Cyberpunk 2077 Attributes and Skills Explained

Published: Saturday, December 12, 2020 - 09:00 | By: James Bentley
Developer
CD Projekt Red
Publisher
CD Projekt Red
Release Date
December 10, 2020
Genre
RPG
Purchase (Some links may be affiliated)
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There are so many upgrade systems in Cyberpunk 2077; from its guns to its crafting to all of its little RPG systems, it can get a little daunting. If you want to know what the attributes are and how they might affect your playthrough, you've come to the right place. 

Before this, let's talk about the distribution of perk points and attribute points. Attributes points are awarded to you every time you level up. They will get more sparse as you make your way through the game and you will unlock less and less of them.

Attribute points are rather similar to the way The Elder Scrolls IV: Oblivion deals with their skills. As you use different skills, you unlock experience in them. If you jump, you upgrade Athletics. If you sneak, you upgrade your Stealth. It is a simple but a rather good way of guaranteeing progression among many different fields. Both attribute and perk points can be spent where you like, regardless of how you earn them. 

Cyberpunk 2077 Intelligence Attribute

Cyberpunk 2077
Big brain mode

Intelligence is an important attribute to anyone with a flair for hacking. Dealing with both the Breach Protocol and Quickhacking, it increases your Ram Capacity, alongside the damage and duration of quickhacks. 

 
 

Breach Protocol deals with the minigame hacking and will give you a great deal of support if you have some trouble there. It will also give bonuses and a few extras for successful hacks. Advanced Datamine (more money from access points) is worth picking up early on. Putting more points into Quickhacking will give nice bonuses to hacking on the go like pinging enemies or turning off equipment. Weak Link (reduced required ram for quickhacks) is worth picking up early.

Further to this, Intelligence is an important attribute to quests. If you like to deal with missions in a more pacifistic and stealthy way, this can be a nice addition to your cool stat to get through.

Cyberpunk 2077 Cool Attribute

Cyberpunk 2077
Daddy cool

Cool deals with stealth. If you want to be sneaky and deal damage from the shadows of neon-lit Night CIty, this is the attribute for you. Luckily, it's not entirely one-note. This can upgrade your critical hits, resistances, stealth and more.

The skill categories here are Cold Blood and Stealth. Stealth itself will help you blend in, do more damage and take more enemies out. Crouching Tiger (increased movement speed while sneaking) will make itself useful at plenty of points in your playthrough.

Cold Blood is an interesting one. After dealing with an enemy, you gain increased movement speed for 10 seconds. This can be stacked with other aligning perks that allow you to be either a fast damage-dealing ninja or a speedy tank dispatching of anything he comes across. Get Critical Condition (increase duration of Cold Blood by 5 seconds) early to keep that combo rolling. This has real versatility and is worth investing in even if you don't use stealth. 

Cyberpunk 2077 Technical Ability Attribute

Cyberpunk 2077
Hone your craft

Technical ability is, ironically enough, a technical way of saying "crafting and engineering." If you like to indulge in the crafting systems of a game, this is your skill tree. They also give you unique dialogue and ways of solving puzzles. Upgrading it improves your armor and ability to open certain doors. 

 

The first skill is Crafting. With that comes upgrades to what you can craft and abilities to gain more components, disassemble items, and more. The most important of these is the True Craftsman ability, which allows you to make rare items, and Grease Monkey, which allows you to make epic items. 

The second category is Engineering which deals with robots, weapons, and more. You can upgrade your loot chance, immunities, and damage with certain types of weapons. This has a rather general effect over most combat and things like Mech Looter (chance of looting weapon mods or attachments form robots) and Blast Shielding (reduced damage from explosions) is worth getting early on.

Cyberpunk 2077 Reflexes Attribute 

Cyberpunk 2077
Don't be too slow

Being one of only two attributes to have three skills, Reflexes will probably be worth upgrading for most people. This predominantly affects gunplay with a focus on certain weapon types. 

Starting with Assault, this will affect how your rifles and submachine guns work. There aren't really many standout perks as they all affect the game in similar ways. This means nothing is obvious but everything should be picked.

 

As you might expect, Handguns upgrades your handguns. Steady Hand (reduce pistol and revolver recoil) is well worth a perk point as it makes revolvers a much more viable choice in battle.

The final skill is Blades. Being one of the more gruesome ways of dealing damage, perks like Roaring Water (Strong attacks deal 30% more damage) and Flight of the Sparrow (Reduce stamina cost) are well worth acquiring.

Cyberpunk 2077 Body Attribute

Cyberpunk 2077
Body ody ody ody

The Body attribute is perhaps the most versatile and useful of the five available in what its perks can do. It can also allow you to open certain doors and beat up certain people, but generally give any more bonuses than the others in regards to skill checks. Upgrading this will give you a multitude of buffs, all intended to keep you alive longer.

The first skill is that of Athletics. This upgrades stamina, health, carry weight, melee damage, and so much more. With Regeneration given you health regen, Pack Mule giving increased capacity, and Invincible upgrading health, this is where you should sink a lot of your points.

Annihilation gives a general buff to combat with extra damage in shotguns and LMGs and more damage to certain body parts. Mongoose (Increased evasion while reloading) and Skeet Shooter (Deal more damage to moving targets) can be paired with a nice versatile build to give you some nice buffs.

The last skill is that of Street Brawler. This generally increases all types of melee damage and is worth getting a good blunt weapon before investing. Flurry (increase damage from combo attacks) is worth getting early and Payback (increases damaged equal to missing health) is a nice way of assuring you win tough battles. 

And that's every attribute in Cyberpunk 2077. As is expected, this should be shaped around your specific build, but there are plenty of versatile perks that it's worth exploring lots of different playstyles before finding what's right for you.



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James Bentley Profile Picture
Guides Editor

I adore games and will annoy you about them endlessly if you give me the chance!