Bullet Points Articles


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Bullet Points: Jazzpunk’s Comedy

Comedy is hard. Making a good comedy game is almost impossible. Writers, artists, level designers, and game designers must work in perfect harmony to create a cohesive, engaging experience. It’s…

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Bullet Points: Dark Souls’ Ornstein And Smough Boss Battle

Probably one of the most talked-about elements of From Software’s flawed masterpiece Dark Souls is its boss encounters. The game is an intentional throwback to retro-style gaming, so bosses are unforgiving…

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Bullet Points: God of War’s Hub World

There’s a crucial difference between the Crash Bandicoot and Spyro the Dragon trilogies: their hub worlds. The former has a world map in the first game akin to Super Mario…

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Bullet Points – Battlefield 1’s Horrors of War

When EA announced that Battlefield 1 would take place during the First World War, it seemed like it was going to be a less than enjoyable endeavor. After all, most…

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Bullet Points – Skyrim’s Books Used to Flavor the World

Offering dozens if not hundreds of hours of gameplay in the base game alone, The Elder Scrolls V: Skyrim is certainly not intended to be a game for those who…

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Bullet Points – The Dragon Age Series’ Idle Dialogue

If you’ve ever played any kind of Role Playing Game like Skyrim or Dragon Age or Mass Effect, or for that matter, virtually any game that features non-hostile Non-Playable Characters,…

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Bullet Points – Destiny’s Reimagining of Our Solar System and Beyond

With a decade of experience in creating sci-fi environments for gamers across the world thanks to the Halo series, Bungie set their sights on even grander, more distant shores with…

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Highlighting TechRaptor’s Series

Due to our own failings, there may be a large portion of our readers who are unaware of some of our series we have here on TechRaptor. They range from…

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Bullet Points – Outlaws’ Marshall Training

Twenty years and a fistful of days ago, LucasArts released a little game by the name of Outlaws. In case my previous two writeups on the game didn’t make it clear, I…

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Bullet Points – Rainbow Six: Siege’s Destructible Environments

There’s no emotion better for a developer than paranoia. When a gamer’s paranoid, they’re never bored, never looking away from the screen, and certainly never shift-tabbing to respond to Steam…