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Although we haven’t covered it too much (on account of the title not having released in the West as of yet), Ys VIII: Lacrimosa of Dana is undoubtedly my personal Game of the Year. That being said, as of right now the only platform that the game is available on is the PlayStation Vita. It runs well on it, and it’s easily one of the best looking games on the system, but naturally that means that the title was limited in some ways with its initial release earlier this year. We’ve known for a while that the game is undoubtedly coming to PS4, even as far back as 2014, but it’s only now that the game’s developer Nihon-Falcom has detailed the changes the game will see when it releases on Sony’s home console on May 25th, 2017 in Japan.

Starting things off, the title will feature enhanced graphics and framerates on PlayStation 4, with an HD resolution, a 60FPS framerate, and a whole heap of other graphical enhancements, such as anti-aliasing, soft shadows, and volumetric lighting. Dengeki Online details some of these changes, as well as supplies some screenshots showcasing the release’s various graphical improvements. Nihon-Falcom fansite Endless History has translated some of the details coming out of Nihon-Falcom’s shareholder meeting, which includes information pertaining to a new system with the village defense portion of the game, roughly translated as “suppression battle,” as well as additional story content concerning the game’s secondary heroine, Dana.

Although Ys VIII will release on PS4 in Japan next year, the title has yet to be confirmed for a western release as of yet. That being said, it seems like it’s only a matter of time until we get the title in our corner of the world. Especially so with comments coming out of the shareholder meeting’s Q&A explaining that the company targets international markets with their PS4 releases, and note that the Ys series in particular is popular in the West./

When do you think the West will get Ys VIII?


James Galizio

Staff Writer

I'm a writer for TechRaptor, and an aspiring indie dev; technology and games in particular have been my passion my whole life, and to contribute to the industry has been my dream. If I'm not writing or working on other work, you can almost always find me playing some sort of game!