In this Core Keeper Skills Guide, I'll tell you how to level up your skills and how to unlock higher damage, better armor, and even prevent death. We'll also teach you about the new Magic and Summoning skills!
Core Keeper Skills Guide | How to Level Up Skills
There is no skill point buying or level-up system in Core Keeper. Rather, each of your skills level up as you perform the associated task with that skill. For example, every time you cook a meal, you level up your mining skill a little bit. Eventually, you'll get a skill point to spend in that particular skill tree.
Aside from gaining skill points, leveling up your skills will also confer passive bonuses. Leveling up the running skill increases your running speed, leveling up the melee skill increases your melee damage, and so on.
Quicklinks: Mining Skills | Running Skills | Melee Combat Skills | Vitality Skills | Crafting Skills
Range Combat Skills | Gardening Skills | Fishing Skills | Cooking Skills | Magic Skills | Summoning Skulls
Core Keeper Skills Guide - List of Skills
Here is a list of all of the Core Keeper skills.
As best as I can tell, most skills increased by the same amount for each level. Values for some of these skills are estimates based on the game continuing to follow that pattern.
Mining Skills
As you might expect, Mining skills focus on mining. You can earn points in this skill by mining blocks.
Leveling up the Mining skill will passively increase your Mining Damage, allowing you to dig through terrain faster.
Efficient Excavation
- +2% mining damage
- +4% mining damage
- +6% mining damage
- +8% mining damage
- +10% mining damage
Meticulous Miner
Requires 5 points in Meticulous Miner or Self Mending Alloy
- +3.0% mining speed
- +6.0% mining speed
- +9.0% mining speed
- +12.0% mining speed
- +15.0% mining speed
Self Mending Alloy
Requires 5 points in Efficient Excavation.
- Gain +2 durability on your tool, when breaking walls containing ores
- Gain +4 durability on your tool, when breaking walls containing ores
- Gain +6 durability on your tool, when breaking walls containing ores
- Gain +8 durability on your tool, when breaking walls containing ores
- Gain +10 durability on your tool, when breaking walls containing ores
Miner's Strength
Requires 5 points in Meticulous Miner.
- +2% of mining damage added as melee damage
- +4% of mining damage added as melee damage
- +6% of mining damage added as melee damage
- +8% of mining damage added as melee damage
- +10% of mining damage added as melee damage
Mine, Mine, Mine!
Requires 5 points in Meticulous Miner or Self Mending Alloy
- +3.0% mining speed
- +6.0% mining speed
- +9.0% mining speed
- +12.0% mining speed
- +15.0% mining speed
Explosives Engineer
Requires 5 points in Night Vision.
- +4% explosives damage
- +8% explosives damage
- +12% explosives damage
- +16% explosives damage
- +20% explosives damage
Pick and run!
Requires 5 points in Miner's Strength or Mine, Mine, Mine!
- +4% movement speed boost for a short duration after mining a wall
- +8% movement speed boost for a short duration after mining a wall
- +12% movement speed boost for a short duration after mining a wall
- +16% movement speed boost for a short duration after mining a wall
- +20% movement speed boost for a short duration after mining a wall
Archeologist
Requires 5 points in either Mine, Mine, Mine! or Explosives Engineer
- +0.2% chance to drop a valuable item from any mined wall
- +0.4% chance to drop a valuable item from any mined wall
- +0.6% chance to drop a valuable item from any mined wall
- +0.8% chance to drop a valuable item from any mined wall
- +1% chance to drop a valuable item from any mined wall
Running Skills
Running skills focus on various buffs you can get to your movement. You'll passively gain points in this skill tree as you move around.
Leveling up the Running skill will increase your base movement speed, allowing you to move through the world faster.
Endurance Runner
- +5% less food drained when running
- +10% less food drained when running
- +15% less food drained when running
- +20% less food drained when running
- +25% less food drained when running
Balanced Stance
Requires 5 points in Endurance Runner.
- +5% dodge chance after standing still for a short duration
- +10% dodge chance after standing still for a short duration
- +15% dodge chance after standing still for a short duration
- +20% dodge chance after standing still for a short duration
- +25% dodge chance after standing still for a short duration
Gotta Go Fast!
Requires 5 points in Endurance Runner.
