The second game from Tokyo RPG Factory, Lost Sphear is envisioned as a spiritual successor to 2016's I Am Setsuna, and a callback to 90s-era JRPGs. Formed after the success of Bravely Default, Tokyo RPG Factory was founded to "captivate us with new adventures of their own," and created the mildly successful I Am Setsuna. After listening to the feedback, Square Enix and Tokyo RPG Factory set about creating Lost Sphear, while improving on various criticisms. Channeling elements of Chrono Trigger, Final Fantasy IV and Xenogears, Lost Sphear aims to capture the magic of the golden age of RPGs. Small in focus and scale, Lost Sphear rides high on the promises of nostalgia and a "classical RPG."
Lost Sphear follows the story of Kanata, a young boy from the village of Elgarde. His world is radically changed one day when elements of the landscape and his hometown start vanishing before his eyes. Gifted the power to return the world to its natural state by channeling memories, he sets out on a hope-filled journey. Along the way, he'll encounter cosmic forces, an overzealous empire, ancient civilizations and more. The vanishing phenomenon is relentless and pervasive, yet Kanata and his allies hope to save the world before it too falls victim to the vanishing phenomenon.
Featuring an active-time battle system and mech suits, Lost Sphear knows its heritage. Similarly to I Am Setsuna, Lost Sphear layers systems on top of systems. Magic is created by turning in monster parts, there's cooking, fishing, and upgrading your equipment, plus ways to further augment your skills. New to Lost Sphear is an orchestral soundtrack, and the ability to freely move and target your abilities in battle. Several quality-of-life changes, as well as major UI edits round out the new features. With promises of refined gameplay and story, Lost Sphear looks to cement Tokyo RPG Factory's reputation as a quality game developer.