Assassin's Creed Valhalla has hit fans with a new type of collectable: the Mystery. Fitting somewhere between the usual Ubisoft fare and side quests lies one of its most addicting aspects. Whilst Rygjafylke is the easiest region to find them, one or two may elude you; this is where we come in. This is every Mystery in the opening region of Assassin's Creed Valhalla.
There isn't a correct order to these, and the names won't be revealed until you've finished, so numbers are an easy way to count off everything you have.
Assassin's Creed Valhalla Rygjafylke Mystery 1
Found close to the synchronization point to the right of the map, you will find a glowing blue orb. You can spot it on the mini map by just going close to or by synchronizing, so don't worry if you don't see it yet.
Located on a slope going up the mountain is a sleeping man. If you interact with him, he'll start sleepwalking forward. Follow him and he'll hop onto the zipline to a lower part of the mountain. Interact with him there and that's it. If you happen to have started this Mystery but lost track of him, look around for the zipline and take it—you will find him there.
Assassin's Creed Valhalla Rygjafylke Mystery 2
Near a small lake in the east side of Rygafylke sits a woman and multiple women frantically searching. Turns out this woman has lost her comb, and only you (and ten others) can help her.
The key to this is using Odin-Sight—essentially Assassin's Creed Valhalla's Eagle Vision. Dive into the body of water and activate it to see a glowing collectable hidden in a crevice at the bottom. Once you arise, the woman thanks you and moves down the path. The Mystery is completed now, but you can interact with her down the path for an optional romance scene.
Assassin's Creed Valhalla Rygjafylke Mystery 3
Located high in the mountains near a waterfall is the "Elk of Bloody Peaks." With this Mystery, all you have to do is kill him.
This is, perhaps, a little easier said than done. He's rather strong and reasonably fast. Check out our beginner's guide for a couple of tips that might help here. What's worth mentioning is he has weak spots to a bow that can be exploited to get a stun hit off, and you are able to bring your crew with you to do damage.
When you hop in your longboat to meet up with an early-game baddie, hop out and bring a few crew members with you to mkae light work of this elk.
Assassin's Creed Valhalla Rygjafylke Mystery 4
This event will start by speaking to a Hunter at a very snowy junction about a warlock. Next to him is a piece of paper pinned into the wall with a knife titled "A Warning to Warlocks."
You have to follow the man to a hut where a "Warlock" is hiding. The man believes the "Warlock" poisoned his sister, but the Warlock says otherwise. After this conversation, he will be confronted by the hunter, and you can choose who to kill and who to spare. Just don't bring your crew of vikings or they might accidentally make the decision for you; sorry Warlock.
Assassin's Creed Valhalla Rygjafylke Mystery 5
There are multiple Mysteries in the city of Stavanger, so we'll take them one by one. The first here has you talk to Sulke Silvertongue, who offers rare items.
It turns out he stole many things from your hometown and is probably also a traitor. In Viking fashion, you chase him down and kill him for this. Valhalla now has a dedicated sprint button, so hold that and the mantle button down, and you should catch him in no time. Swipe at him and he'll die in a single hit.
Assassin's Creed Valhalla Rygjafylke Mystery 6
Also taking place in the city of Stavanger, this Mystery will be activated by talking to Rolf the Raider. He wants to pick out a new leader, and you are the perfect candidate to test them. Follow him.
He'll bring you over to the docks (conveniently located near the next Mystery), and you have to fistfight his choices. Win or lose, you still get the EXP, so it doesn't really matter. However, taking on two at a time is a challenge, so if you want to win, prepare first.
Assassin's Creed Valhalla Rygjafylke Mystery 7
Located near the previous Mystery, this introduces you to one of the funniest minigames Valhalla has to offer: Flyting.
Bet high to get as much out of this as you can and pick the following options:
"What you make up in muscles, you're lacking in spine."
"They seem perfectly placed to give children a scare."
"No, you're quite like your arms: just incredibly thick."
Assassin's Creed Valhalla Rygjafylke Mystery 8
Trawling through the snow and steep incline of this mountain will greet you to the sight of Old Harek shouting to the gods above.
Coming closer, you will spot a cart strewn on the ground and eight boxes beside. After interacting with him, grab them and throw them off one by one. Interact with him again to experience a strange ending and the completion of this Mystery.
Assassin's Creed Valhalla Rygjafylke Mystery 9
At a camp near a lake, you'll find Erlend, hoping to prove himself. He speaks of a great trial but does no more. This is where you come in.
Go nearby and get attacked by a wolf. Hurt it a little but don't kill it. Make it follow you back and Erlend will take over, killing it to prove himself.
Assassin's Creed Valhalla Rygjafylke Mystery 10
In the middle of a snowy road sits Hrorek, telling tales of a wounded jarl and bandits. Follow him to help out.
Following the road will lead you to a mountain and three big rocks. Enemies will pour out of them and attack. Fight them off and interact with Hrorek again—that's this Mystery done.
Assassin's Creed Valhalla Rygjafylke Mystery 11
In this Mystery, you find Hysing the World-Wise located on an island entirely by himself. He just wants to give you a little tour.
Follow him around and he will give you the rundown on the surrounding area. You follow him to a camp where he is confronted by another man, and you can either indulge his delusions of fake kings and traitors or tell him the truth. Either is viable, but I opted for brutal honesty.
Assassin's Creed Valhalla Rygjafylke Mystery 12
This is the most classic puzzle from the first areas. In a circle of rats is the mushroom you must take. In front of you are three statues and a note.
Five gates surround you. Three of them have statues next to them, two have nothing. You have to go to the gate that corresponds with the first statue next to the note, then the second, then the third. That's the Mystery solved.
Assassin's Creed Valhalla Rygjafylke Mystery 13
This Mystery goes from a Mystery to a walloping pretty quickly if you go in unprepared. This tells you the tale of Erik LoyalSkull.
To get into here, you have to move around the mountain until you find a crevice is the entrance to this cave. Once in there, Erik will ask you to kill him in battle to send him to Valhalla. My first time in here was with little health and even less patience, and I got wiped out. You don't need to do this right away, so you could come back when you're a little stronger. If you want to take him on now, work on his weak spots, attack sparingly, and carry lots of rations.
And that's every Mystery in Rygafylke. If you get stuck on any more or just want the comfort of a guide beside you, check out all our guides or our review for our opinions of Assassin's Creed Valhalla.