TR Member Perks!

Titanfall 2 is finally getting some single player love. The FPS styled game will have a single player campaign, according to Respawn Entertainment lead writer Jesse Stern, who is promising a world that is “grounded, dirty, human and real.” Stern is hoping to deliver on a more coherent backstory in Titanfall 2, noting that one of the major problems with the first game was the team’s inability to deliver coherency or purpose to the gameplay, mostly due to their own limitations. Forbes notes the studio has grown from its startup status after the successful launch of Titanfall, which saw over ten million individual users play the game.

“So we are doing our best to deliver a vision of grand global colonial warfare retelling the story of the American Revolution and the American Civil War in space. We imagined the next generation of immigrants moving out to the new frontier of an inhabitable planet. Rather than taking a traditional sci-fi approach to that we wanted to look at how that would happen practically, what the ships would look like and with machines that were designed for excavation and construction , demolition and working the land, and what happens when they are turned into instruments of war.”

The premise is one that was tangentially hinted at in the first game, although much of the focus was on gameplay and multiplayer support over a storytelling or world building. Most critics at the time felt this was a major detriment to the game, despite the arguments it was an evolutionary title for the FPS genre. 

Titanfall 2 will also be expanding its audience right off the bat to other platforms, no longer being a timed Xbox One exclusive, but rather a multiplatform release. Currently, Electronic Arts has not named an official release date, but has indicated the game would ship during the fiscal year of 2017, so from April to March of that year. Titanfall 2 has been in development since late 2014, giving Respawn Entertainment at least a year head start to work on the game.

Outside of Titanfall 2, Stern is also working on a television script  based on the games, with Respawn and Lionsgate TV teaming to possibly bring a Titanfall animated series to the small screen. 

Respawn Entertainment was founded by CEO Vince Zampella, a former co-founder of developer Infinity Ward. Zampella founded Respawn Entertainment in 2010, after a massive falling out with Activision over charges of “insubordination.” Titanfall, the first project by Respawn, was part of the EA Partners program when it was released in 2014. It has been speculated that it would be the last game released under the Partners label, but EA has since confirmed the program is not dead yet

So what do you think? Is Titanfall 2 looking good for you? Will the single player campaign be a good inclusion? Leave your comments below. 

More About This Game

Robert Grosso

Staff Writer

A game playing, college teaching, erudite-minded scholar who happens to write some articles every so often. Have worked as a journalist, critic, educator and blogger for over five years now, with articles published (as user editorials) on Game Revolution and Giant Bomb as well as a contributor for the websites Angry Bananas and Blistered Thumbs. Now making TechRaptor my home.



  • Benjamin Pyle

    i hope the regeneration system factors into the campaign. it has a cool story behind it

  • SomeCollegeStudent

    I wonder if the TV series will come to Netflix or Hulu.

  • Lex Luger

    Titanfall was overhyped and completely mediocre. They won’t be able to live of the COD roots much longer. I hope they ditched the source engine this time around cause that was number one reason why Titanfall failed. Its looked like crap.

  • webkilla

    At least it seems that they learned their lesson from titanfall 1

  • BurntToShreds

    Making a campaign and a TV show is just throwing money down the toilet. All they needed to to was create another Titanfall game with that cool multiplayer campaign and add more maps, weapons, and Titans to it.

    OverWatch is coming out this year as a multiplayer-only shooter, and will in all likelihood smash the idea that games need a single player campaign to sell well.

  • Galbador

    It has EA on it, so I won’t buy it. Simple as that.

  • Robert Grosso

    That is a silly reason in the end, you know.

  • Robert Grosso

    I do agree on the over-hype in a lot of ways, but I don’t think it was mediocre, at least not in terms of presentation and the ideas they put into it.

    It needs some retooling for sure, but that’s what sequels can do.

  • Galbador

    EA is just like Ubisoft, Capcom and some other devs and companies on my black list for a reason. I’m sick of those companies and wish they would disappear into thin air.

  • Robert Grosso

    Never going to happen, and in the process you are missing out on good games as well, big and small of course. Not everything is spun gold by the companies, but to not buy a game because of the publisher I feel is a tad misguided, despite any frustration you may have.

    Thats me though, can’t force anyone to change their mind so do what you think is right in the end. It just feels…cynical I guess.

  • So still EA? Still Origin? Can’t buy this one either then. Damnit.

  • Galbador

    You know I hate it when people say “you will miss out a good game”. How do you know that I like this game? How do you know what I like at all? How about you guys stop coming up with this dumb argument that someone will miss out a good game. How good is a game, that needs a Day One patch only to play it of a size of 8 or more GB? This only tells me how wretched the game really is and this is sadly a common thing with many companies, Nintendo included.

    I have a reason why I HATE EA and some other companies as like devs for their games and behaviors and put them for that on my black list, so that I know where I rather spend my hard earned money. The last thing I want to do, is to give those companies money for being douchebags for their customers and as long as this goes on, I won’t sopport them. Simple as that and if this is a problem for someone, that is their problem, not mine. Besides, there are WAY to many games for my taste out on the market as one could even buy. Almost every month a new game ala 70 bucks, that is way too expensive for me.