- +2.0% movement speed after running consistently for a short duration
- +4.0% movement speed after running consistently for a short duration
- +6.0% movement speed after running consistently for a short duration
- +8.0% movement speed after running consistently for a short duration
- +10.0% movement speed after running consistently for a short duration
On Your Toes
Requires 5 points in Balanced Stance.
- +4.0% movement speed boost for a short duration after dodging an attack
- +8.0% movement speed boost for a short duration after dodging an attack
- +12.0% movement speed boost for a short duration after dodging an attack
- +16.0% movement speed boost for a short duration after dodging an attack
- +20.0% movement speed boost for a short duration after dodging an attack
Escape Artist
Requires 5 points in Balanced Stance or Gotta Go Fast!
- Snare and stun durations reduces by +10%
- Snare and stun durations reduces by +20%
- Snare and stun durations reduces by +30%
- Snare and stun durations reduces by +40%
- Snare and stun durations reduces by +50%
Keeping Tempo
Requires 5 points in Gotta Go Fast!
- +3.0% damage after consistently running for a short duration
- +6.0% damage after consistently running for a short duration
- +9.0% damage after consistently running for a short duration
- +12.0% damage after consistently running for a short duration
- +15.0% damage after consistently running for a short duration
Encumbering Presence
Requires 5 points in On Your Toes or Escape Artist.
- Any nearby enemies movement speed is slowed down by 4.0%
- Any nearby enemies movement speed is slowed down by 8.0%
- Any nearby enemies movement speed is slowed down by 12.0%
- Any nearby enemies movement speed is slowed down by 16.0%
- Any nearby enemies movement speed is slowed down by 20.0%
Breaking Barriers
Requires 5 points in Escape Artist or Keeping Tempo.
- +6.0% armor of current movement speed increase
- +12.0% armor of current movement speed increase
- +18.0% armor of current movement speed increase
- +24.0% armor of current movement speed increase
- +30.0% armor of current movement speed increase
Melee Combat Skills
Melee Combat skills enhance your melee damage and add extra effects. You can gain points in this skill by attacking enemies in melee.
Leveling up the Melee skill increases your melee damage by a percentage.
Quick Strikes
- +2.0% melee attack speed
- +4.0% melee attack speed
- +6.0% melee attack speed
- +8.0% melee attack speed
- +10.0% melee attack speed
Building Anger
Requires 5 points in Quick Strikes.
- Gain 2% melee damage every time an enemy is hit, stacks up to 2 times
- Gain 4% melee damage every time an enemy is hit, stacks up to 2 times
- Gain 6% melee damage every time an enemy is hit, stacks up to 2 times
- Gain 8% melee damage every time an enemy is hit, stacks up to 2 times
- Gain 10% melee damage every time an enemy is hit, stacks up to 2 times
Fast and Furious
Requires 5 points in Quick Strikes.
- +2% chance on melee hit to increase melee attack speed by 50% for a short duration
- +4% chance on melee hit to increase melee attack speed by 50% for a short duration
- +6% chance on melee hit to increase melee attack speed by 50% for a short duration
- +8% chance on melee hit to increase melee attack speed by 50% for a short duration
- +10% chance on melee hit to increase melee attack speed by 50% for a short duration
Heavy Swings
Requires 5 points in Building Anger.
- +3% knockback chance
- +6% knockback chance
- +9% knockback chance
- +12% knockback chance
- +15% knockback chance
Stubborn Fighter
Requires 5 points in Building Anger or Fast and Furious.
- Gain +3.0% melee damage when hitting the same target successively
- Gain +6.0% melee damage when hitting the same target successively
- Gain +9.0% melee damage when hitting the same target successively
- Gain +12.0% melee damage when hitting the same target successively
- Gain +15.0% melee damage when hitting the same target successively
Taking a Step Back
Requires 5 points in Fast and Furious.
- +4% chance on melee hit to increase range damage by 30%
- +8% chance on melee hit to increase range damage by 30%
- +12% chance on melee hit to increase range damage by 30%
- +4% chance on melee hit to increase range damage by 30%
- +4% chance on melee hit to increase range damage by 30%
Seething Blade
Requires 5 points in Heavy Swings or Stubborn Fighter.
