According to a report from PCGamesInsider.biz, the fast-paced slo-mo indie first-person shooter Superhot has achieved two million lifetime sales since its original release in February 2016. Developer Superhot Team is currently at Digital Dragons in Krakow, Poland, and business developer Tomasz Kaczmarczyk told PCGamesInsider.biz that the standard version of Superhot (Our Review) has sold between 1.2 and 1.5 million copies, and that’s on top of 800,000 sales of Superhot VR edition (Our Review), also reported by PCGamesInsider.biz.
The VR sales make about 40 percent of total sales, and sales are also strong on console platforms. Curiously, revenue sales grew from 2017 and 2018, which not exactly common for a title a year after the original release. The sales number doesn’t even include giveaways like Xbox Games With Gold and bundles. Tomasz Kaczmarczyk talked about how the indie developer has been performing well and what they expect from the future.
It’s been going very well for us. Luckily, Superhot is somewhat timeless. The game mechanic or art style don’t really get old. We don’t see that much of a decline in sales as usually expect for a video game. We still reckon we can grow the audience and make sure that everyone who knows about Superhot will eventually end up buying it ideally. We’ve actually grown revenue year-on-year between 2017 and 2018 even though we haven’t released anything new – which is great. That’s a mix of our own efforts and making sure that we are running discounts and sales properly and making it more approachable for new people. We’ve always targeted new regions so are localising the game properly. We’re just trying to grow the audience as much as we can in different markets.
Superhot also had a great critical reception, with currently an overall 85% recommendation score on Steam for the standard version and 88% for the VR version, as well as 82 OpenCritic score on both versions, and similar scores on Metacritic.
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