Atomic Heart Weapons and Upgrades Guide

Last Update: February 28, 2023 6:56 PM /

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Atomic Heart Weapons and Upgrades Guide - cover

Our Atomic Heart Weapons and Upgrades Guide details Weapon stats along with the costs and effects of their various Upgrades.

How Atomic Heart Weapons Work

Atomic Heart Weapons are one of the primary ways that you will fight off enemies in the game. There are essentially three classes of weapons:

  • Melee Weapons - Swords, axes, and the like.
  • Guns - Pistols, rifles, shotguns, etc.
  • Energy Weapons - Weapons that use Power Cells instead of ammunition. These guns effectively have infinite ammo, but the charge in your Power Cells can run out and will have to recharge.

It's a good idea to carry at least 1 melee Weapon, 1 Gun, and 1 Energy Weapon at all times.

You can have a maximum of 6 weapons available to quick switch between, although you can carry as many weapons as you'd like to.

How to Unlock More Weapons in Atomic Heart

There are two ways to unlock more Weapons in Atomic Heart:

  1. Find the Weapon Crafting Recipes, usually in chests.
  2. Find the Weapon itself in the world.

Dropped weapons are rare in the game -- it's more likely that you'll find the Recipe to Craft a Weapon instead of the Weapon itself. Take care not to dismantle a Weapon that you don't have the Crafting Recipe for; you won't be able to get it back until you find the Crafting Recipe.

What is the Best Atomic Heart Melee Weapon?

The best melee weapon in Atomic Heart is the Pashtet. While it doesn't do the highest damage, it's the fastest weapon and is well-balanced overall.

What is the Best Atomic Heart Gun?

The best Atomic Heart gun is the Electro. There are other guns that can do more damage, but the Electro uses Power Cells and you'll never have to worry about running out of ammo. It can also be Upgraded to become highly effective against robots, essentially allowing you to stunlock them one at a time.


Atomic Heart Weapon Stats

Here are the stats for all of the Atomic Heart Weapons.

Keep in mind, these stats represent unmodified Weapons. Upgrades can improve certain stats depending on what you select (and what you have access to).


Melee Weapons

Weapon Damage Attack Speed Range Charge Damage Charge Speed
Fox 3 7 4 6 7
Swede 3 4 5 4 4
Pashtet 5 8 5 6 7
Zvezdochka 7 5 5 8 2
Snowball 6 5 4 6 3

Guns

Weapon Damage Rate of Fire Ergonomics Recoil Control Decreased Spread
KS-23          
MP 5 6 5 8 2
Kalash 4 7 4 5 3
Fat Boy 8 2 3 5 N/A

Energy Guns

Weapon Damage Rate of Fire Charge Speed Recoil Control Decreased Spread
Electro 4 2 1 10 6
Dominator 3 8 1 2 7

Railgun

Weapon Rate of Fire Charge Damage Charge Speed Ergonomics Recoil Control Decreased Spread
Railgun 1 10 8 2 10 10

Atomic Heart Weapons and Upgrades Guide - Weapon Upgrades List

Atomic Heart Weapon Upgrades List

Here is a list of all of the Atomic Heart Weapon Upgrades along with all of the information that we have on them.

If you're looking for Upgrade Recipe locations, please take a look at our Recipe Locations Guide. If you're looking for the Crafting cost of the Weapons themselves, you can find it in our Crafting Guide.

Note: These tables scroll horizontally due to the large amount of information that needs to be displayed.


Swede Weapon Upgrades

Slot Upgrade Type Level Upgrade Effect Cost Damage Attack
Speed
Range Charge
Damage
Charge
Speed
Blade Steel Blade B Steel Blade N/A N/A 0 0 0 0 0
Blade Steel Blade 1 Superconducting Impact Module Increases energy bonus 12 Metal Parts 0 0 0 0 0
Blade Steel Blade 2 Polymeric Cutting Edge Increases damage, increases charged damage 47 Synthetic Material, 4 Chemistries +1 0 0 +1 0
Blade Steel Blade 3 Neuropolymeric Muscle Reflector Accelerates special attack recharge 42 Synthetic Material, 59 Biomaterials, 6 Chemistries 0 0 0 0 +1
Blade Steel Blade 4 Serrated Sharpening Increased damage to organics 113 Biomaterials, 9 Superconductors, 10 Chemistries 0 0 0 0 0
Blade Polymeric Alloy Extension B Polymeric Alloy Extension Increases damage, increases charged damage 27 Metal Parts, 13 Synthetic Materials, 3 Chemistries +2 0 0 +1 0
Blade Polymeric Alloy Extension 1 Neuropolymeric Muscle Reflector Accelerates special attack recharge 16 Synthetic Materials, 33 Biomaterials 0 0 0 0 +1
Blade Polymeric Alloy Extension 2 Superconducting Impact Module Increases energy bonus 69 Metal Parts, 33 Synthetic Materials, 8 Superconductors 0 0 0 0 0
Blade Polymeric Alloy Extension 3 Concentric Surface Boring Increases attack speed 41 Synthetic Materials, 97 Biomaterials, 9 Chemistries 0 +1 0 0 0
Blade Polymeric Alloy Extension 4 Double Kinetic Reverse Buffer Inductor Restores energy after killing an enemy 100 Metal Parts, 12 Superconductors, 9 Microelectronics 0 0 0 0 0
Crushing Blow Powerful Chopping Blow B Powerful Chopping Blow Adds a special attack N/A 0 0 0 0 0
Crushing Blow Powerful Chopping Blow 1 Reverse Medical Inductor Restores 5 health after killing an enemy 23 Metal Parts 0 0 0 0 0
Crushing Blow Powerful Chopping Blow 2 Neuropolymeric Superimposed Gyroscope When landing a hit, P-3 cannot be knocked down by an enemy attack 65 Biomaterials, 4 Chemistries 0 0 0 0 0
Crushing Blow Powerful Chopping Blow 3 Energy Resonator Creates a damage wave when attacking 49 Synthetic Materials, 111 Biomaterials, 10 Chemistries 0 0 0 0 0
Crushing Blow Powerful Chopping Blow 4 Intertial Swing Amplifier Increases damage when swinging, increases charged damage 71 Metal Parts, 13 Chemistries, 13 Energy Modules 0 0 0 +1 0
Crushing Blow Round Attack B Round Attack Adds a special attack N/A 0 0 0 0 0
Crushing Blow Round Attack 1 Neuropolymeric Superimposed Gyroscope When landing a hit, P-3 cannot be knocked down by an enemy attack 20 Synthetic Materials 0 0 0 0 0
Crushing Blow Round Attack 2 Neuropolymeric Buffer Pad P-3 takes less damage when attacking an enemy 26 Metal Parts, 31 Synthetic Materials 0 0 0 0 0
Crushing Blow Round Attack 3 Energy Reflector Increases energy bonus 44 Synthetic Materials, 83 Biomaterials, 8 Superconductors 0 0 0 0 0
Crushing Blow Round Attack 4 Double Strike Spinning results in two hits 47 Synthetic Materials, 14 Superconductors, 11 Chemistries 0 0 0 0 0
Grip Ergonomic Handle B Ergonomic Handle Accelerates special attack recharge, increases energy bonus 11 Metal Parts, 18 Synthetic Materials, 24 Biomaterials 0 0 0 0 +1
Grip Ergonomic Handle 1 Anatomically Fitted Grip Increases attack speed 17 Metal Parts, 19 Synthetic Materials 0 +1 0 0 0
Grip Ergonomic Handle 2 Polymeric Kinetic Reflector Increases energy bonus 34 Metal Parts, 7 Superconductor 0 0 0 0 0
Grip Ergonomic Handle 3 Lightweight Grip Accelerates special attack recharge 43 Synthetic Materials, 74 Biomaterials, 10 Chemistries 0 0 0 0 +1
Grip Ergonomic Handle 4 Energy Booster Module Swing time reduced based on energy 45 Synthetic Materials, 96 Biomaterials, 12 Superconductors 0 0 0 0 0
Cartridge Gun Cartridge Module B Cartridge Module Unlocks a cartridge slot 18 Metal Parts, 12 Synthetic Materials, 3 Chemistries 0 0 0 0 0
Cartridge Gun Cartridge Module 1 Neuropolymeric Supercharger Increased elemental damage 15 Synthetic Materials, 5 Superconductors 0 0 0 0 0
Cartridge Gun Cartridge Module 2 Discrete Microdoser Decreases cartridge slot consumption 6 Chemistries, 7 Energy Modules 0 0 0 0 0
Cartridge Gun Cartridge Module 3 Magnetic Attachment Node Accelerates cartridge slot setup 36 Synthetic Materials, 7 Chemistries, 10 Microelectronics 0 0 0 0 0
Cartridge Gun Cartridge Module 4 Neuropolymeric Resonator Increased elemental damage 11 Superconductors, 9 Chemistries, 8 Energy Modules 0 0 0 0 0