- 10% chance on melee hit to restore +1% health
- 20% chance on melee hit to restore +1% health
- 30% chance on melee hit to restore +1% health
- 40% chance on melee hit to restore +1% health
- 50% chance on melee hit to restore +1% health
Strength of the Ancients
Requires 5 points in Stubborn Fighter or Taking a Step Back.
- +4% damage against bosses
- +8% damage against bosses
- +12% damage against bosses
- +16% damage against bosses
- +20% damage against bosses
Vitality Skills
Vitality skills focus on improving your life. (The stat, not your general state of being.) You can gain points in this skill by killing enemies.
Leveling up the Vitality skill increases your max health by a flat number.
Maxed Out
- +6% of all skill points added to max health
- +12% of all skill points added to max health
- +18% of all skill points added to max health
- +24% of all skill points added to max health
- +30% of all skill points added to max health
Strong and Healthy
Requires 5 points in Maxed Out.
- +2.0% damage while at max health
- +4.0% damage while at max health
- +6.0% damage while at max health
- +8.0% damage while at max health
- +10.0% damage while at max health
Desperate Fighter
Requires 5 points in Maxed Out.
- +4.0% damage while at low health
- +8.0% damage while at low health
- +12.0% damage while at low health
- +16.0% damage while at low health
- +20.0% damage while at low health
Stayin' Alive
Requires 5 points in Strong and Healthy,
- Gain +0.2 health every sec while below half max health
- Gain +0.4 health every sec while below half max health
- Gain +0.6 health every sec while below half max health
- Gain +0.8 health every sec while below half max health
- Gain +1.0 health every sec while below half max health
Healing Potency
Requires 5 points in Strong and Healthy or Desperate Fighter.
- +6% more healing from health over time regeneration
- +12% more healing from health over time regeneration
- +18% more healing from health over time regeneration
- +24% more healing from health over time regeneration
- +30% more healing from health over time regeneration
Lingering Potions
Requires 5 points in Desperate Fighter.
- Healing potions also heal for +6% of health gained from the potion over time
- Healing potions also heal for +12% of health gained from the potion over time
- Healing potions also heal for +18% of health gained from the potion over time
- Healing potions also heal for +24% of health gained from the potion over time
- Healing potions also heal for +30% of health gained from the potion over time
Protection of the Ancients
Requires 5 points in Stayin' Alive or Healing Potency.
- +3% reduced damage taken from bosses
- +6% reduced damage taken from bosses
- +9% reduced damage taken from bosses
- +12% reduced damage taken from bosses
- +15% reduced damage taken from bosses
Cheat Death
Requires 5 points in Healing Potency or Lingering Potions.
- +2% chance to restore a bit of health instead of dying when taking lethal damage
- +4% chance to restore a bit of health instead of dying when taking lethal damage
- +6% chance to restore a bit of health instead of dying when taking lethal damage
- +8% chance to restore a bit of health instead of dying when taking lethal damage
- +10% chance to restore a bit of health instead of dying when taking lethal damage
Crafting Skills
Crafting skills focus on making things at workbenches. You can earn points in this skill by crafting things at workbenches.
Leveling up the Crafting skill increases your armor by a percentage.
Base Builder
- +6% chance to gain an extra item when crafting any wall, floor, bridge[,] or fence
- +12% chance to gain an extra item when crafting any wall, floor, bridge[,] or fence
- +18% chance to gain an extra item when crafting any wall, floor, bridge[,] or fence
- +24% chance to gain an extra item when crafting any wall, floor, bridge[,] or fence
- +30% chance to gain an extra item when crafting any wall, floor, bridge[,] or fence
The Right Tools in the Right Hands
Requires 5 points in Base Builder.
- +4% chance to not lose durability when using tools and weapons
- +8% chance to not lose durability when using tools and weapons
- +12% chance to not lose durability when using tools and weapons
- +16% chance to not lose durability when using tools and weapons
- +20% chance to not lose durability when using tools and weapons
High Quality Equipment
Requires 5 points in Base Builder.
- +4% chance to not lose durability on equipment when taking damage
- +8% chance to not lose durability on equipment when taking damage
- +12% chance to not lose durability on equipment when taking damage
- +16% chance to not lose durability on equipment when taking damage
- +20% chance to not lose durability on equipment when taking damage
Alchemist
Requires 5 points in The Right Tools in the Right Hands.
