Yes, Your Grace Details
Yes, Your Grace is a narrative-driven kingdom-management RPG in which you sit on your throne and listen to petitioners requesting your aid. It is up to you how you dish out assistance, manage your kingdom, etc.
From the game's website:
Yes, Your Grace is a kingdom management RPG, where petitioners will arrive in your throne room each turn to ask for your advice and assistance. Decide whether to help them with their problems, or to conserve resources for more important matters. Remember: supplies are limited, and not everyone has the kingdom’s best interests at heart...
Yes, Your Grace has been in development for a long time and it is finally going through its last stretch towards the release in 2020.
For most of the production, it was developed solely by Rafal Bryks after hours. It is only not long ago when the partnership with No More Robots allowed Rafal to bring the project full time onboard, with his partner, Alina Cebula, who is helping to bring the final touches to the game.
Working with a publisher has also allowed to bring a new sound engineer to the project, Damion Sheppard, thanks to whom, the game will have amazing sound throughout.
The project is also developed with the help of Luke Ashcroft, a copy editor and Filipe Alves, music composer.
Listen to petitioners each turn and decide who needs your support.
Aid your family with their personal problems and decide upon their fate.
Hire Generals, Witches and Hunters to aid your efforts.
Prepare for battle and make alliances by satisfying the whims of lords and kings.
Follow the stories of the quirky and determined characters visiting your halls."
Some will bring humor to your throne room, and some will present you with difficult choices. Your family is important too, and throughout your time as King, you will have to support them in their struggles.
Yes, Your Grace will task players with:
• Listening to petitioners each turn and decide who needs your support
• Aiding your family with their personal problems and decide upon their fate
• Hiring Generals, Witches, and Hunters to aid your efforts
• Making alliances by satisfying the whims of lords and kings
• Following the stories of the quirky, determined characters that visit your halls