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KS-23 Weapon Upgrades

Slot Upgrade Type Level Upgrade Effect Cost Damage Rate of Fire Ergonomics Recoil
Control
Decreased
Spread
Handle Basic Grip B Basic Grip N/A N/A 0 0 0 0 0
Handle Basic Grip 1 Additional Gas Vent Increased rate of fire, increased accuracy 19 Metal Parts 0 +1 0 0 +2
Handle Basic Grip 2 Polymeric Frame Increases damage, increases aiming speed 30 Metal Parts, 33 Synthetic Materials +1 0 +2 0 0
Handle Basic Grip 3 Polymeric Backplate Reduces recoil 42 Synthetic Materials, 9 Chemistries 0 0 0 +3 0
Handle Basic Grip 4 Active Stabilizer Reduces recoil 45 Synthetic Materials, 15 Superconductors, 10 Chemistries 0 0 0 +1 0
Handle Damper-Polymeric Stock B Damper-Polymeric Stock Increases energy bonus 15 Synthetic Materials, 4 Superconductors, 3 Microelectronics 0 0 0 0 0
Handle Damper-Polymeric Stock 1 Material Replacement Increases damage, increases aiming speed 16 Synthetic Materials, 4 Chemistries +1 0 +1 0 0
Handle Damper-Polymeric Stock 2 Polymeric Frame Increased rate of fire, reduces recoil 70 Metal Parts, 67 Biomaterials, 7 Chemistries 0 +1 0 +3 0
Handle Damper-Polymeric Stock 3 Polymeric Backplate Increases accuracy 91 Metal Parts, 94 Biomaterials, 9 Chemistries 0 0 0 0 +2
Handle Damper-Polymeric Stock 4 Automatic Firing Unlocks automatic fire mode, increased rate of fire, increases energy bonus 14 Superconductors, 11 Microelectronics, 10 Energy Modules 0 +1 0 0 0
Barrel Electromagnetic Polarizer B Electromagnetic Polarizer Increased damage to robots, increases damage, increased rate of fire 15 Synthetic Materials, 22 Biomaterials, 4 Superconductors +1 +1 0 0 0
Barrel Electromagnetic Polarizer 1 Compensation Vents Reduces recoil 15 Metal Parts, 18 Synthetic Materials 0 0 0 +2 0
Barrel Electromagnetic Polarizer 2 Increased Rifle Pitch Increased rate of fire, increases accuracy 34 Metal Parts, 33 Synthetic Materials, 61 Biomaterials 0 +1 0 0 +2
Barrel Electromagnetic Polarizer 3 Pressure Builder Increases damage 41 Synthetic Materials, 71 Biomaterials, 12 Superconductors +2 0 0 0 0
Barrel Electromagnetic Polarizer 4 Secondary Polarizer Segment Increased damage to robots 79 Metal Parts, 12 Superconductors, 9 Energy Modules 0 0 0 0 0
Barrel Expansive Converter B Expansive Converter Increased damage to organics, increases damage, decreases rate of fire, decreases accuracy 25 Metal Parts, 12 Synthetic Materials, 3 Chemistries +1 0 0 0 0
Barrel Expansive Converter 1 Compensation Vents Reduces recoil 15 Synthetic Materials, 30 Biomaterials 0 0 0 +2 0
Barrel Expansive Converter 2 Increased Rifle Pitch Increased rate of fire, increases accuracy 63 Metal Parts, 31 Synthetic Materials 0 +1 0 0 +2
Barrel Expansive Converter 3 Pressure Builder Increases damage 41 Synthetic Materials, 8 Chemistries +2 0 0 0 0
Barrel Expansive Converter 4 Secondary Expansive Polarizer Increased damage to organics 47 Synthetic Materials, 90 Biomaterials, 10 Chemistries 0 0 0 0 0
Barrel Muzzle Brake B Muzzle Brake Increases damage, increases recoil 25 Metal Parts, 12 Synthetic Materials, 3 Chemistries +1 0 0 +2 0
Barrel Muzzle Brake 1 Cooling Cover Increased rate of fire 15 Synthetic Materials, 30 Biomaterials 0 +1 0 0 0
Barrel Muzzle Brake 2 Anti-Friction Coating Increases damage 63 Metal Parts, 31 Synthetic Materials +1 0 0 0 0
Barrel Muzzle Brake 3 Adaptive Balancer Increases aiming speed 41 Synthetic Materials, 8 Chemistries 0 0 +2 0 0
Barrel Muzzle Brake 4 Paradox Increases accuracy 47 Synthetic Materials, 90 Biomaterials, 10 Chemistries 0 0 0 0 +2
Cartridge Gun Cartridge Module B Cartridge Module Unlocks a cartridge slot 25 Metal Parts, 12 Synthetic Materials, 3 Chemistries 0 0 0 0 0
Cartridge Gun Cartridge Module 1 Discrete Microdoser Decreases cartridge slot consumption 15 Synthetic Materials, 4 Superconductors 0 0 0 0 0
Cartridge Gun Cartridge Module 2 Neuropolymeric Supercharger Increased elemental damage 7 Chemistries, 6 Energy Modules 0 0 0 0 0
Cartridge Gun Cartridge Module 3 Magnetic Attachment Node Accelerates cartridge slot setup 40 Synthetic Materials, 9 Chemistries, 7 Microelectronics 0 0 0 0 0
Cartridge Gun Cartridge Module 4 Neuropolymeric Resonance Module Increases cartridge slot effect duration 11 Superconductors, 10 Chemistries, 8 Energy Modules 0 0 0 0 0
Magazine Extended Magazine B Extended Magazine Extends the magazine   0 0 0 0 0
Magazine Extended Magazine 1 Extended Magazine with a Fine Spring Extends the magazine   0 0 0 0 0
Magazine Extended Magazine 2 Improved Chamber Increased rate of fire, increases reload speed   0 +1 0 0 0
Magazine Extended Magazine 3 Polymeric Feeder Extends the magazine   0 0 0 0 0
Magazine Extended Magazine 4 Expanded Chamber Increases Reload Speed 92 Metal Parts, 45 Synthetic Materials, 9 Chemistries 0 0 0 0 0
Aiming Devices Mechanical Aiming Devices B Mechanical Aiming Devices N/A N/A 0 0 0 0 0
Aiming Devices Thermal Scope B Thermal Scope Makes Targets Stand Out   0 0 0 0 0
Aiming Devices Collimator B Collimator Simplifies Aiming 36 Metal Parts, 5 Superconductors, 6 Microelectronics 0 0 0 0 0

