One of the weirder titles announced this past year was by Square Enix, with The Quiet Man. A mixture of brawler gameplay and full-motion video (FMV), The Quiet Man also promises a game that is with very little distinct audio and no subtitles.
Here's a description from the Steam Store Page:
The Quiet Man delivers an immersive story driven cinematic action experience seamlessly blending high-production live action, realistic CG and pulse-pounding action gameplay. Unraveling within a single night, players take the role of deaf protagonist Dane as he fights his way through a “soundless” world to discover the motives behind the kidnapping of a songstress from a mysterious masked man. Embark on an adrenaline-fueled motion picture like experience which can be completed in one sitting.
- Experience a “soundless” world The player not only controls Dane but also experiences the world in the way Dane does. As a deaf protagonist the audio landscape of the world he lives in consists of soundless and muffled audio, leaving it up to the player to make their own interpretation as the search for the masked man unfolds.
- Exhilarating combat: - Experience fast, visceral and adrenaline-fueled combat choreographed by Tatsuro Koike, renowned for directing the action in the Yakuza franchise. - Simple on the surface, but with brutal combos, the combat system is easy to pick up like old school beat 'em up action games, whilst offering combat variation and thrill. - Unleash an arsenal of combat moves ranging from punch and kick combos to grappling and throwing enemies. - Give stunned opponents a savage beat down or slam them into environment objects to set up brutal attacks. - Defend yourself with split-second dodges that can result in close-shaves and counterattacks.
- Blurring the lines between live action and gameplay In addition to high production live action, The Quiet Man features state of the art CG sequences, facial animations produced in partnership with 3Lateral, Cubic Motion and Human Head Studios to deliver stunning visual fidelity, strongly-felt emotions such as rage, joy and pain, and enables seamless transition and continuity between live action, engine cutscenes and actual gameplay.