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Welcome to TechRaptor’s Weekly Respawn, a podcast dedicated to gaming and technology. Each week, we’ll respawn with a brand new cast to talk about relevant topics and products. This week, Rutledge Daugette respawns with Shaun Joy, Ben Kuyt, Travis Williams, and James Galizio to talk about “Objectivity in Reviews“.

Want to listen to this week’s podcast? Just click play on the embed below, or check us out on iTunes or SoundCloud!

https://soundcloud.com/weeklyrespawn/the-weekly-respawn-017-objectivity-in-reviews

Here’s what we talked about:

– Where TechRaptor stands with objectivity in our reviews.

– Working toward objectivity while remaining transparent about personal opinions.

– Making objective reviews interesting.

– Review scores.

– We are always improving!

– Ben and Rutledge love Halo


Thanks for joining us for TechRaptor’s Weekly Respawn, Episode 017 – “Objectivity in Reviews“! Have a comment? Did we miss a game or topic? Comment below!

If you liked this episode of The Weekly Respawn, help us out by filling out this short survey!

Every Wednesday, you can expect a brand new episode to launch on our website, iTunes, and SoundCloud, hosted by Travis Donnell or Rutledge Daugette! They’ll switch it up depending on the topic of discussion, and we’ll add fresh voices to the mix every week!

What do you think?


Travis Donnell

Creative Director

Creative Director & Producer @ TR



  • Ben Jeanotte

    Reviews, by nature are works of opinion. If you go at it like a scientific research paper, it’s not going to be entertaining, and while readers of reviews are certainly looking for what features a game has, they mostly are looking for whether it’s good or bad, and a review is a tool to help measure this before they spend their time on it. I mean we are assigning a score to these things, we are saying if they are good or bad, this can not in any way be anything but a matter of opinion.

    I don’t think reviewers should remain “objective” perse, they just shouldn’t let certain political viewpoints to rule their review. When you are reviewing a video game on the basis of political bias/social justice, yer not really reviewing a game as a game, but as a political statement.

    ~next topic

    While reviewers should endeavor to play games for quite a while before giving up. If a game is really horrible, I think it’s fine if they quit before beating it. My rule as a reviewer is, when it comes to a game I hate that I want to review, I try to play for what I imagine is twice as long as an average person who hated the game would. Though I do avoid reviewing games that I quit after a short amount of time.

    Another thing, is hmm I don’t know actually, what do you guys think about this?

    Glitches, they bother different people to different degrees, but for me they are often heavily factored into my reviews. I really hate them and for bad ones that are really inconvenient or progress halting, I will fail a game for them, with impunity. What are your thoughts on how important glitches and bugs factor in for a review? Should they be ignored if the game is basically still fun?

  • Ben Jeanotte

    Oooh Oooh, and also about review scores! Yeah I hate seeing waay too many positive reviews. For me, again I prefer to be pretty harsh. When I’m rating a game, I think along the lines of… in what percentile does this game fall in among the games I’ve played? Is it better than 75% of them? Ok 7.5. Is it only better than 30% of them? ok 3.0. There’s a little wiggle room, but on mediocre and bad games, my scores tend to be a lot lower than others. I mean, it’s sooo rare to see anyone put anything less than a 6 in a review, but I mean to use all the numbers!

  • Ben Jeanotte

    Then as far as professional reviews? For game buying? Eeeh, I collect a general vibe from a few places, but honestly when I’m clueless about a game and deciding whether to pick it up. I turn exclusively to user reviews.

    HOWEVER, for previews and early stuff, I read professional previews, and those are very important to me.

    Then Metacritic, it’s awesome, what publishers do in response is not, but that is not metacritic’s fault, or review score’s fault, those things are awesome! Blame the publishers, not metacritic!

  • I think that if something is game-breaking it should definitely be mentioned and effect the overall review.

    If it’s something that can be patched and is fixed within a reasonable amount of time an addendum can be made addressing it if the fix happens after a review is posted.

  • Ben Jeanotte

    Techraptor is doing awesome, just maybe needs more editors!