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Fox Weapon Upgrades

Slot Upgrade Type Level Upgrade Effect Cost Damage Attack
Speed
Range Charge
Damage
Charge
Speed
Blade Steel Blade B Steel Blade Increases attack speed N/A 0 0 0 0 0
Blade Steel Blade 1 Concentric Surface Boring increases attack speed 13 Metal Parts, 22 Synthetic Materials 0 +1 0 0 0
Blade Steel Blade 2 Superconducting Impact Module Increases energy bonus 32 Metal Parts, 8 Superconductors 0 0 0 0 0
Blade Steel Blade 3 Polymeric Cutting Edge Increases damage 43 Synthetic Materials, 11 Superconductors, 10 Chemistries +1 0 0 0 0
Blade Steel Blade 4 Peak Adapter Increased energy bonus when P-3 has enough health 97 Biomaterials, 9 Chemistries, 21 Microelectronics 0 0 0 0 0
Blade Lightweight Titanium Blade B Lightweight Titanium Blade Increases damage, increases charged damage 26 Metal Parts, 13 Synthetic Materials, 26 Biomaterials +1 0 0 +1 0
Blade Lightweight Titanium Blade 1 Superconducting Impact Module Increases energy bonus 33 Metal Parts, 4 Superconductors 0 0 0 0 0
Blade Lightweight Titanium Blade 2 Polymeric Cutting Edge Increases damage 33 Synthetic Materials, 67 Biomaterials, 7 Chemistries +1 0 0 0 0
Blade Lightweight Titanium Blade 3 Concentric Surface Boring Increases attack speed 43 Synthetic Materials, 94 Biomaterials, 9 Chemistries 0 +2 0 0 0
Blade Lightweight Titanium Blade 4 Reverse Bobbing Balancer Increases damage with each hit 48 Synthetic Materials, 11 Chemistries, 10 Microelectronics 0 0 0 0 0
Crushing Blow Splitting Blow B Splitting Blow Adds a special attack N/A 0 0 0 0 0
Crushing Blow Splitting Blow 1 Neuropolymeric Muscle Reflector Accelerates special attack recharge 13 Metal Parts, 22 Synthetic Materials 0 0 0 0 +2
Crushing Blow Splitting Blow 2 Inertial Mercury Weigher Increases charged damage 32 Metal Parts, 35 Synthetic Materials, 86 Biomaterials 0 0 0 +2 0
Crushing Blow Splitting Blow 3 Energy Resonator Creates a damage wave when attacking 64 Metal Parts, 43 Synthetic Materials, 10 Chemistries 0 0 0 0 0
Crushing Blow Splitting Blow 4 Reverse Muscle Inductor Increases damage after killing an enemy 97 Biomaterials, 12 Superconductors, 9 Chemistries 0 0 0 0 0
Handle Ergonomic Handle B Ergonomic Handle Increases attack speed, accelerates special attack recharge 13 Synthetic Materials, 25 Biomaterials, 4 Chemistries 0 +1 0 0 +1
Handle Ergonomic Handle 1 Anatomically Fitted Grip Increases attack speed 28 Biomaterials 0 +2 0 0 0
Handle Ergonomic Handle 2 Lightweight Grip Accelerates special attack recharge 30 Synthetic Materials, 63 Biomaterials 0 0 0 0 +1
Handle Ergonomic Handle 3 Polymeric Kinetic Reflector Increases energy bonus 68 Metal Parts, 9 Superconductors 0 0 0 0 0
Handle Ergonomic Handle 4 Neuropolymeric Muscle Effort Catalyst Increases damage after dodging 87 Metal Parts, 118 Biomaterials, 10 Superconductors 0 0 0 0 0
Cartridge Gun Cartridge Module B Cartridge Module Unlocks a cartridge slot 14 Metal Parts, 15 Synthetic Materials, 3 Chemistries 0 0 0 0 0
Cartridge Gun Cartridge Module 1 Magnetic Attachment Node Accelerates cartridge slot setup 18 Synthetic Materials, 6 Superconductors 0 0 0 0 0
Cartridge Gun Cartridge Module 2 Discrete Microdoser Decreases cartridge slot consumption 8 Chemistries, 9 Energy Modules 0 0 0 0 0
Cartridge Gun Cartridge Module 3 Neuropolymeric Supercharger Increased elemental damage 39 Synthetic Materials, 9 Chemistries, 31 Microelectronics 0 0 0 0 0
Cartridge Gun Cartridge Module 4 Neuropolymeric Resonator Increased elemental damage 12 Superconductors, 9 Chemistries, 8 Energy Modules 0 0 0 0 0

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Electro Weapon Upgrades

Slot Upgrade Type Level Upgrade Effect Cost Damage Rate of
Fire

Charge
Speed

Recoil
Control
Decreased
Spread
Stunning Head Energy Vampire Module B Energy Vampire Module Adds a special attack 33 Metal Parts, 4 Superconductors, 33 Microelectronics 0 0 0 0 0
Stunning Head Energy Vampire Module 1 Amplitude Circuit Increased range 47 Metal Parts, 6 Superconductors 0 0 0 0 0
Stunning Head Energy Vampire Module 2 Generator Booster Module Increased activation radius 38 Synthetic Materials, 10 Superconductors, 8 Chemistries 0 0 0 0 0
Stunning Head Energy Vampire Module 3 Polymeric Supercharger Increases energy absorption 107 Metal Parts, 12 Superconductors, 8 Energy Modules 0 0 0 0 0
Stunning Head Energy Vampire Module 4 Neuropolymeric Hemosynthesizer Health absorption from organics 13 Superconductors, 12 Chemistries, 10 Energy Modules 0 0 0 0 0
Stunning Head EMP Generator B EMP Generator Adds a special attack, increases charger damage 12 Metal Parts, 6 Superchargers, 5 Energy Modules 0 0 0 0 0
Stunning Head EMP Generator 1 Generator Booster Module EMP charge that stuns enemies 18 Synthetic Materials 0 0 0 0 0
Stunning Head EMP Generator 2 Discharge Repeater Increased range 34 Synthetic Materials, 8 Superconductors 0 0 0 0 0
Stunning Head EMP Generator 3 Induction Circuit Increases stun duration 70 Metal Parts, 41 Synthetic Materials, 12 Superconductors 0 0 0 0 0
Stunning Head EMP Generator 4 Neuropolymeric Destructor Increased damage to robots 41 Synthetic Materials, 10 Superconductors, 8 Energy Modules 0 0 0 0 0
Barrel Conventional Barrel B Conventional Barrel N/A N/A 0 0 0 0 0
Barrel Conventional Barrel 1 Platinum Contacts Increases damage 16 Metal Parts, 7 Superconductors +1 0 0 0 0
Barrel Conventional Barrel 2 Polymeric Oscillating Circuit Increased rate of fire 32 Metal Parts, 35 Synthetic Materials, 8 Superconductors 0 +1 0 0 0
Barrel Conventional Barrel 3 EMP Inductor Increased damage to robots 43 Synthetic Materials, 78 Biomaterials, 10 Chemistries 0 0 0 0 0
Barrel Conventional Barrel 4 Discrete Neuropolymeric Destructor Increases damage with each hit 12 Superconductors, 21 Microelectronics, 10 Energy Modules 0 0 0 0 0
Barrel Electromagnetic Emitter B Electromagnetic Emitter Adds the ability to stun robots, increases damage 21 Metal Parts, 4 Superconductors, 4 Energy Modules +1 0 0 0 0
Barrel Electromagnetic Emitter 1 High-Discrete Oscillating Circuit Increased rate of fire 19 Synthetic Materials, 5 Superconductors 0 +1 0 0 0
Barrel Electromagnetic Emitter 2 Platinum Contacts Increases damage 73 Metal Parts, 9 Superconductors, 7 Chemistries +1 0 0 0 0
Barrel Electromagnetic Emitter 3 EMP Discharge Concentrator Increases stun duration 104 Metal Parts, 14 Superconductors, 9 Energy Modules 0 0 0 0 0
Barrel Electromagnetic Emitter 4 High-Temperature Heating Module Increased damage to organics 15 Superconductors, 11 Chemistries, 10 Energy Modules 0 0 0 0 0
Recirculation Chamber Polymer Rheostat B Polymer Rheostat Decreases energy expenditure 25 Metal Parts, 12 Synthetic Materials, 3 Chemistries 0 0 0 0 0
Recirculation Chamber Polymer Rheostat 1 High-Capacity Capacitor Increased rate of fire 15 Synthetic Materials, 4 Superconductors 0 +1 0 0 0
Recirculation Chamber Polymer Rheostat 2 Impulse Supercharger Increases damage 7 Chemistries, 6 Energy Modules +1 0 0 0  
Recirculation Chamber Polymer Rheostat 3 Superconducting Microchips Decreases energy expenditure 43 Synthetic Materials, 9 Chemistries, 9 Microelectronics 0 0 0 0 0
Recirculation Chamber Polymer Rheostat 4 Unstable Asynchronous Discharge Adds the ability for projectiles to rebound 12 Superconductors, 10 Chemistries, 9 Energy Modules 0 0 0 0 0

