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itch.io is a D.I.Y. game distribution service that was launched in 2013 where just about anyone can create and upload a game, sell it, or make it available for free. Its focus has been on finding and distributing smaller more experimental indie games, functioning much like a D.I.Y. record label for video games. Recently, its client software cropped up on Valve’s Greenlight service where it was hosted for twelve days before Valve removed it. Valve commented on the removal in a statement sent to Leaf Corcoran saying “The reality is that we’re finding that we just don’t have the tools and processes to handle many types of non-gaming software very well right now. We’d like to accept more kinds of software on Steam, but right now we need to focus on a smaller scope until we have better tools and processes in place.” Valve has yet to issue a public statement on the matter so this is all we have to go on at this time.

Develop points out that Valve currently has non-gaming software available on Steam. They are mostly game creation tools including art and modeling tools, animation software, design programs and even some video production tools. In the time itch.io was on Greenlight, it received roughly 3,000 yes votes and reached the number four spot on the service. They also have games that link with other distribution services such as Ubisoft games linking to Uplay, but they don’t distribute Uplay itself on their storefront. 


Quick Take

While itch.io may have had the most noble of intentions with this endeavor, it seems silly at best and downright stupid at worst to think that Steam would allow a digital game distribution service onto their own digital game distribution service. Not only are the logistics of that mind-boggling but what company would ever distribute a competing service on their own service? C’mon son. 


Reagan Cox

Staff Writer

Reagan Cox is a writer living in Kansas. If you can’t find him playing games or in the woods then he’s probably listening to records like the dirty hipster he is.



  • DukeMagus

    It’d be an intresting case of gamestoreception…

  • I’m disappointed this didn’t happen. You can’t actually buy stuff in the itch client, so it would have been a neat way to keep it up to date.

  • Psyvenrix

    This is a double edged sword – Valve would be hosting one of their competitors. On the other hand if all the crap/bad indie games get locked away in their own play pen I openly wonder if the quality of what remains on Steam would go up.

  • Valve already kinda does. Look at games that require third party clients as it is, such as the uPlay cleint being needed for Far Cry games.

  • Reagan Cox

    I’m not opposed to Steam having a separate section to host weird little indie projects to help sort the wheat from the chaff but to think they would let another company run it and skim profit off of it is ridiculous.