    So again, please… don’t tell me that I will miss out on a good game if you don’t even know me or my taste of games.

  • Robert Grosso

    I would counter that by saying how will you know until you play it?

    I don’t know what you like, and what people tend to like is kind of irrelevant if something can be good or remotely in their periphery to begin with. You imply Titanfall, for example, is a game you may have been interested in though your comment, since it seems like a lamentation that EA is publishing it. That infers you like FPS’s or something similar in that regard.

    If that is not true, then the real question is why announce intention to begin with? Who cares if you’re not going to buy a game you don’t think you’ll like? Was it to make a blanket statement and open up this conversation? Or just a re-affirmation of principles?

    I also call into question the logic behind patches and DLC. CD Projekt Red and Witcher 3, for example, was very good, but needed some patches to fix itself as well, including major save game bugs, framerate problems and performance issues for consoles. The free DLC was also a lot of miniscule stuff outside of New game plus, which should have been a feature let’s face it, and some of which is considered Day one release anyway.

    Of course, I doubt CD Projekt Red is on anyone’s blacklist because of whatever reason anyone can justify, but the point still stands and it’s kind of hypocritical to argue that specific aspect as being a reason to blacklist a publisher. It’s simply a modern issue of game design today, something you never would get over a decade ago because of the connectivity of games through patch support and PC-styled delivery. If it is enough to blacklist some and not others, fair enough, but I it again, seems cynical to have such convictions set forth like that.

    That all said, you do what you want with your money of course, that’s why we have choices out there and it’s not my job to change your mind, only to discuss it really. Also, sorry if I offended, that wasn’t my intention at all.

  • BurntToShreds

    They learned the wrong lessons. They should have doubled down on maps, Titans, and other multiplayer content rather than dumping tons of money into a campaign and a TV show.

  • webkilla

    the TV shows like too much – ya – but a proper single player campaign? I don’t mind that

  • SevTheBear

    If they can make a 5-7 hours GOOD campaign with co-op, space battles and some destructible environment together with a solid Multiplayer, I’m all game.

  • SevTheBear

    Well I have to agree with you.

    The only list I have is my 3 step:

    1. Don’t pre-order
    2. Don’t buy a game the first month if it’s broken and needs patching
    3. Always wait for a review from YouTubers and sites you know and trust

    This way you are save from being screwed over

  • BurntToShreds

    Every resource being put into the single player campaign is a resource that could be used to make the multiplayer – the thing people spend the sheer majority of their time in – even better. Is it worth making a campaign that’ll only last 6 hours compared to the potential tens or even hundreds that individuals will be pouring into the multiplayer?

  • webkilla

    You do realize that there is more to FPS games than multiplayer? Half life, Crysis, Bioshock – it is possible to make a good single player FPS. Not saying that they should ditch multiplayer all together – but a good singleplayer component is nothing to laugh at. And of course it shouldn’t be something you can ‘just blast through’ in 6 hours – that’s why I’m saying its a seemingly good thing that they’re putting more effort into it.

  • Robert Grosso

    Well, when Titanfall was reviewed, that was a major complaint by reviewers and players at the time.

    So I don’t know if the “multiplayer only” theory is the way to go. Hell, people are giving Star Wars Battlefront a hard time because of it right now. Or at least, one of the reasons right now.

  • BurntToShreds

    People who review multiplayer-only games and take off points for it not having a single-player campaign are foolish. That’d be like taking points off of a review for Counter-Strike GO for it not having a campaign. Out of all the Battlefront reviews I read, I only saw one person that did their job right and based their review entirely off of what the game was (and what it told everyone it was *well before launch*) rather than what it wasn’t.

  • BurntToShreds

    Yes, there is more to FPS games than just the multiplayer mode. However, I’d rather the devs that are good at making single-player games make their single player games and the ones that are good at making multiplayer games make multiplayer games, not being required to make a tacked-on other just so they can be successful.

    And seriously, Respawn is made up of the former members of Infinity Ward, makers of Call of Duty. The best they could probably do is stick a giant “follow” icon over your friendly AI squadmate in a Titan and follow them around, with you completely unable to open doors or do anything but shoot at bad guys.

  • I’m really confused about the TV series, why not a web series like that Mortal Kombat thing? Wouldn’t it reach more of their demographic yet be cheaper that way?

  • Agreed. It was a simple premise and that’s all it needed to be. The game’s day under the sun was short, but it was a lot more fun than most of the other FPS offerings out today.

    EA’s community crushing practices are the biggest threat to a sustainable community. Making the game cheap and all of the DLC free saved Titanfall 1 from being totally dead, despite being nearly there. That is of course in regards to the Xbox version. Everything on Origin other than Battlefield has died painfully. Putting a new IP on that service is like drowning a newborn.