As per our review from last year based on the PC version, The Swords of Ditto is an inventive action RPG with roguelike elements, fun visuals and animations, an innovative story, and quirky characters. It was developed by Onebitbeyond, the new studio of Jonathan Biddle, previously a director and owner of Curve, the studio that developed Stealth Bastard Deluxe and Stealth Inc. 2. Biddle has been working on the Nintendo Switch version for the past year, and it was released a few hours ago as The Swords of Ditto: Mormo’s Curse, with new areas to explore, new weapons and toys, and new bosses.
Unfortunately, it also includes a critical issue that should have been fixed with a patch at launch, meaning The Swords of Ditto bugs were unfixed. As the publisher Devolver Digital explained on Twitter, due to the fact that the Golden Week national holidays are currently happening in Japan, the patch has been delayed for a week. Therefore those who were looking to play the game right upon release will have to bear with some Swords of Ditto bugs regarding player death. Devolver Digital and Onebitbeyond went into detail on the issues that players should be aware of.
Technical note on Mormo’s Curse on Switch – we expected a critical patch to be applied to Switch at launch. Due to Golden Week in Japan, the patch is delayed a week so the game has some issues with player death. More info here, patch will be live ASAP: https://t.co/vpjqPKQUEK
— Devolver Digital (@devolverdigital) May 2, 2019
Jonathan Biddle also added that the issue only affects the Nintendo Switch release. PlayStation 4 and PC versions should have no issue and were updated with the Mormo’s Curse content.
Let me clarify that this only concerns the Switch release. PS4 and PC are unaffected. We were unaware that Nintendo doesn't approve LotCheck builds during Golden Week, and so our patch with the necessary fixes in has been held up until early next week. 🙁
— Bidds (@onebitbeyond) May 2, 2019
The exact issues with the Nintendo Switch are detailed in Onebitbeyond’s website:
- Players die in failed stories in Regular and Relaxed Modes instead of being returned to their house
- Players are returned to their house in Regular and Relaxed Modes if they die while climbing Mormo Palace and their game is saved into a state where they are unable to leave the next room
To prevent the issue, the following instruction will help: “Ensuring that you are in Hero Mode (via Options) when dying in Mormo Palace will prevent this issue from occurring. If you have a save game where you are unable to leave the home room, a fix has been made and will be available in 1.15.xx. If you wish to continue playing before 1.15.xx is live, then you will unfortunately have to start a new game.” There’s also an issue where the “Touchscreen does not work in handheld mode.”
Were you looking forward to trying out The Swords of Ditto: Mormo’s Curse on the Nintendo Switch? Will you postpone playing the game until next week? Let us know in the comments below!More About This Game