outside again and keep running up the street to the gas station. From there, you'll see a locked room, but it's not as secure as it seems. The windows can be bashed or shot. The controls are a bit finicky to jump over, but once you've left an open spot in the window, you can climb right in. Scan the doors inside. When you're trying to get out of the room, don't shoot the windows to the right. There is a gas canister outside that can easily blow up. 

Cyberpunk 2077 Scan Ghost Town Window

Once you've scanned all the doors, check in with Panam. She will then lead you to the substation. Now, scan it and follow the marker on the mini-map to scan the power source. If you have enough stats, you can then propose the idea of toying with the Shiv at the intersection. Otherwise, you can follow Panam's plan. Wait for her to arrive at the substation with the car. Follow her instructions by opening up the hood and connecting the cables. The car will give voltage to the intersection. The markers will lead you to a locked room. You can either force the door open or once again break the windows to go in. Use the terminal inside to activate the switchgear. Head to the roof and wait at the guardrail. 

Ghost Town - The Shiv and Nash

Night has arrived, and the Shiv has come to play. Turn on the power at Panam's signal and start shooting as they're distracted! Cyberpunk 2077 has a lot of exciting gunfights, and this is one of them! Finish off the girl with the mohawk to grab the key. It would be best to use a weapon with mid-range capability like an assault rifle with a scope. Watch out for a sniper as well. Panam now has her vehicle back after this fight. You can either let Panam drive or yourself. As we want to get on her good side, maybe we should let her take the wheel. We want this to be a happy reunion, right? 

 

Cyberpunk 2077 Panam Nash Ghost Town

She now wants to hunt down Nash and is disappointed he didn't show up at Rocky Ridge. If you say she's on a vengeance kick, she'll be miffed with you, so pick the other option. This is when you can decide to go after your main mission or take down Nash first. Siding with Panam will get her on your good side and might help with romancing her, as well. We'd also recommend it as there's extra EXP and weapons in wait for you. Plus, it's a fun skirmish.

If you decide to go with her plan, she'll take you right to the Shiv base. Get ready for a fight. If you have them, throw grenades at the cars that arrive. Watch for snipers on the balconies and take cover. Use a mid to long-range weapon for this ballet of bullets. I'd recommend a tech sniper with an effective scope, especially one that can shoot through walls. Keep an eye on your health as these foes can poison you and it really, really hurts. They can also overheat you, causing burn damage. I found the best place to go during this skirmish is up the yellow stairs on the left-hand side. It has a good overview of the area. Once you've finished all of them off, go back to the car. There is a powerful weapon or two from the murdered gang members, so it might be worth exploring the former base first. 

Cyberpunk 2077 Nash Ghost Town Sniper

After another drive, Panam makes a deal with the 6th Street and there should be no trouble, even if you ready your gun behind the door. Now, you can have a drink and chat with Panam at the bar. If you want to flirt with her, she'll take a liking to you with a subtle wink. V's being very forward, but she seems to be into it. Go to bed with the help of the yellow marker, and that's the end of this Cyberpunk 2077 mission! 



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Chris Penwell TechRaptor
Staff Writer

Writer, Editor, Podcast Host, Billionaire, Philantropist. Two of those might be incorrect. Chris is a multimedia journalist who steers towards the more positive side of the gaming industry, despite his loathing for the Red Dead Redemption series on his podcast Active Quest. He loves the Kingdom Hearts series, Beyond Good & Evil, and typically games with a heavy narrative component.