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MP Weapon Upgrades

Slot Upgrade Type Level Upgrade Effect Cost Damage Rate of
Fire
Ergonomics Recoil
Control
Decreased
Spread
Barrel Case Conventional Barrel Case B Conventional Barrel Case N/A N/A 0 0 0 0 0
Barrel Case Conventional Barrel Case 1 Increased Rifle Pitch Increases accuracy 21 Biomaterials 0 0 0 0 +4
Barrel Case Conventional Barrel Case 2 Composite Alloy Return Spring Reduces recoil 34 Synthetic Materials, 68 Biomaterials 0 0 0 +1 0
Barrel Case Conventional Barrel Case 3 Polymeric Alloy Weapon Parts Increases damage, increases aiming speed 70 Metal Parts, 10 Chemistries +1 0 +4 0 0
Barrel Case Conventional Barrel Case 4 Free-Bolt Automation Unlocks automatic fire mode, increased rate of fire, extends the magazine, decreases damage, reduces damage done to weak points 9 Chemistries, 1 Neuromodule 0 +1 0 0 0
Barrel Case Revolver-Type Bolt Frame B Revolver-Type Bolt Frame Increases accuracy, increases charged damage, extends the magazine, reduces aiming speed, reduces damage done to weak points 4 Superconductors, 1 Neuromodule 0 0 0 0 +4
Barrel Case Revolver-Type Bolt Frame 1 Polymeric Alloy Bolt Frame Increases damage, increases aiming speed 45 Metal Parts, 5 Chemistries +1 0 +3 0 0
Barrel Case Revolver-Type Bolt Frame 2 Experimental Gas Pipe Increased rate of fire 78 Metal Parts, 37 Synthetic Materials, 9 Superconductors 0 0 0 0 0
Barrel Case Revolver-Type Bolt Frame 3 Diamond-Polished Barrel Canal Increases weak point damage 11 Superconductors, 10 Chemistries, 8 Microelectronics 0 0 0 0 0
Barrel Case Revolver-Type Bolt Frame 4 Polymer Drill Tip Module Increases charged damage 13 Superconductors, 9 Microelectronics, 9 Energy Modules 0 0 0 0 0
Barrel Module Electromagnetic Polarizer B Electromagnetic Polarizer Adds the ability to stun robots, increases damage, increases accuracy, increases aiming speed 12 Synthetic Materials, 25 Biomaterials, 4 Superconductors +1 0 +2 0 +3
Barrel Module Electromagnetic Polarizer 1 Narrowed Gas Vent Mechanism Increased rate of fire 31 Metal Parts, 15 Synthetic Materials 0 +1 0 0 0
Barrel Module Electromagnetic Polarizer 2 Muzzle Brake Increases accuracy, reduces recoil 63 Metal Parts, 31 Synthetic Materials, 61 Biomaterials 0 0 0 +1 +3
Barrel Module Electromagnetic Polarizer 3 Pressure Builder Increases damage 41 Synthetic Materials, 77 Biomaterials, 11 Superconductors +1 0 0 0 0
Barrel Module Electromagnetic Polarizer 4 Secondary Polarizer Segment Adds the ability to stun robots 102 Metal Parts, 13 Superconductors, 9 Energy Modules 0 0 0 0 0
Barrel Module Expansive Converter B Expansive Converter Increased damage to organics, increases damage, decreases rate of fire 16 Metal Parts, 13 Synthetic Materials 0 0 0 0 0
Barrel Module Expansive Converter 1 Pressure Builder Increases damage 15 Synthetic Materials, 4 Chemistries +1 0 0 0 0
Barrel Module Expansive Converter 2 Narrowed Gas Vent Mechanism Increased rate of fire 30 Synthetic Materials, 63 Biomaterials 0 +1 0 0 0
Barrel Module Expansive Converter 3 Muzzle Brake Increases accuracy, reduces recoil 36 Synthetic Materials, 7 Chemistries 0 0 0 +1 +5
Barrel Module Expansive Converter 4 Secondary Expansive Polarizer Increased damage to organics 45 Synthetic Materials, 118 Biomaterials, 9 Chemistries 0 0 0 0 0
Barrel Module Muzzle Brake B Muzzle Brake Increases damage, increases recoil 11 Metal Parts, 14 Biomaterials +1 0 0 +1 0
Barrel Module Muzzle Brake 1 Lightweight Bolt Increases aiming speed 18 Synthetic Materials 0 0 +2 0 0
Barrel Module Muzzle Brake 2 Polymer Guides Increases accuracy 38 Metal Parts, 8 Chemistries 0 0 0 0 +3
Barrel Module Muzzle Brake 3 Improved Feeder Increased rate of fire 40 Synthetic Materials, 9 Chemistries 0 +1 0 0 0
Barrel Module Muzzle Brake 4 Polymer Casings Increases damage, increases weak point damage 93 Biomaterials, 8 Chemistries +1 0 0 0 0
Cartridge Gun Cartridge Module B Cartridge Module Unlocks a cartridge slot 13 Metal Parts, 15 Synthetic Materials, 3 Chemistries 0 0 0 0 0
Cartridge Gun Cartridge Module 1 Discrete Microdoser Decreases cartridge slot consumption 16 Synthetic Materials, 4 Superconductors 0 0 0 0 0
Cartridge Gun Cartridge Module 2 Neuropolymeric Supercharger Increased elemental damage 8 Chemistries, 7 Energy Modules 0 0 0 0 0
Cartridge Gun Cartridge Module 3 Magnetic Attachment Node Accelerates cartridge slot setup 40 Synthetic Materials, 8 Chemistries, 13 Microelectronics 0 0 0 0 0
Cartridge Gun Cartridge Module 4 Neuropolymeric Resonator Increased elemental damage 10 Superconductors, 8 Chemistries, 7 Energy Modules 0 0 0 0 0
Magazine Extended Magazine B Extended Magazine Extends the magazine 18 Metal Parts, 12 Synthetic Materials 0 0 0 0 0
Magazine Extended Magazine 1 Extended Magazine with a Fine Spring Extends the magazine 25 Metal Parts 0 0 0 0 0
Magazine Extended Magazine 2 Balanced Construction Increases aiming speed 30 Synthetic Materials, 60 Biomaterials 0 0 +2 0 0
Magazine Extended Magazine 3 Polymeric Feeder Extends the magazine 105 Biomaterials, 7 Chemistries 0 0 0 0 0
Magazine Extended Magazine 4 Flared Magazine Socket Increases reload speed 45 Synthetic Materials, 118 Biomaterials, 9 Chemistries 0 0 0 0 0
Aiming Devices Collimator B Collimator Increases aiming speed 41 Metal Parts, 5 Superconductors, 3 Microelectronics 0 0 +1 0 0
Aiming Devices Conventional Iron Sights B Conventional Iron Sights N/A N/A 0 0 0 0 0
Aiming Devices Thermal Imager B Thermal Imager Makes targets stands out 22 Superconductors, 17 Microelectronics, 16 Energy Modules 0 0 0 0 0

