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Earlier yesterday, July 28, 2016, development team Re-Logic posted an update to their Terraria forums on the status of Terraria: Otherworld, a planned spin-off title for their wildly popular survival game. Terraria: Otherworld was originally presented at the 2015 Game Developers Conference and had been planned for a 2015 release before it was pushed back to this year.

Re-Logic has – alongside Engine Software – done an in-depth review of Terraria: Otherworld and compared its current state to their standards. Both parties feel that the game needs more work for them to feel comfortable in publishing the game – for example, they felt that certain elements weren’t aesthetically dynamic enough (such as the feel of purity and corruption), so they were revamped to feel more dangerous. Re-Logic provided the below screenshot in their update for players to see just what they mean.

Re-Logic screenshot of Terraria: Otherworld development

Re-Logic has taken the same approach to the other biomes in Terraria: Otherworld, making them dynamic, dangerous, and easily distinguishable from each other.

In addition to the overhaul of the world’s aesthetics, Re-Logic and Engine Software have been working on tweaks to player gear, the new Weapon Leveling system, the Artificial Intelligence for the tower defense, and fleshing out the spin-offs story-line.

Terraria: Otherworld is currently in development for a 2016 release, although no set date has been given for when fans should expect it to be out. Re-Logic has also given no indication of what platforms it will be on, although it is likely that they will seek to release it on the same current generation platforms that the original is already on – namely, Steam, PlayStation 4, Xbox One, the Nintendo 3DS, and mobile devices.

Stay tuned to TechRaptor for further updates on the Terraria franchise.

How do you think Teraria: Otherworld looks? Are you interested in playing it when it’s released? Let us know in the comment section below.

[Update 07/29/2016: Minor clarification regarding platforms]

Brandon Bobal

Partner Manager

Brandon writes articles with focuses on video and board games, and Magic: The Gathering. When he isn't doing research for his weekly Magic: The Gathering column, he can be found enjoying the outdoors.

  • webkilla

    considering how awesome Terraria is – then I can’t wait to see what they’re going to do with this

  • Kev Lew

    ready and willing to throw money at this one, the support for the base game has been insane, seeing a version of it enhanced for a more varied world and encounters is a big draw to me.

  • chimpmeister

    This article needs to be fixed, the original Terraria also came out for PS3, XBox 360, Vita, and XBox One, physically and digitally.

    Looking forward to the game, Terraria is one of my favorite games of all time!

  • Heresy Hammer

    “although it is likely that they will seek to release it on the same
    current generation platforms that the original is already on”

  • chaoguy

    Glad they are taking their time.
    Tower defense is hard to get right- and if we compare it to how mobs in Terraria work, it could mean one bad night before you’re ready and you’ve lost your home.
    I hope the final game keeps it’s steady difficulty curve like Terraria does.

  • chimpmeister

    “Current generation platforms” = PS4 and XB1 (and Vita, which was not mentioned), not PS3 and 360. The point is that the author should have mentioned that the game came out on all those platforms.