Titanfall 2 is finally getting some single player love. The FPS styled game will have a single player campaign, according to Respawn Entertainment lead writer Jesse Stern, who is promising a world that is “grounded, dirty, human and real.” Stern is hoping to deliver on a more coherent backstory in Titanfall 2, noting that one of the major problems with the first game was the team’s inability to deliver coherency or purpose to the gameplay, mostly due to their own limitations. Forbes notes the studio has grown from its startup status after the successful launch of Titanfall, which saw over ten million individual users play the game.
“So we are doing our best to deliver a vision of grand global colonial warfare retelling the story of the American Revolution and the American Civil War in space. We imagined the next generation of immigrants moving out to the new frontier of an inhabitable planet. Rather than taking a traditional sci-fi approach to that we wanted to look at how that would happen practically, what the ships would look like and with machines that were designed for excavation and construction , demolition and working the land, and what happens when they are turned into instruments of war.”
The premise is one that was tangentially hinted at in the first game, although much of the focus was on gameplay and multiplayer support over a storytelling or world building. Most critics at the time felt this was a major detriment to the game, despite the arguments it was an evolutionary title for the FPS genre.
Titanfall 2 will also be expanding its audience right off the bat to other platforms, no longer being a timed Xbox One exclusive, but rather a multiplatform release. Currently, Electronic Arts has not named an official release date, but has indicated the game would ship during the fiscal year of 2017, so from April to March of that year. Titanfall 2 has been in development since late 2014, giving Respawn Entertainment at least a year head start to work on the game.
Outside of Titanfall 2, Stern is also working on a television script based on the games, with Respawn and Lionsgate TV teaming to possibly bring a Titanfall animated series to the small screen.
Respawn Entertainment was founded by CEO Vince Zampella, a former co-founder of developer Infinity Ward. Zampella founded Respawn Entertainment in 2010, after a massive falling out with Activision over charges of “insubordination.” Titanfall, the first project by Respawn, was part of the EA Partners program when it was released in 2014. It has been speculated that it would be the last game released under the Partners label, but EA has since confirmed the program is not dead yet.
So what do you think? Is Titanfall 2 looking good for you? Will the single player campaign be a good inclusion? Leave your comments below.More About This Game