With a suggested power of 90 and lush green fields comes the sad Mysteries of Oxenefordscire. Sitting close to the middle of Assassin's Creed Valhalla's map, it will likely be your first steps away from the easy fields of Grantebdridgescire and the huge area of Ledecestrescire. If you are stuck on one—or all of them—we have you covered.
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Assassin's Creed Valhalla Oxenefordscire Mystery 1
This Mystery takes you out to a burning farm in the middle of the countryside.
Turns out the farm itself isn't on fire, but there is a giant fire source with a man standing next to it. His friends had died, and his family back home has the plague. He is an honorable Viking who hasn't been granted permission to cry. With a charisma of three—which you gain from flyting—you can grant him permission, and he breaks down on the floor. There is nothing more you can do.
Assassin's Creed Valhalla Oxenefordscire Mystery 2
Once again, it is time for you to eat psychedelic mushrooms.
Like the previous ones, this puzzle centers around the presence of gates. There are a number of gates surrounding you, all with tombstones near them. Counting them up reveals that there is a numeric level to this puzzle. Step in the gate with one tombstone, then two, and so on until you're finished.
Assassin's Creed Valhalla Oxenefordscire Mystery 3
Climbing up this small hill will greet you with a church. It's up to you to make your way in.
To get in, go around the back and look through the grate. Activate Odin-Sight and you should see a latch on the door in red. Shoot it to unlock the door. From here, hop down the ladder and talk to the woman at the bottom. A charisma of two will convince her to come outside, completing this Mystery.
Assassin's Creed Valhalla Oxenefordscire Mystery 4
Be warned, this one is pretty tough. Come back later for an easier time.
In this Mystery, you must fight three wolves at the same time. Luckily, there are ways of dealing with wolves. These sit at a nasty recommended power of 160, but climbing objects or running around the ruins is a good way of breaking them up.
Bows also work well on animals—a few stray shots to a vulnerable point can set one up for a nice stun attack. This will give you a breather and will give you some time to restore your stamina. Take it steady, and don't be worried about coming back later.
Assassin's Creed Valhalla Oxenefordscire Mystery 5
This Mystery has you sit warm beside a nice, crackling fire of a hut in the woods.
Upon walking up to the woman outside, she will tell you about her dog trapped inside—go get it. To do so, break the back door or hole in the wall with sticks over it and move the platform to get in. From here, tap Odin-Sight to see the "dog" and break the flimsy wall next to it to reveal a fox named Dandelion Puff.
Assassin's Creed Valhalla Oxenefordscire Mystery 6
Mystery 6 has you go through another animus anomaly. This one's not too tough but does require one interesting deflection.
After you jump, you'll spot a multitude of blue blocks over an aqueduct. Hop below and move the reflector to point at the other grey block. Hop back up and you will see two reflectors next to each other. One of them is pointing outwards, the other inwards. To do this, you must position them like in the picture below.
Assassin's Creed Valhalla Oxenefordscire Mystery 7
Sitting near a half-built longship is a man telling tales of tiny people preparing for a great battle. Oh, I forgot to mention—only he can see them.
After talking to the man, you have to interact with the workbenches nearby, cutting wood and preparing arrows. Grab the saga page in the longship for a new artifact and grab the paper near the arrows. After interacting with the various different things, he will ask you to blow the horn. You use the same horn you use to raid, and this will call wolves. Kill them to complete the Mystery.
Assassin's Creed Valhalla Oxenefordscire Mystery 8
In this Mystery, an elderly farmer mistakes you for his daughter, and you don't deny it for some reason.
He will move away from you to a mat and some hay. Move the crates from the steps he was siting on to his new location. There are three total. After this, he will tell you the story of how he met "your mother." You have to keep waking him up, and he will offer you his dead wife ring. Don't take it, you monster. Or do, up to you.
Assassin's Creed Valhalla Oxenefordscire Mystery 9
Arriving at this small pond will inform you of a little girl and her brother who has turned into a fish.
To do this Mystery, you have to head back to Ravensthorpe and build the fishing hut. This will give you a rudimentary fishing line that can be used to catch fish. Catch a couple of fish, and the two siblings will give away that the entire thing was a ruse to get someone to catch fish for them. Choose to give them the fish—or not—and you've done this Mystery.
Assassin's Creed Valhalla Oxenefordscire Mystery 10
Last but not least in the region of Oxenefordscire is a nice spot of Flyting.
Bet very high and pick the following options:
" O, you're barely an insect, a fly that I'll swat."
"You're possessed of a baldness that's scared off your hair."
"You've the brain of a donkey, to challenge a Norse."