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Bullet Points Articles


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Bullet Points – Battlefield 1’s Horrors of War

When EA announced that Battlefield 1 would take place during the First World War, it seemed like it was going to be a less than enjoyable endeavor. After all, most…

Skyrim Special Edition

Bullet Points – Skyrim’s Books Used to Flavor the World

Offering dozens if not hundreds of hours of gameplay in the base game alone, The Elder Scrolls V: Skyrim is certainly not intended to be a game for those who…

Dragon Age Inquisition Cover Art

Bullet Points – The Dragon Age Series’ Idle Dialogue

If you’ve ever played any kind of Role Playing Game like Skyrim or Dragon Age or Mass Effect, or for that matter, virtually any game that features non-hostile Non-Playable Characters,…

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Bullet Points – Destiny’s Reimagining of Our Solar System and Beyond

With a decade of experience in creating sci-fi environments for gamers across the world thanks to the Halo series, Bungie set their sights on even grander, more distant shores with…

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Highlighting TechRaptor’s Series

Due to our own failings, there may be a large portion of our readers who are unaware of some of our series we have here on TechRaptor. They range from…

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Bullet Points – Outlaws’ Marshall Training

Twenty years and a fistful of days ago, LucasArts released a little game by the name of Outlaws. In case my previous two writeups on the game didn’t make it clear, I…

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Bullet Points – Rainbow Six: Siege’s Destructible Environments

There’s no emotion better for a developer than paranoia. When a gamer’s paranoid, they’re never bored, never looking away from the screen, and certainly never shift-tabbing to respond to Steam…

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Bullet Points – John Woo’s Stranglehold’s Heroic Bloodshed

It’s impossible to deny the influence of Hong Kong director John Woo. From The Matrix to Cowboy Bebop, it seems a good majority of pieces of contemporary action media have little traces of John…

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Bullet Points – Conquests of the Longbow’s Player Accountability

As far as design trends are concerned, I’ve been very surprised to see player accountability and choices come to the forefront in story-based games, such as Mass Effect and the numerous Telltale point…

No More Heroes

Bullet Points – No More Heroes’ Charge Mode

Way back in 2007, the Wii was still young and desperately lacking the support of hardcore gamers. Previous attempts, such as Ubisoft’s Red Steel, had been a disaster, and everything since had…