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The Astronauts, the developer for the mysterious adventure game The Vanishing of Ethan Carter, has officially confirmed that they are working on a new game.

The Polish developer posted an ad on a Polish job listing website (the post is in Polish) where they say that they are looking for an AI programmer capable of programming an AI to work within the Unreal Engine 4. If you want to try your luck and apply, you can do so here.

The advertisement also reads that the game will not be a sequel to The Vanishing of Ethan Carter, but rather a completely new IP that will be similar to its predecessor in tone and mood only with more mechanics. Seems like fans of Ethan Carter can look forward to exploring a big, mysterious open world action-adventure with a deep storyline, a heavy focus on atmosphere and telling a good story. The game will also feature enemies that can and will attack you, which is a big change from Ethan Carter‘s lonely beauty. When the game is going to come out or when we can get a sneak preview is as of yet unknown. 

The Astronauts is a developer made up of people who worked on some very prolific video games like PainkillerBulletstorm, and Gears of War: Judgment, so it’ll be interesting to see what they can come up with next. 

Update: I accidentally jotted down ‘Afronauts’ instead of ‘Astronauts’, with the latter being the right name for the company. The former is something else entirely, and I got it mixed up. It has been fixed!

Quick Take

I’m looking forward to this to be honest. I thought the technology behind The Vanishing of Ethan Carter was very interesting, what with the photogrammetry method they used to create the game’s astonishingly realistic visuals. The game is also very atmospheric so when they say that the focus is on atmosphere and story and can’t help but feel just a little bit giddy on the inside. Let’s hope they can give us a bit of a preview in the not too distant future. I guess we’ll just have to wait and see.

Chris Anderson

Staff Writer

I've been playing games since I was just barely able to walk, and I never really stopped playing them. When I'm not fulfilling my duties as senior staff writer and tech reviewer, I'm either working on music, producing one of two podcasts or doing freelance work.

  • Gertjan Van Damme

    afronauts? 😀

  • Zepherdog

    As much as I enjoyed Ethan Carter, I still felt disappointed that it had virtually no gameplay, and even then it felt rushed towards the end; The final 3 mysteries were considerably short and easy compared to the rest, and the puzzles are not all that much different (except that undead labyrinth, that part was gold).

    Since there are enemies that can attack you now, I hope we get the means to fight back. Here’s hoping it’s more Dark Corners of the Earth and not another PenumbrAmnesia borefest.

  • Trigger

    Haters gonna hate on Amnesia: The Dark Descent. A Machine for Pigs can be lambasted all day though; it was made by the same non-game “developers” who made Dear Esther, which explains a lot about why there was basically nothing to do in that piece of shit.

  • Zepherdog

    Call me old-fashioned but I enjoy survival games where I can *actually* take a stand at survival. Good atmosphere and plot can and has been attained without sacrificing the gameplay (See VTM: Bloodlines, Deus Ex and the aforementioned Call of Cthulhu: Dark Corners of the Earth).

    My gripe with walking simulators like Amnesia (Mostly a Machine for Pigs, as you mentioned), Outlast, Slender and other tripe that’s hit the metaphorical shelves as of late is that they feel particularly lazy in their intent and execution, there’s only so much you can achieve with bare bones hide-and-seek gameplay, and even then it’s been done far better before with games like Clock Tower, Rule of Rose (Whose rudimentary combat was glitched to hell and didn’t work half the time) and Demento.

  • Trigger

    “Walking simulator” doesn’t accurately describe anything you mentioned. Merely doing a lot of walking doesn’t mean walking is the point of the software. Dear Esther is an actual walking simulator (and not a game, while we’re at it). A Machine for Pigs is almost pure walking simulator except for the parts that are hide-and-seek. Slender is rudimentary hide-and-seek through and through, not “walk from point A to point B to hear the fanfic-tier story”. Outlast is also hide-and-seek, with more polish than Slender but with the same overall outcome. Hell, even The Stanley Parable isn’t a walking simulator; it’s a CYOA wherein you walk through doors to make choices instead of turning physical pages. Deus Ex has plenty of walking, but it isn’t walking for walking’s sake.

    At the end of the day, I’d prefer to relegate “walking simulator” to the “I really want to write Z-tier fan fiction but software is trendy with the hipsters right now” non-games that have been flooding the scene lately, and treat actual games with more respect (even if they’re bare-bones, they’re still more “game” than anything the indie clique churns out).

  • Zepherdog

    That I can agree with.