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Pashtet Weapon Upgrades

Slot Upgrade Type Level Upgrade Effect Cost Damage Attack
Speed
Range Charge
Damage
Charge
Speed
Blade Steel Blade B Steel Blade N/A N/A 0 0 0 0 0
Blade Steel Blade 1 Concentric Surface Boring Increases attack speed 26 Metal Parts, 14 Synthetic Materials 0 +2 0 0 0
Blade Steel Blade 2 Superconducting Impact Module Increases energy bonus 52 Metal Parts, 7 Superconductors 0 0 0 0 0
Blade Steel Blade 3 Polymeric Cutting Edge Increases damage 79 Metal Parts, 39 Synthetic Materials, 7 Chemistries +1 0 0 0 0
Blade Steel Blade 4 Neuropolymeric Hemoglobin Reducer Increases damage when P-3 has low health 46 Synthetic Materials, 9 Chemistries, 9 Microelectronics 0 0 0 0 0
Blade Reflex Blade B Reflex Blade Increases damage, increases charged damage 30 Metal Parts, 15 Synthetic Materials, 4 Superconductors +1 0 0 +1 0
Blade Reflex Blade 1 Superconducting Impact Module Increases energy bonus 45 Metal Parts, 5 Superconductors 0 0 0 0 0
Blade Reflex Blade 2 Polymeric Cutting Edge Increases damage 37 Synthetic Materials, 92 Biomaterials, 9 Superconductors +1 0 0 0 0
Blade Reflex Blade 3 Concentric Surface Boring Increases attack speed 48 Synthetic Materials, 11 Superconductors, 10 Chemistries 0 +2 0 0 0
Blade Reflex Blade 4 Titanium Coating Increases special attack damage 13 Superconductors, 12 Chemistries, 9 Microelectronics 0 0 0 0 0
Crushing Blow Splitting Blow B Splitting Blow Adds a special attack N/A 0 0 0 0 0
Crushing Blow Splitting Blow 1 Neuropolymeric Muscle Reflector Accelerates special attack recharge 14 Synthetic Materials, 29 Biomaterials 0 0 0 0 +2
Crushing Blow Splitting Blow 2 Intertial Mercury Weigher Increases charged damage 52 Metal Parts, 28 Synthetic Materials, 79 Biomaterials 0 0 0 +1 0
Crushing Blow Splitting Blow 3 Mercurial Core Chance of doing more damage 79 Metal Parts, 39 Synthetic Materials, 7 Chemistries 0 0 0 0 0
Crushing Blow Splitting Blow 4 Vibrating Repeater Creates a damage wave when attacking 11 Superconductors, 9 Chemistries, 8 Energy Modules 0 0 0 0 0
Crushing Blow Magnetic Field Generator B Magnetic Field Generator Adds a special attack 4 Superconductors, 1 Neuromodule 0 0 0 0 0
Crushing Blow Magnetic Field Generator 1 High-Power Distance Detectors Increased range 42 Biomaterials, 6 Superconductors, 5 Microelectronics 0 0 0 0 0
Crushing Blow Magnetic Field Generator 2 Graphite Magnetic Field Generator Reduces the energy consumption of special attacks 10 Superconductors, 8 Chemistries, 8 Microelectronics 0 0 0 0 0
Crushing Blow Magnetic Field Generator 3 Neurokinetic Centrifuge Increases charged damage 13 Superconductors, 11 Chemistries, 9 Energy Modules 0 0 0 +1 0
Crushing Blow Magnetic Field Generator 4 Polymeric Alloy Aerodynamic Attachment Increases damage to flying targets 15 Superconductors, 12 Microelectronics, 11 Energy Modules 0 0 0 0 0
Handle Ergonomic Handle B Ergonomic Handle Accelerates special attack recharge, increases energy bonus 20 Metal Parts, 11 Synthetic Materials, 2 Chemicals 0 0 0 0 +1
Handle Ergonomic Handle 1 Anatomically Fitted Grip Increases attack speed 36 Biomaterials, 3 Chemistries 0 +2 0 0 0
Handle Ergonomic Handle 2 Lightweight Grip Accelerates special attack recharge 30 Synthetic Materials, 76 Biomaterials, 6 Chemistries 0 0 0 0 +1
Handle Ergonomic Handle 3 Polymeric Kinetic Reflector Increases energy bonus 90 Biomaterials, 8 Chemistries, 7 Energy Modules 0 0 0 0 0
Handle Ergonomic Handle 4 Functional Medical Injector Killing an enemy restores health or energy depending on the enemy type 93 Biomaterials, 10 Chemistries, 10 Microelectronics 0 0 0 0 0
Cartridge Gun Cartridge Module B Cartridge Module Unlocks a cartridge slot 23 Metal Parts, 13 Synthetic Materials, 3 Chemistries 0 0 0 0 0
Cartridge Gun Cartridge Module 1 Magnetic Attachment Node Accelerates cartridge slot setup 16 Synthetic Materials, 4 Superconductors 0 0 0 0 0
Cartridge Gun Cartridge Module 2 Discrete Microdoser Decreases cartridge slot consumption 7 Chemistries, 6 Energy Modules 0 0 0 0 0
Cartridge Gun Cartridge Module 3 Neuropolymeric Supercharger Increased elemental damage 41 Synthetic Materials, 9 Chemistries, 8 Microelectronics 0 0 0 0 0
Cartridge Gun Cartridge Module 4 Neuropolymeric Resonator Increased elemental damage 12 Superconductors, 10 Chemistries, 8 Energy Modules 0 0 0 0 0

