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Ubisoft have announced today the system requirements, both minimum and recommended, for playing Assassin’s Creed: Unity on your PC, and boy are they heavy! We are looking at Ubisoft’s latest game in its Assassin’s Creed series, which puts you in 18th-century Paris during the French Revolution. The new focus seems to be on improving city dynamics and co-op multiplayer missions that look into the development of the Brotherhood during the Revolution.

The requirements are as follows:

Obligatory

  • 64-bit Platform
  • Windows 7 SP1, Windows 8/8.1
  • DirectX 9.0c compatible sound card
  • 50 GB (that’s not a typo) HDD space
  • Mouse + Keyboard compatible with Windows, gamepad optional
  • DirectX 11
  • For Multiplayer: 256 kbps or faster broadband connection

Minimum

  • CPU: Intel Core i5-2500K (3.3 GHz) / AMD FX 8350 (4 GHz) / AMD Phenom II x4 940 (3.0 GHz)
  • RAM: 6 GB (uhm, woah?)
  • Video: nVidia GeForce GTX 680 or AMD Radeon HD 7970 (2 GB versions)

Recommended

  • CPU: Intel Core i7-3770 (3.4 GHz) or AMD FX 8350 (4 GHz)
  • RAM: 8 GB
  • Video: nVidia GeForce GTX 780 or AMD Radeon R9 290X (3 GB VRAM)

All I have to say is woah. 50 GB of hard drive space is a pretty heavy load for a game. It’s really no surprise, considering that Call of Duty: Advanced Warfare is getting away with a 55 GB space requirement. This isn’t a typo, folks. There’s games out there that are asking for enough hard drive space to fill up your entire hard drive back in 2001. Now, if someone can come up with a hard drive that can store 100 TB of data, we can all be happy. Of course, by then, games will easily take up an entire terabyte.

The graphics requirement was a lot to swallow considering that cards like the GTX 550 Ti were considered good mid-range cards only two years ago and are now not even being considered for the minimum requirements. What do you think about ACU’s requirements? Let us know in the comments!


Miguel Leiva-Gomez

With a reputation for writing suit-and-tie articles, Miguel Leiva-Gomez needed a place to relax and let loose. Aside from deciphering the workings behind the most complex business systems, he also takes time off throughout the day to play some vidya. Ever since the early 90s when he first got his Sega Genesis, Gomez has been pressing himself to win every game he played. It was this virtually lifelong fascination with games that made him become a gaming journalist. Outside of writing, Gomez also specializes in application development using C++, C, LUA, and Python. He's also a fan of the Oxford comma and wants you to deal with it.



  • cfStatic

    >256 kbps connection
    WHAT YEAR IS IT?

    Also, 50gb? Why is it so big…this is AC we’re talking about here.

  • www

    Wow, if I had any interest in the game I’d need an upgrade. Why can’t Ubi learn how to optimize?

  • Maybe they are going the Titanfall route and not compressing any of their audio.

  • Miguel Leiva-Gomez

    Uncompressed audio can’t be that huge, though. I don’t care how many hours of audio are in it! 😀

  • cfStatic

    I just feel like it could be ~35 and they’d still be able to do all the stuff that they’re going to anyways.

  • Dr Dub

    There goes the masterace lie about how you don’t have to spend much for a superior-to-console experience on a PC.

    I had to go SLI just to brute force these shoddy ports.

    Im running 780 SLI but will buy it on PS4. After the Watch Dogs fiasco where it was unplayable and inferior to the PS4 version for months I gave up. Can’t be dealing with all the problems for a sub par experience anymore.

    I’d been thinking about upgrading my GPU’s but starting to think it’s a waste of money as I pump in thousands of pounds and devs just waste all that extra power.

  • Miguel Leiva-Gomez

    It’s on them, though. They develop a game that would run just fine on the console’s neanderthal hardware and lazily warp a few lines of code so it can “also run on PC”. They honestly couldn’t care less if we don’t buy the game. It’s about consoles now, and console releases are more expensive. Focusing on consoles will give them better margins.

  • Titanfall was reportedly, I didn’t play it, around 48 GB with 35 of it taken up by uncompressed audio. So, laziness can and has taken up a large amount of disc space before.

  • Miguel Leiva-Gomez

    When playing a game, I don’t think that our first thought should ever…. EVER… be whether the audio sounds too 192kbps-ish. At most, AAC 192 kbps encoding is perfectly fine. Why the hell have uncompressed flac-ish audio on a game? We don’t play listening for bass drops.

  • Alex White

    Well, I wasn’t going to buy it anyway, but those specs are pretty high, I could probably just about scrape medium settings.

  • Death Saved

    Haha i actually have a 550ti in my system along with an i5-3570K and 8 gigs of ram, i was hoping to hold off on the GPU upgrade till the 20nm cards come out, i guess i wont be buying this in the first week.

  • Death Saved

    Its that huge because the game has the uncompressed audio of EVERY language supported by the game, there reason for this was “Audio Quality” though me and others believe it is a half assed attempt at piracy control, as if any one who would pirate things wouldn’t have a decent connection, in the end its the honest consumer that gets punished.