Drinking Quest isn’t what you and your friends do on the weekend. Drinking Quest isn’t another name for bar hopping. Drinking Quest is a card game: a card game that elevates the sweet ambrosia that turns your otherwise sensible adventurer into Leeroy Jenkins from support player to headliner.
Drinking Quest debuted in 2011 and was followed by Drinking Quest 2: Yeddy Vedder’s Yeti Adventure and Drinking Quest 3: Nectar of the Gods. The series of games is heavily influenced by tabletop RPGs like D&D. They share many of the same elements: character sheets, saving rolls, fighting monsters and loot. The big difference –when your character dies, you chug your drink making each fight that much more intense. Each battle you walk the line of finding glory or finding yourself at the bottom of your drink. Drinking Quest was the first game of its kind. We sat down with creator Jason Anarchy at Indy PopCon and he gave us the inside scoop of what separates Drinking Quest from the rest.
Unlike a traditional RPG, the cards act as the DM. This makes the game less of a card game and more of a card-based RPG, and means everyone can join in on the fun. Each iteration of the game takes place in the same “Drunken Middle Earth” universe so there are a lot of references and humor that gets carried over through each game. Fret not however, because each game is a standalone product. So you can buy any single game or combination of the three and not be missing out.
Even better, starting today Jason Anarchy announced a brand new Kickstarter for Drinking Quest: Trilogy Edition. The aim of the Kickstarter campaign is to bring all three previous version of Drinking Quest into one highly polished and seamless package as well as adding even more improvements like:
- Full Color Cards
- An Improved D4, D6, D8 System (Instead of 3D6) This adds complexity to the game without adding a single new rule.
- Bigger Cards while keeping the portability
- A Bigger, More Attractive Box
- Up to 3 new Quests (Consisting of 12 cards each)
- And more