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Snowball Weapon Upgrades

Slot Upgrade Type Level Upgrade Effect Cost Damage Attack
Speed
Range Charge
Damage
Charge
Speed
Finial Steel Blade Module B Steel Blade Module N/A N/A 0 0 0 0 0
Finial Steel Blade Module 1 Neuropolymeric Muscle Reflector Accelerates special attack recharge 20 Synthetic Materials, 32 Biomaterials 0 0 0 0 +1
Finial Steel Blade Module 2 Polymeric Cutting Edge Increases damage, increases charged damage 34 Metal Parts, 34 Synthetic Materials, 81 Biomaterials +2 0 0 +1 0
Finial Steel Blade Module 3 Superconducting Impact Module Increases energy bonus 41 Synthetic Materials, 80 Biomaterials, 11 Superconductors 0 0 0 0 0
Finial Steel Blade Module 4 Triode Energy Absorber Increased energy bonus when P-3 has a lot of energy 46 Synthetic Materials, 12 Superconductors, 15 Microelectronics 0 0 0 0 0
Finial Polymeric Alloy Aerodynamic Attachment B Polymeric Alloy Aerodynamic Attachment Increases damage, increases charged damage 12 Synthetic Materials, 25 BIomaterials, 3 Chemistries +2 0 0 +1 0
Finial Polymeric Alloy Aerodynamic Attachment 1 Superconducting Impact Module Increases energy bonus 30 Biomaterials, 4 Superconductors 0 0 0 0 0
Finial Polymeric Alloy Aerodynamic Attachment 2 Neuropolymeric Muscle Reflector Accelerates special attack recharge 31 Synthetic Materials, 61 Biomaterials, 7 Chemistries 0 0 0 0 +1
Finial Polymeric Alloy Aerodynamic Attachment 3 Polymeric Cutting Edge Increases damage, increases charged damage 41 Synthetic Materials, 77 Biomaterials, 11 Superconductors +2 0 0 +1 0
Finial Polymeric Alloy Aerodynamic Attachment 4 Reverse Inductor Increases energy bonus 47 Synthetic Materials, 12 Superconductors, 9 Energy Modules 0 0 0 0 0
Crushing Blow Powerful Chopping Blow B Powerful Chopping Blow Adds a special attack N/A 0 0 0 0 0
Crushing Blow Powerful Chopping Blow 1 ATP Injector Killing an enemy restores a charge 29 Bioelectronics, 5 Chemistries 0 0 0 0 0
Crushing Blow Powerful Chopping Blow 2 Energy Reflector Grants more energy per hit 63 Bioelectronics, 9 Superconductors, 7 Chemistries 0 0 0 0 0
Crushing Blow Powerful Chopping Blow 3 Neuropolymeric Superimposed Gyroscope When landing a hit, P-3 cannot be knocked down by an enemy attack 36 Synthetic Materials, 82 Bioelectronics, 9 Superconductors 0 0 0 0 0
Crushing Blow Powerful Chopping Blow 4 Reverse Buffer Inductor Killing an enemy grants temporary protection 10 Superconductors, 8 Chemistries, 10 Microelectronics 0 0 0 0 0
Crushing Blow Battering Blow B Battering Blow Adds a special attack 21 Metal Parts, 29 Biomaterials, 4 Chemistries 0 0 0 0 0
Crushing Blow Battering Blow 1 Medical Reflector Restores health for each hit 5 Superconductors, 4 Chemistries 0 0 0 0 0
Crushing Blow Battering Blow 2 Neuropolymeric Superimposed Gyroscope When landing a hit, P-3 cannot be knocked down by an enemy attack 73 Metal Parts, 91 Biomaterials, 9 Superconductors 0 0 0 0 0
Crushing Blow Battering Blow 3 Superconducting Rotation Module Reduces the energy consumption of special attacks 104 Metal Parts, 52 Synthetic Materials, 14 Superconductors 0 0 0 0 0
Crushing Blow Battering Blow 4 Kinetic Reflector Increases energy bonus 116 Metal Parts, 15 Superconductors, 10 Energy Modules +1 0 0 0 0
Handle Ergonomic Handle B Ergonomic Handle Increases attack speed, accelerates special attack recharge 11 Synthetic Materials, 30 Biomaterials, 3 Chemistries 0 +1 0 0 +1
Handle Ergonomic Handle 1 Anatomically Fitted Grip Increases attack speed, accelerates special attack recharge 13 Synthetic Materials, 36 Biomaterials 0 +1 0 0 +1
Handle Ergonomic Handle 2 Polymeric Kinetic Reflector Increases energy bonus 30 Synthetic Materials, 73 Biomaterials, 8 Superconductors 0 0 0 0 0
Handle Ergonomic Handle 3 Lightweight Grip Accelerates special attack recharge 82 Metal Parts, 11 Superconductors, 8 Chemistries 0 0 0 0 +1
Handle Ergonomic Handle 4 Reverse Kinetic Reductor Increases damage 97 Metal Parts, 13 Superconductors, 10 Chemistries +1 0 0 0 0
Cartridge Gun Cartridge Module B Cartridge Module Unlocks a cartridge slot 20 Metal Parts, 12 Synthetic Materials, 3 Chemistries 0 0 0 0 0
Cartridge Gun Cartridge Module 1 Neuropolymeric Supercharger Increased elemental damage 15 Synthetic Materials, 4 Superconductors 0 0 0 0 0
Cartridge Gun Cartridge Module 2 Discrete Microdoser Decreases cartridge slot consumption 5 Chemistries, 5 Energy Modules 0 0 0 0 0
Cartridge Gun Cartridge Module 3 Magnetic Attachment Node Accelerates cartridge slot setup 37 Synthetic Materials, 7 Chemistries, 9 Microelectronics 0 0 0 0 0
Cartridge Gun Cartridge Module 4 Magnetic Attachment Node Increased elemental damage 11 Superconductors, 9 Chemistries, 8 Energy Modules 0 0 0 0 0

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Kalash Weapon Upgrades

Slot Upgrade Type Level Upgrade Effect Cost Damage Rate of
Fire
Ergonomics Recoil
Control
Decreased
Spread
Stock Conventional Stock B Conventional Stock N/A N/A 0 0 0 0 0
Stock Conventional Stock 1 Custom Fit Increases accuracy 15 Synthetic Materials 0 0 0 0 +3
Stock Conventional Stock 2 Polymeric Backplate Reduces recoil 53 Metal Parts, 31 Synthetic Materials 0 0 0 +1 0
Stock Conventional Stock 3 Composite Frame Increases damage, increases aiming speed 37 Synthetic Materials, 8 Chemistries +1 0 +3 0 0
Stock Conventional Stock 4 Anatomic Stock Shape Reduces recoil 10 Superconductors, 11 Microelectronics 0 0 0 +1 0
Stock Electrokinetic Stock B Electrokinetic Stock Increases energy bonus 30 Metal Parts, 35 Biomaterials, 3 Chemistries 0 0 0 0 0
Stock Electrokinetic Stock 1 Composite Materials Frame Increases damage, increases aiming speed 15 Synthetic Materials, 36 Biomaterials +1 0 +2 0 0
Stock Electrokinetic Stock 2 Polymeric Backplate Reduces recoil 31 Synthetic Materials, 7 Chemistries 0 0 0 +1 0
Stock Electrokinetic Stock 3 Vector Controller Increases accuracy 10 Superconductors, 7 Microelectronics 0 0 0 0 +2
Stock Electrokinetic Stock 4 Energy Optimizer Increases damage over long bursts 12 Chemistries, 10 Microelectronics, 10 Energy Modules 0 0 0 0 0
Barrel Electromagnetic Polarizer B Electromagnetic Polarizer Increased damage to robotics, increases damage 11 Synthetic Materials, 30 Biomaterials, 3 Superconductors +1 0 0 0 0
Barrel Electromagnetic Polarizer 1 Muzzle Brake Reduces recoil 13 Synthetic Materials 0 0 0 +1 0
Barrel Electromagnetic Polarizer 2 Polymeric Muzzle Brake Compensator Increases accuracy 61 Metal Parts, 76 Biomaterials 0 0 0 0 +2
Barrel Electromagnetic Polarizer 3 Pressure Builder Increases damage 90 Biomaterials, 11 Superconductors +1 0 0 0 0
Barrel Electromagnetic Polarizer 4 Secondary Polarizer Segment Increases damage to robots 13 Superconductors, 9 Energy Modules 0 0 0 0 0
Barrel Expansive Converter B Expansive Converter Increased damage to organics, increases damage, increases accuracy 26 Metal Parts, 13 Synthetic Materials, 3 Chemistries +1 0 0 0 +3
Barrel Expansive Converter 1 Pressure Builder Increases damage 16 Synthetic Materials, 4 Chemistries +1 0 0 0 0
Barrel Expansive Converter 2 Muzzle Brake Reduces recoil 33 Synthetic Materials, 67 Biomaterials 0 0 0 +4 0
Barrel Expansive Converter 3 Polymeric Barrel Channel Guides Increases accuracy 43 Synthetic Materials, 9 Chemistries 0 0 0 0 +2
Barrel Expansive Converter 4 Secondary Expansive Polarizer Increases damage to organics 48 Synthetic Materials, 112 Biomaterials, 11 Chemistries 0 0 0 0 0
Barrel Muzzle Brake B Muzzle Brake Increases damage, reduces recoil 22 Metal Parts, 24 Biomaterials +1 0 0 +1 0
Barrel Muzzle Brake 1 Polymer Gas Vent Increases accuracy 15 Synthetic Materials 0 0 0 0 +2
Barrel Muzzle Brake 2 Muzzle Corrector Increases damage 67 Metal Parts, 7 Chemistries +1 0 0 0 0
Barrel Muzzle Brake 3 Grooved Coupling Increases aiming speed 41 Synthetic Materials, 9 Chemistries 0 0 +2 0 0
Barrel Muzzle Brake 4 Muzzle Cryo-Rails Increased rate of fire 113 Biomaterials, 10 Chemistries 0 +1 0 0 0
Cartridge Gun Cartridge Module B Cartridge Module Unlocks a cartridge slot 12 Metal Parts, 12 Synthetic Materials, 3 Chemistries 0 0 0 0 0
Cartridge Gun Cartridge Module 1 Discrete Microdoser Decreases cartridge slot consumption 16 Synthetic Materials, 4 Superconductors 0 0 0 0 0
Cartridge Gun Cartridge Module 2 Neuropolymeric Supercharger Increased elemental damage 7 Chemistries, 7 Energy Modules 0 0 0 0 0
Cartridge Gun Cartridge Module 3 Magnetic Attachment Node Accelerates cartridge slot setup 37 Synthetic Materials, 7 Chemistries, 12 Microelectronics 0 0 0 0 0
Cartridge Gun Cartridge Module 4 Neuropolymeric Resonator Chance of boosting cartridge slot effect 10 Superconductors, 8 Chemistries, 8 Energy Modules 0 0 0 0 0
Magazine Extended Magazine B Extended Magazine Extends the magazine 23 Metal Parts, 12 Synthetic Materials, 3 Chemistries 0 0 0 0 0
Magazine Extended Magazine 1 Extended Magazine with a Fine Spring Extends the magazine 28 Metal Parts, 34 Biomaterials 0 0 0 0 0
Magazine Extended Magazine 2 Balanced Construction Increases aiming speed 32 Synthetic Materials, 6 Chemistries 0 0 +2 0 0
Magazine Extended Magazine 3 Extended Magazine with a Polymeric Feeder Extends the magazine 42 Synthetic Materials, 81 Biomaterials, 8 Chemistries 0 0 0 0 0
Magazine Extended Magazine 4 Magnetic Guide Increases reload speed 47 Synthetic Materials, 89 Biomaterials, 9 Chemistries 0 0 0 0 0
Aiming Devices Collimator B Collimator Simplifies aiming 32 Metal Parts, 6 Superconductors, 21 Microelectronics 0 0 0 0 0
Aiming Devices Conventional Iron Sights B Conventional Iron Sights N/A N/A 0 0 0 0 0
Aiming Devices Thermal Imager B Thermal Imager Makes targets stand out 20 Microelectronics, 1 Neuromodule 0 0 0 0 0

