Ape Out

Game Info

Release Date
February 28, 2019
Genre
Arcade
Platforms
Nintendo Switch, PC
Monetization
One Time Purchase
Review Score
8.5
Purchase
Steam

Ape Out is a frantic top-down smash 'em up that puts players in the role of a gorilla escaping from captivity. Players will use their incredible strength to overpower their captors or use them as shields and weapons to stop anyone who opposes them.

For more, here are some fine words from the fine folks at Devolver Digital:

 
 

APE OUT is a wildly intense and colorfully stylized smash ‘em up about primal escape, rhythmic violence, and frenetic jazz. Build up nearly unstoppable momentum and use your captors as both weapons and shields to crush everyone on your procedurally generated path to freedom.

Stylish Escape: Embrace bold colors and a dazzling perspective as you rush through tight corridors, open areas, and twisting labyrinths on a mad dash for freedom. Overcome all manner of human opposition, nefarious traps, and breakable obstacles to find each exit and escape captivity.

Grab and Smash: Unleash your primal instincts and incredible strength to overpower your captors. Hold them steady to create a human shield, smash their feeble bodies into walls, or throw one into another in a violent explosion of humanity.

Dynamic Soundtrack: Find your rhythm in the chaos as a dynamic soundtrack of drums, cymbals, and decapitations drive the action to the edge of mayhem.

From an interview between developer Gabe Cuzzillo and his alma mater NYU Game Center:

"I was going to try to make a time travel stealth game. And then I decided instead to make it a stealth game about an old man, where you couldn’t see through walls. And then it turned into a game where you grabbed and pushed people and you didn’t use guns. And then I decided that instead it should be a gorilla because that’s what gorillas do. That’s what they do best, at least. They grab and they push, so that made more sense, slightly more harmonious. And then the rest of it has just kind of slowly shaken out of that." - Gabe Cuzzillo