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The latest patch for senpai-worship fantasy Yandere Simulator now gives players a real reason to wander the school grounds and join one of the many varied clubs currently available to them.

Still in development, and already banned by Twitch, the current build of the game pits your customized school girl of choice against the inhabitants of an angst-ridden Japanese high school. The main objective is to kill rival students without being caught as a means to garnering the sole attention of your dreamy high school crush. Violence is, of course, available in spades and the latest patch hints at mechanics to come as well as giving you the means to complete your murders with greater success as a result of joining some of the recently implemented school clubs.

Some of the clubs currently available in Yandere Simulator include Cooking, Photography, Science, Occult (why not) and now gift your character with such traits as the ability to create a mask as a means to true anonymity or building a tiny robot that will clean blood spatter away for you. As mentioned in the official patch trailer, the point of these abilities is to “trivialize some aspect of the game”; be it gaining reputation, corpse disposal or any other of the daily grinds that greet you as a psychopathic love-sick teenager.

The build also fixes a variety of bugs and adds a few new features; including the removal of previously used music tracks. The developer, YandereDev, explains in the patch notes that if “a real-life band lets me use their tracks in Yandere Simulator, a little “Now Playing” box will appear in the bottom-right corner of the screen when their track starts playing”. This could be a large opportunity for a musician or band keen for exposure; the game is already played all over the world and has been the subject of videos multiple Lets-Players including YouTube giant, Pewdiepie.

Now that school clubs are functional and with purpose, the YandereDev now reports a renewed focus on rival elimination in the next build. As if chopping them up isn’t good enough.

For full patch notes, visit YandereDev’s development blog and check out our interview with him, here!

Ian McGill

Engaging with all things gaming. When I'm not writing I can usually be found up to my unmentionables in Adventure / RPGs or emulating some ancient rom on turbo. Tweet me your favorite in-game music.

  • DynastyStar

    I’m looking forward to the game, and I’m happy he’s not going down the Early Access route(it seems). Maybe he’ll end up releasing it in Early Access once he’s got more content in the game, once he’s actually got some level design(he seems to repeatedly say that the current version is only a debug stage or something).

  • I think it’s really missing a coherent ‘game’ at the moment. i.e. clear objectives and failure states beyond being caught when you kill somebody.

    It’s really nice that it began as such a joke yet the development is still ticking along consistently.

  • DynastyStar

    I think that “clear objectives” falls under “killing rivals”, and just what failure states are you hoping for beyond “getting caught when you kill somebody”? Do you expect the students to whip out machine guns and shoot you down or something? Getting caught when you kill somebody is the only fail state the game needs, though he may end up adding more. “Clear objectives” is pretty vague but I imagine thats something he’s been working on(Besides “killing rivals”), The objectives of having rivals to kill just needs to be streamlined, if it isn’t already.

  • I think, as you say, more could be added. The game will probably have more depth regarding failure states in future releases – undoubtedly when clear objectives have been implemented. e.g. didn’t get senpai in-time, reputation waned for too long, that kind of thing.

  • DynastyStar

    I think that based on the way he talks in his videos, reputation being too low won’t be a fail-state. I think from the sounds of it, having extremely low Reputation will work similiarily to the Darkness effect in Darkest Dungeon, where in that as it gets more dark, the game becomes more difficult but the benefits to be gained from being in that state will equal out the drawbacks. There have been more underdeveloped games than the state Yandere Simulator is in right now that have popped up in Early Access, which is why I said he isn’t putting it in Early Access as of yet.