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Dominator Weapon Upgrades

Slot Upgrade Type Level Upgrade Effect Cost Damage Rate of
Fire

Charge
Speed

Recoil
Control
Decreased
Spread
Projectiles Vector Transducer B Vector Transducer N/A N/A 0 0 0 0 0
Projectiles Vector Transducer 1 Polymerization Booster Module Increases damage 16 Synthetic Materials, 30 Biomaterials +1 0. 0 0 0
Projectiles Vector Transducer 2 Gyrostabilizer Increases accuracy, reduces recoil 31 Synthetic Materials, 7 Chemistries 0 0 0 +1 +3
Projectiles Vector Transducer 3 High Precision Transducer Decreases energy expenditure 10 Superconductors, 12 Microelectronics 0 0 0 0 0
Projectiles Vector Transducer 4 Peak Load Module Increases weak point damage 10 Superconductors, 8 Chemistries, 11 Microelectronics 0 0 0 0 0
Projectiles Vortex Transducer B Vortex Transducer Decreases damage 15 Synthetic Materials, 32 Biomaterials, 4 Superconductors 0 0 0 0 0
Projectiles Vortex Transducer 1 Gyrostabilizer Reduces recoil 22 Synthetic Materials, 52 Biomaterials 0 0 0 +1 0
Projectiles Vortex Transducer 2 Polymerization Booster Module Increases damage 38 Synthetic Materials, 8 Chemistries +1 0 0 0 0
Projectiles Vortex Transducer 3 High Precision Transducer Decreases energy expenditure 12 Superconductors, 9 Microelectronics 0 0 0 0 0
Projectiles Vortex Transducer 4 Smart Guidance Module Improves homing accuracy 13 Superconductors, 12 Chemistries, 10 Microelectronics 0 0 0 0 0
Receiver Impulse Divider B Impulse Divider Replaces rounds with buckshot, increases damage, decreases rate of fire, decreases accuracy, increases recoil, increases energy expenditure 13 Synthetic Materials, 3 Superconductors, 4 Microelectronics 0 0 0 0 0
Receiver Impulse Divider 1 High Frequency Modulation Increased rate of fire 21 Synthetic Materials, 4 Chemistries 0 0 0 0 0
Receiver Impulse Divider 2 Mutual Attraction Increases accuracy, reduces recoil 80 Metal Parts, 11 Superconductors, 8 Chemistries 0 0 0 0 0
Receiver Impulse Divider 3 Plasma Burst Increases damage 13 Superconductors, 10 Chemistries, 9 Energy Modules 0 0 0 0 0
Receiver Impulse Divider 4 Intensive Synthesis Increases the amount of buckshot in one shot, decreases accuracy 15 Superconductors, 12 Chemistries, 10 Energy Modules 0 0 0 0 0
Receiver High-Intensity Modulators B High-Intensity Modulators Increased rate of fire 14 Synthetic Materials, 4 Superconductors, 3 Energy Modules +1 0 0 0 0
Receiver High-Intensity Modulators 1 Additional Modulator Increases maximum rate of fire 38 Biomaterials, 5 Superconductors 0 +1 0 0 0
Receiver High-Intensity Modulators 2 Neuropolymeric Modulation Decreases shot cost 32 Synthetic Materials, 9 Superconductors, 6 Chemistries 0 0 0 +3 +3
Receiver High-Intensity Modulators 3 Superconducting Modulators Increases spooling speed 13 Superconductors, 10 Chemistries, 10 Microelectronics +1 0 0 0 0
Receiver High-Intensity Modulators 4 Torrent Modulation Increases damage at maximum rate of fire 15 Superconductors, 12 Chemistries, 12 Microelectronics 0 0 0 0 0
Plasma Storage Plasma Ram B Plasma Ram Adds a special attack, increases charged damage N/A 0 0 0 0 0
Plasma Storage Plasma Ram 1 High-Frequency Drive Accelerates special attack recharge 14 Synthetic Materials, 3 Chemistries 0 0 0 0 0
Plasma Storage Plasma Ram 2 Plasma Overcharge Increases charged damage 28 Synthetic Materials, 7 Superconductors, 6 Chemistries 0 0 0 0 0
Plasma Storage Plasma Ram 3 Polymeric Energy Stabilizer Reduces the energy consumption of special attacks 10 Superconductors, 8 Chemistries, 8 Microelectronics 0 0 0 0 0
Plasma Storage Plasma Ram 4 Supernova Flash Increased range 12 Superconductors, 9 Chemistries, 8 Energy Modules 0 0 0 0 0

