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It might not be the most popular racing game you’ve ever seen, but the Ivory Towers-developed and Ubisoft-published open-world racing game The Crew has managed to attract 10 million players in the 2 years it’s been out. This news comes from a blog post on the Ubisoft blog.

The Crew’s sprawling facsimile of the US is one of the biggest open worlds ever created, and in the nearly two years since its release, players have free-driven a collective 11 billion kilometers across it, or about 6,835,083,115 miles (for those of us living in the actual US). That kind of distance – equivalent to a round trip to Pluto – took 19,430 player-years to rack up, a number made possible only because The Crew has hit 10 million players over its lifetime.

That’s quite a lot of numbers! Since the game’s release in December of 2014, the game has seen a steady stream of content updates being delivered to The Crew players. In addition to new cars and the expect patches, the game also got a complete graphical overhaul with the Wild Run expansion that was released just under a year ago. This expansion added ‘The Summit’, a monthly event where players come together to prove that they’re best racer. Winning this event gets players a unique vehicle that can’t be acquired through other means.

But that’s not all that’s coming to The Crew‘s game world, which is set in a truncated, but nevertheless gigantic, version of the United States of America and features many of the country’s biomes and familiar sights. Ivory Towers announced the Calling All Units expansion in August, scheduled to release on November 29. This expansion will split players up in 2 groups: racers, which have to deliver crates from point A to point B, and cops, who have to try to shut the racers down before they reach their target destination. Here’s the trailer:

Have you been sticking with The Crew for the past 2 years? Are you looking forward to the new content? Let us know in the comment section below!


Chris Anderson

Assoc. News Editor

I've been playing games since I was just barely able to walk, and I never really stopped playing them. When I'm not fulfilling my duties as assistant news editor and tech reviewer, I'm either working on music, producing one of two podcasts or doing freelance work.