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The Xbox Elite Wireless Controller will be released in October 2015, with an exact date unknown at the time of this writing but gamers can pre-order the controller now for $149.99.

The controller boasts a ton of features, including those that will help physically disabled gamers enjoy the Xbox One even more.

According to the official page for the controller, this new controller can be customized in a myriad of ways, including the D pad. It has modular set-up allowing the sticks and d-pad to be replaced and alternative controls to be added to the underneath too. It has four slots for interchangeable paddles. Four paddles come alongside a carrying case, 2 AA batteries, a USB cable, Set of 6 thumbsticks: standard (2), tall (2), and domed (2) and a Set of 2 D-pads: faceted and standard

Usually, console games do not have remapping options for controllers. With the new accompanying app and controller, this will no longer be an issue. The Elite controller also has an app to allow full remapping of pretty much everything apart from the analogue sticks, with an unlimited number of profiles, the ability to set them per-game, and to save two directly to the controller to switch between in-game. Gamers can also configure trigger thresholds and sensitivity within the app. The app will be available for Windows 10 and for IOS and Android.

Another feature that could leverage the playing field for disabled gamers is the haptic feedback. It features Impulse Triggers and rumble motors. Motor control can be adjusted in the App.

It can be used as a wired controller or wireless controller. With the new app, and extensive customization options, Xbox One games can become even more accessible to physically disabled gamers without the need for third parties to make hardware accessible.


Robert Kingett

Robert Kingett is a blind journalist in Chicago who is the author of Off the Grid, living blindly without the Internet. He has been gaming ever since he picked up his first Atari back in 1990. he actively makes a living writing for various blogs and websites with the occasional guest post. He is also an advocate, encouraging education about video game accessibility on mainstream gaming publications