Interview Articles


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Going Into the Deep End of Horror With The Deep End Games

Audio is so important to horror games. In fact, it may be the most important element. This hit its natural peak in The Deep End Games’ Perception, a horror game crafted…

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No Wuckin’ Furries Mate: A Chat with Stone’s Writer, Director, and Programmer

Earlier today I got to write a preview piece on the upcoming adventure game Stone. However, I also got a chance to talk with Greg Louden, who is taking the…

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A Simple Chat With Simple Machine About Simple Games

This year at PlayNYC I got to see plenty of games that did weird things. However, a game that took Tweets, mixed them up, and asked you to unscramble them?…

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We Talked to Control’s Director About Refrigerators, John Wick, and Dogs. Oh, and the Game

At E3 2018 I saw the trailer for Control during Sony’s press conference. Immediately I knew it’d be one of the most interesting games that I’d be seeing this year.…

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NASCAR HEAT 3 Takes Fans From Dirt To Datyona This September

Announced at this past weekend’s Coke Zero Sugar 400 race, developer 704Games unveiled the follow up to last years excellent NASCAR title, NASCAR HEAT 3. Fans of all things NASCAR…

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E3 2018 Interview – A Plague Tale Isn’t As Innocent As It Seems

Very few games can capture my attention like A Plague Tale: Innocence has.  From its bleak and grounded portrayal of a ravished France at the height of the plague and…

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Juggling Multiball: FarSight Studios and the Loss of Pinball Licenses

Over a month ago, it was announced that FarSight Studios, the team behind the popular The Pinball Arcade game, would be losing the licenses to all their Williams and Bally…

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Skyships and Community Created Islands: Bossa Studios Talks Their Grand Designs For Worlds Adrift

This past Thursday marked the launch of UK-based developer Bossa Studios’ latest project, Worlds Adrift. The game self-identifies as a “community-generated” MMO; it’s a physics-based, open-world exploration game with elements…

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Of Mice and Movement: An Interview with Moss’ Animation Director Richard Lico

I keep it no secret that Moss was one of my most anticipated games of 2018. After it came out in February, I gave it a look and found it…

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Worth the Co-Pay: An Interview with Two Point Studios

When I was invited to a press-only event at SEGA’s SoCal offices to demo Two Point Hospital spiritual successor, I was optimistic but skeptical.  Since the rise of mobile gaming…

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