Nightdive Studios’ System Shock remake looks to be making great progress after a few bumps in the road this year.
Last February CEO of Nightdive Studios Stephen Kick spoke about development troubles. Nightdive’s team was put on hiatus while they reevaluated their approach for this remake; luckily, the team shifted focus back to the original pitch, and the results are looking pretty great if this October update is any indication.
Backers were able to explore Citadel Station’s retro 3D environment. Players could “pick up items, listen to audio logs, read emails and complete the game’s objectives from start to finish,” according to the description in the video below.
Additionally, Kick said in the October update:
We launched the Adventure last week to the first round of backers and so far the reception has been extremely positive! Our dedicated group of Adventurers helped us track down a number of issues such as malfunctioning doors, missing key cards, holes in the geometry that lead to the infinite void of space, etc! We’ve been hard at work patching up the issues and will be pushing a new build today and will be selecting more backers to join in!
The post shows off a bunch of different doors, as well as comparison screenshots of the original game and the remake. So far, it looks like Nightdive is staying very true to the material and taking full advantage of the Unreal Engine 4.
If you’re a backer of the original campaign, you might be getting an invite to the Alpha soon as well (assuming you shelled out enough cash for it).
Surprisingly, what put this remake on my radar was when I heard about development troubles. After seeing more footage and the attention to detail that Nightdive Studios is putting into System Shock, I think I might give it a try once it releases.
Are you excited for the System Shock remake? Let us know in the comments below!