- +4% chance to gain an extra item when crafting any item at the Alchemy Table or Distillery
- +8% chance to gain an extra item when crafting any item at the Alchemy Table or Distillery
- +12% chance to gain an extra item when crafting any item at the Alchemy Table or Distillery
- +16% chance to gain an extra item when crafting any item at the Alchemy Table or Distillery
- +20% chance to gain an extra item when crafting any item at the Alchemy Table or Distillery
Industry Specialist
Requires 5 points in The Right Tools in the Right Hands or High Quality Equipment.
- +1 extra items gained when crafting rails, wires[,] or conveyor belts.
- +2 extra items gained when crafting rails, wires[,] or conveyor belts.
- +3 extra items gained when crafting rails, wires[,] or conveyor belts.
- +4 extra items gained when crafting rails, wires[,] or conveyor belts.
- +5 extra items gained when crafting rails, wires[,] or conveyor belts.
Blacksmith
Requires 5 points in High Quality Equipment.
- Crafting items at the anvil and repairing items costs 5% less materials
- Crafting items at the anvil and repairing items costs 10% less materials
- Crafting items at the anvil and repairing items costs 15% less materials
- Crafting items at the anvil and repairing items costs 20% less materials
- Crafting items at the anvil and repairing items costs 25% less materials
Jewelry Crafter
Requires 5 points in Alchemist or Industry Specialist.
- +10% chance to gain a polished version of any item crafted at the jewelry workbench
- +20% chance to gain a polished version of any item crafted at the jewelry workbench
- +30% chance to gain a polished version of any item crafted at the jewelry workbench
- +40% chance to gain a polished version of any item crafted at the jewelry workbench
- +50% chance to gain a polished version of any item crafted at the jewelry workbench
Unbreakable
Requires 5 points in Industry Specialist or Blacksmith.
- +6.0% armor while at low health
- +12.0% armor while at low health
- +18.0% armor while at low health
- +24.0% armor while at low health
- +30.0% armor while at low health
Range Combat Skills
Range Combat skills are all about attacking from afar with slingshots, guns, and various other projectile weapons. You gain points in this skill by attacking enemies with ranged weapons. There are also some defensive bonuses mixed in with this skill tree.
Leveling up the Ranged skill increases your ranged damage by a percentage.
Rapid Shots
- +2.0% range attack speed
- +4.0% range attack speed
- +6.0% range attack speed
- +8.0% range attack speed
- +10.0% range attack speed
Keeping Momentum
Requires 5 points in Rapid Shots.
- Gain 2% range damage every time an enemy is shot, stacks up to 2 times
- Gain 4% range damage every time an enemy is shot, stacks up to 2 times
- Gain 6% range damage every time an enemy is shot, stacks up to 2 times
- Gain 8% range damage every time an enemy is shot, stacks up to 2 times
- Gain 10% range damage every time an enemy is shot, stacks up to 2 times
Weakness Detection
Requires 5 points in Rapid Shots.
- +2% chance on ranged hit to increase critical hit chance by 100% for a short duration
- +4% chance on ranged hit to increase critical hit chance by 100% for a short duration
- +6% chance on ranged hit to increase critical hit chance by 100% for a short duration
- +8% chance on ranged hit to increase critical hit chance by 100% for a short duration
- +10% chance on ranged hit to increase critical hit chance by 100% for a short duration
Slimy Bullets
Requires 5 points in Keeping Momentum.
- 20% chance to slow down target by 8.0% on ranged hit
- 20% chance to slow down target by 16.0% on ranged hit
- 20% chance to slow down target by 24.0% on ranged hit
- 20% chance to slow down target by 32.0% on ranged hit
- 20% chance to slow down target by 40.0% on ranged hit
Charging In
Requires 5 points in Keeping Momentum or Weakness Detection.
- +4% chance on ranged hit to increase melee damage by 15%
- +8% chance on ranged hit to increase melee damage by 15%
- +12% chance on ranged hit to increase melee damage by 15%
- +16% chance on ranged hit to increase melee damage by 15%
- +24% chance on ranged hit to increase melee damage by 15%
Stun Shot
Requires 5 points in Weakness Detection.
