Assassin's Creed Valhalla offers two choices of starting region once you get to England, both with equal difficulty. The first of which is Ledecestrescire and the second of which is Grantebridgescire. For all of you artifact completionists out there, hang on to your hats and get ready for a whirlwind tour of Grantebridgescire
Assassin's Creed Valhalla Grantebridgescire Artifact 1
Just a little to the north of the sync point Black Peak you'll find a set of Roman Ruins, ripe for pillaging. Use the oil jars laying around to break in and claim your plunder - one fresh Roman Artifact ready for the taking.
Assassin's Creed Valhalla Grantebridgescire Artifact 2
No, I don't know how to pronounce Besuncen Tor, thank you for asking. If anyone does know, leave us a message in the comments below! What matters is that this is the location of your next artifact. A slightly spooky-looking tower that's clearly falling to bits, due to being in the middle of a river. Climb on up - we recommend taking the outside walls instead of the inside - and snag the Grantebridgescire Treasure Hoard Map before diving back into the water below. Thankfully, it's a much quicker trip down than up.
Assassin's Creed Valhalla Grantebridgescire Artifact 3
In the same area as Besuncen Tor, this artifact lies a short way to the east and is on a small hill overlooking a nearby pond. Unfortunately, the hill is cursed. In order to break it, you'll need to shoot the offending object which is hanging in the tree branches at the center of the malevolence, netting yourself another "artifact" for doing so, though with no trophies to show off to all your Viking friends back at camp.
Assassin's Creed Valhalla Grantebridgescire Artifact 4
Were you looking for a new tattoo? I hope so because that's what you're getting in Duroliponte. Yet another rooftop chase, this one designed like a proper obstacle course, so it's actually on the easier end of the spectrum.
Assassin's Creed Valhalla Grantebridgescire Artifact 5
Just a little bit to the southeast of Wycham you'll find a man complaining if you'd like to stop him and get one of your Mysteries, and you'll also find some Roman ruins. You guessed it, it's another Roman Artifact! This time, watch out for the literal pit of vipers surrounding it. Best to take care of them first and then move the stone covering the artifact up.
Assassin's Creed Valhalla Grantebridgescire Artifact 6
Some ways east of Ravensburg is yet another curse put in place that Eivor needs to destroy. This one is underground, and the entrance to it is just nearby, filled with plenty of rocks you can smash into Iron Ore as a nice little bonus. Squeeze through the entrance and you can take the target out with a single arrow.
Assassin's Creed Valhalla Grantebridgescire Artifact 7
This is a good one to check off your list when you go visit Soma in Middletun. On the island to the east is a seriously nasty looking bog hut, and of course, it's cursed. There is poison around, so take care and make a beeline for the hut to destroy the object as quickly and safely as you can. Riding in on your horse helps to avoid some of the fumes too.
Assassin's Creed Valhalla Grantebridgescire Artifact 8
This artifact doesn't necessarily have to be collected after you storm the town with Soma's forces, but it's a lot easier if you wait until then. On the roof of the longhouse is another tattoo to find that will lead you on a chase, which again is much easier if you don't have guards and templars trying to shoot you off the rooftops.
Assassin's Creed Valhalla Grantebridgescire Artifact 9
Just like with the tattoo above at Artifact 8, this one is much more manageable after you have retaken the town of Grantebridge with Soma's forces. If you're looking for a challenge, you can always fight your way in, but I prefer to wait until you can simply walk into the back room of the longhouse and take your prize easily. This time it's the second part of the Rigsogur Saga for your reading pleasure.
Assassin's Creed Valhalla Grantebridgescire Artifact 10
I'm starting to wonder why the Romans decided to seal up so many of their houses with breakable walls when they clearly had access to the technology to manufacture keys. Another Roman ruin, another Roman Artifact to uncover! The jars that you'll need to break the wall in the back of the house are located just outside of the back walls. A small amount of jar-carrying parkour is required, and only the buildings on the left side (facing the back of the building) will actually lead you on a path back to the wall you need to break. Once you're inside you'll find the artifact lying on a table.
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