This guide will tell you how to solve the Atomfall Skethermoor Cottage Cellar puzzle and get your hands on some Training Stims, ammo, and more. Naturally, we'll also tell you how to get to the Skethermoor Cottage Cellar!
How to Get to the Skethermoor Cottage Cellar
You can get to the Skethermoor Cottage Cellar in Atomfall by heading into the Slate Mine Caves in Slatten Dale and exiting out the Skethermoor door. You'll have to avoid a single B.A.R.D. robot, but you should be able to sneak around and find the entrance to the Cottage Cellar fairly easily.
How to Solve the Atomfall Skethermoor Cottage Cellar Puzzle
The Atomfall Skethermoor Cottage Cellar Puzzle can be a little confusing because it's easy to miss the sequence of events. Each button you push or lever you pull will open up something elsewhere in the Cottage Cellar.
To start, enter the Cottage Cellar. Turn to your right and you'll see a painting next to a hole in the wall with a button in it.
Push the button. Turn around and you'll see a room behind you with a boiler.
As you approach the room, you'll see that another painting has slid aside. Unfortunately, you'll also have to deal with a few rats that are coming to bite you; step on them with melee attacks to kill them.
When the rats are all dead, collect the loot in this room and push the second button.
Before you move on, turn right and walk past the wall covered with a white sheet. You'll see a thin opening in the wall that you can slide through; head inside.
In this room, you'll find a Mk. VI Revolver (Rusty), which should be the second gun you've acquired if you picked up the first pistol in the Bunker L7 at the start of the game. You'll also find some Pistol Ammo, crafting materials, and a B.A.R.D. Supply Crate with Training Stimulants in it.
Return to the first main room and you'll see the painting next to the bed has moved and there is a lever behind it. This is the final piece of the puzzle!
Pull the lever behind this painting. Turn around and you'll find that the armoire behind you has opened to reveal a hidden room. Head inside and you'll find documentation that points toward The Interchange entrance in Skethermoor. You'll also find some more crafting resources in this room.
Finally, head down the ladder and you'll find another B.A.R.D. Supply Crate with another Training Stimulant, some more crafting supplies, and a handful of other items.
With that, you've reached the end of the Cottage Cellar. Explore all of the areas one more time to make sure that you don't miss anything, then make your way back to the exit and move on to new adventures.
That's the end of our Atomfall Skethermoor Cottage Cellar Puzzle Guide — check out our other guides below!