- +4% chance to stun targets on ranged hit
- +8% chance to stun targets on ranged hit
- +12% chance to stun targets on ranged hit
- +16% chance to stun targets on ranged hit
- +20% chance to stun targets on ranged hit
Focused Accuracy
Requires 5 points in Slimy Bullets or Charging In.
- +5.0% range damage after standing still for a short duration
- +10.0% range damage after standing still for a short duration
- +15.0% range damage after standing still for a short duration
- +20.0% range damage after standing still for a short duration
- +25.0% range damage after standing still for a short duration
Amplified Precision
Requires 5 points in Charging In or Stun Shots.
- +8% critical hit damage
- +16% critical hit damage
- +24% critical hit damage
- +32% critical hit damage
- +40% critical hit damage
Gardening Skills
Gardening skills are all about farming crops. You gain points in this skill by harvesting crops you've grown. There are also some nice offensive and defensive bonuses in this skill tree.
Leveling up the Gardening Skill increases your chance of harvesting an extra plant by a percentage.
Grateful Gardener
- +5% chance to gain a seed when harvesting plants
- +10% chance to gain a seed when harvesting plants
- +15% chance to gain a seed when harvesting plants
- +20% chance to gain a seed when harvesting plants
- +25% chance to gain a seed when harvesting plants
Eat Your vegetables!
Requires 5 points in Grateful Gardener.
- +5% food when eating plants or cooked food made out of plants
- +10% food when eating plants or cooked food made out of plants
- +15% food when eating plants or cooked food made out of plants
- +20% food when eating plants or cooked food made out of plants
- +25% food when eating plants or cooked food made out of plants
Feast for the Eyes
Requires 5 points in Grateful Gardener.
- +1 food gained when harvesting plants
- +2 food gained when harvesting plants
- +3 food gained when harvesting plants
- +4 food gained when harvesting plants
- +5 food gained when harvesting plants
Thorny Weapons
Requires 5 points in Eat Your Vegetables!
- +5% critical hit damage
- +10% critical hit damage
- +15% critical hit damage
- +20% critical hit damage
- +25% critical hit damage
Thorny Skin
Requires 5 points in Eat Your Vegetables or Feast for the Eyes.
- +10 thorns damage
- +20 thorns damage
- +30 thorns damage
- +40 thorns damage
- +50 thorns damage
Poison Coated Weapons
Requires 5 points in Feast for the Eyes.
- +5% chance to apply poison on hit, reduces enemy healing received by 75%
- +10% chance to apply poison on hit, reduces enemy healing received by 75%
- +15% chance to apply poison on hit, reduces enemy healing received by 75%
- +20% chance to apply poison on hit, reduces enemy healing received by 75%
- +25% chance to apply poison on hit, reduces enemy healing received by 75%
Expert Gardener
Requires 5 points in Thorny Weapons or Thorny Skin.
- +3% chance that plants planted by you become golden
- +6% chance that plants planted by you become golden
- +9% chance that plants planted by you become golden
- +12% chance that plants planted by you become golden
- +15% chance that plants planted by you become golden
Potent Poison
Requires 5 points in Thorny Skin or Poison Coated Weapons.
- +5% damage against poisoned targets
- +10% damage against poisoned targets
- +15% damage against poisoned targets
- +20% damage against poisoned targets
- +25% damage against poisoned targets
Fishing Skills
Fishing skills either improve fishing or buff other areas of combat. You gain points in this tree by fishing.
Leveling up your fishing skill increases your fishing ability by a flat number.
Improved Bait
- Fish (and other things) bite +5% faster
- Fish (and other things) bite +10% faster
- Fish (and other things) bite +15% faster
- Fish (and other things) bite +20% faster
- Fish (and other things) bite +25% faster
Fishermans' Luck
Requires 5 points in Improved Bait.
- +4% chance to get a fish on the hook
- +8% chance to get a fish on the hook
- +12% chance to get a fish on the hook
- +16% chance to get a fish on the hook
- +20% chance to get a fish on the hook
Anglers Advantages
Requires 5 points in Improved Bait.
