Indie developer Edmund McMillen has announced his latest project, titled The Binding of Isaac: Four Souls.
The developer revealed the existence of the project via Twitter, where he posted a video with his wife followed by a couple of “clarifying” tweets (which don’t really clarify much at all). McMillen promises that the game will be multiplayer, and is “not something [he’s] made before”.
The Binding of Isaac: Four Souls will also not be a battle royale. The game “can be played on something almost everyone owns”, and features art by “fans of Isaac“. It “plays nothing like The Legend of Zelda: Four Swords“, won’t be on consoles, but “is a social game” which may make players “lose friendships over it…but may also find love”. The game was made by McMillen in conjunction with his wife, with some assistance in design aspects from occasional collaborator Tyler Glaiel.
This series of caveats and clarifications has led some, including Game Informer, to believe that The Binding of Isaac: Four Souls will be a board game. Supporting evidence is pretty strong: a table, after all, is “something almost everyone owns”, board games aren’t console games, and they’re usually both multiplayer and social endeavors.
Some fans of the original The Binding of Isaac might have wanted this to be a more conventional follow-up to the game, but hey – we don’t actually know exactly what the game is yet. The Binding of Isaac: Four Souls has only just been announced, so expect more news in the coming weeks and months.
Edmund McMillen is a Santa Cruz, CA-based indie developer. His previous projects include dungeon crawler The Binding of Isaac, platformer Super Meat Boy and Flash game compendium The Basement Collection. He’s currently working on a The Binding of Isaac spinoff titled The Legend of Bum-bo, which is due for release later this year.
Hoping for a The Binding of Isaac-themed board game? Hoping Four Souls is something else entirely? Let us know in the comments below!