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Zvezdochka Weapon Upgrades

Slot Upgrade Type Level Upgrade Effect Cost Damage Attack
Speed
Range Charge
Damage
Charge
Speed
Disk Upper Blade B Upper Blade N/A N/A 0 0 0 0 0
Disk Upper Blade 1 Concentric Surface Boring Increases attack speed 33 Metal Parts, 17 Synthetic Materials 0 +1 0 0 0
Disk Upper Blade 2 Polymeric Cutting Edge Increases damage, increases charged damage 63 Metal Parts, 33 Synthetic Materials, 66 Biomaterials +1 0 0 +1 0
Disk Upper Blade 3 Superconducting Impact Module Increases energy bonus 84 Metal Parts, 42 Synthetic Materials, 11 Superconductors 0 0 0 0 0
Disk Upper Blade 4 Endorphin Adapter Accumulates energy faster when health is full 90 Biomaterials, 9 Chemistries, 10 Microelectronics 0 0 0 0 0
Disk Lower Blade with Reflex Booster B Lower Blade with Reflex Booster Increases damage, increases charged damage 13 Synthetic Materials, 28 Biomaterials, 3 Chemistries +1 0 0 +1 0
Disk Lower Blade with Reflex Booster 1 Sharp Edges Increases damage, increases charged damage 33 Metal Parts, 33 Biomaterials +2 0 0 +1 0
Disk Lower Blade with Reflex Booster 2 Superconductors Increases energy bonus 75 Biomaterials, 7 Chemistries 0 0 0 0 0
Disk Lower Blade with Reflex Booster 3 Lightweight Construction Increases attack speed 41 Synthetic Materials, 97 Biomaterials, 9 Chemistries 0 +1 0 0 0
Disk Lower Blade with Reflex Booster 4 Artificial Myomeres Increases damage to enemies when P-3 has full health 47 Synthetic Materials, 12 Superconductors, 8 Energy Modules 0 0 0 0 0
Crushing Blow Reverse Shot B Reverse Shot Adds a special attack N/A 0 0 0 0 0
Crushing Blow Reverse Shot 1 Centripetal Accelerator Increases charged damage 21 Synthetic Materials, 5 Chemistries 0 0 0 +1 0
Crushing Blow Reverse Shot 2 Graphite Manipulators Reduces the energy consumption of special attacks 37 Synthetic Materials, 9 Superconductors, 7 Microelectronics 0 0 0 0 0
Crushing Blow Reverse Shot 3 Neuropolymeric Superimposed Gyroscope When landing a hit, P-3 cannot be knocked down by an enemy attack 102 Metal Parts, 48 Synthetic Materials, 8 Microelectronics 0 0 0 0 0
Crushing Blow Reverse Shot 4 Medical Neuropolymeric Regeneration Module Restores health for every opponent killed 116 Metal Parts, 8 Microelectronics, 9 Energy Modules 0 0 0 0 0
Crushing Blow Uppercut B Uppercut Adds a special attack N/A 0 0 0 0 0
Crushing Blow Uppercut 1 Reverse Kinetic Inductor Killing an enemy restores energy 33 Metal Parts, 41 Biomaterials, 4 Superconductors 0 0 0 0 0
Crushing Blow Uppercut 2 Neuropolymeric Superimposed Gyroscope When landing a hit, P-3 cannot be knocked down by an enemy attack 63 Metal Parts, 9 Superconductors 0 0 0 0 0
Crushing Blow Uppercut 3 Neuropolymeric Impact Weighting Increases enemy knockdown time 84 Metal Parts, 42 Synthetic Materials, 11 Superconductors 0 0 0 0 0
Crushing Blow Uppercut 4 Inertial Swing Amplifier Enemy knockdown starts sooner 95 Metal Parts, 47 Synthetic Materials, 12 Superconductors 0 0 0 0 0
Handle Ergonomic Handle B Ergonomic Handle Increases attack speed, increases energy bonus 14 Synthetic Materials, 4 Superconductors, 3 Microelectronics 0 +1 0 0 0
Handle Ergonomic Handle 1 Lightweight Grip Accelerates special attack recharge 15 Synthetic Materials, 34 Biomaterials, 3 Chemistries 0 0 0 0 +1
Handle Ergonomic Handle 2 Anatomically Fitted Grip Increases attack speed 32 Synthetic Materials, 7 Chemistries, 7 Microelectronics 0 +1 0 0 0
Handle Ergonomic Handle 3 Polymeric Kinetic Reflector Increases energy bonus 84 Metal Parts, 11 Superconductors, 8 Energy Modules 0 0 0 0 0
Handle Ergonomic Handle 4 Neuropolymeric Adrenaline Injector Accelerates attacks after killing an enemy 9 Chemistries, 9 Microelectronics, 8 Energy Modules 0 0 0 0 0
Cartridge Gun Cartridge Module B Cartridge Module Unlocks a cartridge slot 25 Metal Parts, 12 Synthetic Materials, 3 Chemistries 0 0 0 0 0
Cartridge Gun Cartridge Module 1 Neuropolymeric Supercharger Increased elemental damage 15 Synthetic Materials, 4 Superconductors 0 0 0 0 0
Cartridge Gun Cartridge Module 2 Discrete Microdoser Decreases cartridge slot consumption 7 Chemistries, 6 Energy Modules 0 0 0 0 0
Cartridge Gun Cartridge Module 3 Magnetic Attachment Node Accelerates cartridge slot setup 42 Synthetic Materials, 8 Chemistries, 8 Microelectronics 0 0 0 0 0
Cartridge Gun Cartridge Module 4 Neuropolymeric Resonator Increased elemental damage 12 Superconductors, 10 Chemistries, 9 Energy Modules 0 0 0 0 0

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Fat Boy Weapon Upgrades

Slot Upgrade Type Level Upgrade Effect Cost Damage Rate of
Fire
Ergonomics Recoil
Control
Projectiles Trap Mine B Trap Mine Replaces the rocket combat module with a mine trap 28 Metal Parts, 4 Superconductors, 3 Microelectronics 0 0 0 0
Projectiles Trap Mine 1 Delayed Self-Destruct Increases trap duration 3 Chemistries, 3 Microelectronics 0 0 0 0
Projectiles Trap Mine 2 High Sensitivity Sensor Increased activation radius 79 Metal Parts, 8 Chemistries, 8 Microelectronics 0 0 0 0
Projectiles Trap Mine 3 Pressure Overload Increased blast radius 51 Synthetic Materials, 13 Superconductors, 9 Energy Modules 0 0 0 0
Projectiles Trap Mine 4 Chain Reaction Adds a mine trap to dead enemies 15 Superconductors, 12 Chemistries, 12 Microelectronics 0 0 0 0
Projectiles Conventional Projectiles B Conventional Projectiles N/A N/A 0 0 0 0
Projectiles Conventional Projectiles 1 Pressure Overload Increases damage radius 34 Metal Parts, 5 Superconductor 0 0 0 0
Projectiles Conventional Projectiles 2 Double Polymeric Infusion Increases damage 32 Synthetic Materials, 68 Biomaterials, 6 Chemistries +1 0 0 0
Projectiles Conventional Projectiles 3 Neuropolymeric Maximum Increases minimum damage 79 Biomaterials, 11 Superconductors, 9 Chemistries +1 0 0 0
Projectiles Conventional Projectiles 4 Explosive Projectile Increases damage radius 90 Biomaterials, 10 Chemistries, 10 Microelectronics 0 0 0 0
Projectiles Homing Projectiles B Homing Projectiles Adds the ability for rockets to home in on their targets 32 Metal Parts, 4 Superconductors, 3 Microelectronics 0 0 0 0
Projectiles Homing Projectiles 1 Laser Target Detection Accelerates targeting 4 Superconductors, 3 Microelectronics 0 0 0 0
Projectiles Homing Projectiles 2 Reinforced Marching Engine Increases rocket speed 40 Synthetic Materials, 10 Superconductors, 7 Energy Modules 0 0 0 0
Projectiles Homing Projectiles 3 Aerodynamic Stabilization Module Increases rocket accuracy 51 Synthetic Materials, 13 Superconductors, 10 Microelectronics 0 0 0 0
Projectiles Homing Projectiles 4 Explosive Reaction Increases damage based on distance covered 12 Chemistries, 11 Microelectronics, 10 Energy Modules +1 0 0 0
Barrel Revolver Loading Module B Revolver Loading Module Extends the magazine 180 Metal Parts, 20 Superconductors, 18 Chemistries 0 0 0 0
Barrel Conventional Barrel B Conventional Barrel N/A N/A 0 0 0 0

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Railgun Weapon Upgrades

The Railgun does not have any Weapon Upgrades.


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We're all done with the Atomic Heart Weapons and Upgrades Guide, but there's plenty more to explore -- check out our other guides below!

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A photograph of TechRaptor Senior Writer Robert N. Adams.
| Senior Writer

One of my earliest memories is playing Super Mario Bros. on the Nintendo Entertainment System. I've had a controller in my hand since I was 4 and I… More about Robert N

More Info About This Game
Learn more about Atomic Heart
Game Page Atomic Heart
Developer
Mundfish
Release Date
February 20, 2023 (Calendar)
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