- +2% chance for higher rarity fish to bite
- +4% chance for higher rarity fish to bite
- +6% chance for higher rarity fish to bite
- +8% chance for higher rarity fish to bite
- +10% chance for higher rarity fish to bite
Studied Patterns
Requires 5 points in Fisherman's Luck
- +2% dodge chance
- +4% dodge chance
- +6% dodge chance
- +8% dodge chance
- +10% dodge chance
Steady Feet
Requires 5 points in Fishermans Luck or Angler's Advantage
- +10% reduced impact of slippery movement
- +20% reduced impact of slippery movement
- +30% reduced impact of slippery movement
- +40% reduced impact of slippery movement
- +50% reduced impact of slippery movement
Chewy Bait
Requires 5 points in Angler's Advantage
- +5% chance bait will not be consumed when catching a fish
- +10% chance bait will not be consumed when catching a fish
- +15% chance bait will not be consumed when catching a fish
- +20% chance bait will not be consumed when catching a fish
- +25% chance bait will not be consumed when catching a fish
Well-Trained Aim
Requires 5 points in Studied Patterns or Steady Feet.
- +6% of fishing added as range damage
- +12% of fishing added as range damage
- +18% of fishing added as range damage
- +24% of fishing added as range damage
- +30% of fishing added as range damage
Power of Omega-3!
Requires 5 points in Steady Feet or Chewy Bait.
- +3% damage against bosses after eating fish or cooked food made out of fish
- +6% damage against bosses after eating fish or cooked food made out of fish
- +9% damage against bosses after eating fish or cooked food made out of fish
- +12% damage against bosses after eating fish or cooked food made out of fish
- +15% damage against bosses after eating fish or cooked food made out of fish
Cooking Skills
Cooking skills focus on making the most out of food. There are also some bonuses that can help your allies mixed in with this skill tree. As you might expect, you gain points in this skill by cooking.
Leveling up your Cooking skill increases the chance that you'll gain a bonus cooked dish by a percentage.
Utilizing Every Nutrient
- +5% food from cooked food
- +10% food from cooked food
- +15% food from cooked food
- +20% food from cooked food
- +25% food from cooked food
Not So Picky
Requires 5 points in Utilizing Every Nutrient.
- Well fed buffs is gained at 5% lower food
- Well fed buffs is gained at 10% lower food
- Well fed buffs is gained at 15% lower food
- Well fed buffs is gained at 20% lower food
- Well fed buffs is gained at 25% lower food
Healthy Diet
Requires 5 points in Utilizing Every Nutrient.
- Well fed buffs are +20% stronger
- Well fed buffs are +40% stronger
- Well fed buffs are +60% stronger
- Well fed buffs are +80% stronger
- Well fed buffs are +100% stronger
Fast Food
Requires 5 points in Not So Picky.
- +1% melee attack speed when eating cooked food
- +2% melee attack speed when eating cooked food
- +3% melee attack speed when eating cooked food
- +4% melee attack speed when eating cooked food
- +5% melee attack speed when eating cooked food
Long-Lasting Food
Requires 5 points in Not So Picky or Healthy Diet.
- +6% longer cooked food buff durations
- +12% longer cooked food buff durations
- +18% longer cooked food buff durations
- +24% longer cooked food buff durations
- +30% longer cooked food buff durations
The Smell of Food
Requires 5 points in Healthy Diet.
- +4.0% damage dealt by you and all nearby allies
- +8.0% damage dealt by you and all nearby allies
- +12.0% damage dealt by you and all nearby allies
- +16.0% damage dealt by you and all nearby allies
- +20.0% damage dealt by you and all nearby allies
Master Chef
Requires 5 points in Fast Food or Long Lasting Food.
- +5% chance for additional food gained from cooking to be rare
- +10% chance for additional food gained from cooking to be rare
- +15% chance for additional food gained from cooking to be rare
- +20% chance for additional food gained from cooking to be rare
- +25% chance for additional food gained from cooking to be rare
Sharing is Caring
Requires 5 points in Long Lasting Food or The Smell of Food.
- +0.1 health every sec to you and all nearby allies
- +0.2 health every sec to you and all nearby allies
- +0.3 health every sec to you and all nearby allies
- +0.4 health every sec to you and all nearby allies
- +0.5 health every sec to you and all nearby allies
Magic
Magic Skills focus on using magical weapons such as staves.
True Sight
- +1% critical hit chance
- +2% critical hit chance
- +3% critical hit chance
- +4% critical hit chance
- +5% critical hit chance
Mana Channeling
Requires 5 points in True Sight
- +2% mana recovered on critical hit
- +4% mana recovered on critical hit
- +6% mana recovered on critical hit
- +8% mana recovered on critical hit
- +10% mana recovered on critical hit
Firmly Grounded
Requires 5 points in True Sight
- Magic barrier regeneration delay reduced by 5%
- Magic barrier regeneration delay reduced by 10%
- Magic barrier regeneration delay reduced by 15%
- Magic barrier regeneration delay reduced by 20%
- Magic barrier regeneration delay reduced by 25%
The Best Offense
Requires 5 points in Mana channeling
- +10% of magic barrier is added as magic damage
- +20% of magic barrier is added as magic damage
- +30% of magic barrier is added as magic damage
- +40% of magic barrier is added as magic damage
- +50% of magic barrier is added as magic damage
Arcane frenzy
Requires 5 points in Mana channeling or Firmly grounded
- +10% magic damage for a short duration on critical hit
- +20% magic damage for a short duration on critical hit
- +30% magic damage for a short duration on critical hit
- +40% magic damage for a short duration on critical hit
- +50% magic damage for a short duration on critical hit
Arcane transfusion
Requires 5 points in Firmly Grounded
- Recover +1% of your magic barrier as mana every second
- Recover +2% of your magic barrier as mana every second
- Recover +3% of your magic barrier as mana every second
- Recover +4% of your magic barrier as mana every second
- Recover +5% of your magic barrier as mana every second
Fully Charged
Required 5 points in The Best Offense or Arcane Frenzy
- Up to 6% magic damage based on your remaining mana
- Up to 12% magic damage based on your remaining mana
- Up to 18% magic damage based on your remaining mana
- Up to 24% magic damage based on your remaining mana
- Up to 30% magic damage based on your remaining mana
Deep Pool
Requires 5 points in Arcane Frenzy or Arcane Transfusion
- Mana regeneration delay reduced by 6%
- Mana regeneration delay reduced by 12%
- Mana regeneration delay reduced by 18%
- Mana regeneration delay reduced by 24%
- Mana regeneration delay reduced by 30%
Summoning
Summoning Skills focus on summoning minions using Tomes.
Ferocious Creatures
- +4.0% minion attack speed
- +8.0% minion attack speed
- +12.0% minion attack speed
- +16.0% minion attack speed
- +20.0% minion attack speed
Critical Command
Requires 5 points in Ferocious Creatures
- +4% minion critical hit chance
- +8% minion critical hit chance
- +12% minion critical hit chance
- +16% minion critical hit chance
- +20% minion critical hit chance
Power in Numbers
Requires 5 points in Ferocious Creatures
- +2% range attack speed per active minion
- +4% range attack speed per active minion
- +6% range attack speed per active minion
- +8% range attack speed per active minion
- +10% range attack speed per active minion
Trickle Down Arcana
Requires 5 points in Critical Command
- Minion damage increased by +10% of your magic damage increase
- Minion damage increased by +20% of your magic damage increase
- Minion damage increased by +30% of your magic damage increase
- Minion damage increased by +40% of your magic damage increase
- Minion damage increased by +50% of your magic damage increase
Tough Gang
Requires 5 points in Critical Command or Power in Numbers
- +15 magic barrier per active minion
- +30 magic barrier per active minion
- +45 magic barrier per active minion
- +60 magic barrier per active minion
- +75 magic barrier per active minion
Group Effort
Requires 5 points in Poiwer in Numbers
- +2% magic damage for every active minion
- +4% magic damage for every active minion
- +6% magic damage for every active minion
- +8% magic damage for every active minion
- +10% magic damage for every active minion
Longing for This World
Requires 5 points in Trickle Down Arcane or Tough Gang
- +10% minion lifespan
- +20% minion lifespan
- +30% minion lifespan
- +40% minion lifespan
- +50% minion lifespan
Proxy Parasites
Requires 5 points in Tough Gang or Group Effort
- Minions heal you for +1% health when they despawn
- Minions heal you for +2% health when they despawn
- Minions heal you for +3% health when they despawn
- Minions heal you for +4% health when they despawn
- Minions heal you for +5% health when they despawn
That's it for our Core Keeper Skills Guide — check out even more guides below!
Have a tip, or want to point out something we missed? Leave a Comment or e-mail us at tips@techraptor.net